-
Notifications
You must be signed in to change notification settings - Fork 1
Expand file tree
/
Copy pathcube.cpp
More file actions
77 lines (63 loc) · 2.86 KB
/
cube.cpp
File metadata and controls
77 lines (63 loc) · 2.86 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
#include <QGLViewer/qglviewer.h>
#include "cube.h"
Cube::Cube(float radius, const QColor &color) : Shape(radius, color) {}
void Cube::drawShape(const float3 ¢er) const {
drawCube(center);
drawBorder(center);
}
void Cube::drawCube(const float3 ¢er) const {
float r = radius() * 0.5;
glBegin(GL_QUADS);
glVertex3f(center.x + r, center.y + r, center.z + r);
glVertex3f(center.x + r, center.y - r, center.z + r);
glVertex3f(center.x - r, center.y - r, center.z + r);
glVertex3f(center.x - r, center.y + r, center.z + r);
glVertex3f(center.x + r, center.y + r, center.z - r);
glVertex3f(center.x + r, center.y - r, center.z - r);
glVertex3f(center.x - r, center.y - r, center.z - r);
glVertex3f(center.x - r, center.y + r, center.z - r);
glVertex3f(center.x + r, center.y + r, center.z + r);
glVertex3f(center.x + r, center.y + r, center.z - r);
glVertex3f(center.x + r, center.y - r, center.z - r);
glVertex3f(center.x + r, center.y - r, center.z + r);
glVertex3f(center.x - r, center.y + r, center.z + r);
glVertex3f(center.x - r, center.y + r, center.z - r);
glVertex3f(center.x - r, center.y - r, center.z - r);
glVertex3f(center.x - r, center.y - r, center.z + r);
glVertex3f(center.x + r, center.y + r, center.z + r);
glVertex3f(center.x + r, center.y + r, center.z - r);
glVertex3f(center.x - r, center.y + r, center.z - r);
glVertex3f(center.x - r, center.y + r, center.z + r);
glVertex3f(center.x + r, center.y - r, center.z + r);
glVertex3f(center.x + r, center.y - r, center.z - r);
glVertex3f(center.x - r, center.y - r, center.z - r);
glVertex3f(center.x - r, center.y - r, center.z + r);
glEnd();
}
void Cube::drawBorder(const float3 ¢er) const {
float r = radius() * 0.55;
glColor3f(0.35, 0.35, 0.35);
glLineWidth(1.5);
glBegin(GL_LINE_LOOP);
glVertex3f(center.x + r, center.y + r, center.z + r);
glVertex3f(center.x + r, center.y + r, center.z - r);
glVertex3f(center.x + r, center.y - r, center.z - r);
glVertex3f(center.x + r, center.y - r, center.z + r);
glEnd();
glBegin(GL_LINE_LOOP);
glVertex3f(center.x - r, center.y + r, center.z + r);
glVertex3f(center.x - r, center.y + r, center.z - r);
glVertex3f(center.x - r, center.y - r, center.z - r);
glVertex3f(center.x - r, center.y - r, center.z + r);
glEnd();
glBegin(GL_LINES);
glVertex3f(center.x + r, center.y + r, center.z + r);
glVertex3f(center.x - r, center.y + r, center.z + r);
glVertex3f(center.x + r, center.y + r, center.z - r);
glVertex3f(center.x - r, center.y + r, center.z - r);
glVertex3f(center.x + r, center.y - r, center.z - r);
glVertex3f(center.x - r, center.y - r, center.z - r);
glVertex3f(center.x + r, center.y - r, center.z + r);
glVertex3f(center.x - r, center.y - r, center.z + r);
glEnd();
}