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33 lines (28 loc) · 880 Bytes
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WaitingScene.cpp
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33 lines (28 loc) · 880 Bytes
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#include "WaitingScene.h"
#include <DxLib.h>
#include <assert.h>
#include "GameUtility.h"
#include "framework.h"
#include "SceneManager.h"
#include "SceneBase.h"
WaitingScene::WaitingScene()
: SceneBase("WaitingScene") {
}
WaitingScene::~WaitingScene()
{
}
void WaitingScene::Init() {
backgroundImageHandle = LoadGraph("background_image.png");
}
void WaitingScene::Update() {
if (CheckHitKey(KEY_INPUT_SPACE)) {
SceneManager::GetInstance().ChangeScene("RunningScene");
}
}
void WaitingScene::Draw() {
if (backgroundImageHandle != -1) {
DrawGraph(0, 0, backgroundImageHandle, TRUE);
}
GameUtility::DrawFix2DText(CENTER, Screen::WIDTH / 2, (Screen::HEIGHT / 2)-30*1, 30, "タイピングゲーム", Color::WHITE, Color::BLACK);
GameUtility::DrawFix2DText(CENTER, Screen::WIDTH / 2, Screen::HEIGHT / 2, 30, "~スペースキーを押してください~", Color::WHITE, Color::BLACK);
}