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This repository was archived by the owner on Mar 11, 2021. It is now read-only.
I am using Xamarin Android with Cocossharp with Visual Studio 2017(15.9.12) on Windows 10.
When building the project with 64-bit architecture (arm64-v8a, x86_64) and run on devices with 64-bit Android OS, sounds(sfx) do not play and the application crashes after a while.
The debug log shows that OpenAL library(libopenal32.dll) for 64-bit architecture is missing. Debug log file is attached. debug_log.txt
When built into release apk with 64-bit architecture (arm64-v8a, x86_64), apk's sturcture shows that the library is missing from 64-bit lib path. Images showing lib folder's contents between 32-bit(armeabi-v7a, x86) and 64-bit(arm64-v8a, x86_64) are attached.
This is a serious issue since Google Play Store will stop accepting release without 64-bit support on Aug-1-2019 and with this issue, 64-bit support cannot be added to release file.
I am using Xamarin Android with Cocossharp with Visual Studio 2017(15.9.12) on Windows 10.
When building the project with 64-bit architecture (arm64-v8a, x86_64) and run on devices with 64-bit Android OS, sounds(sfx) do not play and the application crashes after a while.
The debug log shows that OpenAL library(libopenal32.dll) for 64-bit architecture is missing. Debug log file is attached.
debug_log.txt
When built into release apk with 64-bit architecture (arm64-v8a, x86_64), apk's sturcture shows that the library is missing from 64-bit lib path. Images showing lib folder's contents between 32-bit(armeabi-v7a, x86) and 64-bit(arm64-v8a, x86_64) are attached.


This is a serious issue since Google Play Store will stop accepting release without 64-bit support on Aug-1-2019 and with this issue, 64-bit support cannot be added to release file.