Skip to content

Allow setting of default texture filtering type #83

Description

@njbrown

Current texture filtering is set to GL_NEAREST. This may not be desires in all cases.
Lower resolution textures will look pixelated (if that's the desired out come), but high resolution textures show a lot of discretization and banding.

Users should be able to set the filtering type on a per-project bases as well as in a per-texture basis.

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions