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Encounter.java
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74 lines (64 loc) · 2.89 KB
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import java.util.ArrayList;
import java.lang.Math;
public class Encounter
{
private ArrayList<String> settings;
private ArrayList<Monster> monsters;
private boolean monster;
private int monsterTemp;
public Encounter()
{
monsters = new ArrayList<Monster>();
monsters.add(new Monster("wolf", 2, 20, 5)); //on this scale, Strength is 1-10, Evasion is 1-100, and Health is 1-15
monsters.add(new Monster("bear", 4, 10, 10)); //if one stat is high, the others should be lower, special cases apply
monsters.add(new Monster("vampire", 3, 25, 8)); //ive tried to make the stats easier to read at the sacrifice of the lines looking horrible, feel free to change on your version
monsters.add(new Monster("zombie", 3, 25, 8));
monsters.add(new Monster("slime", 1, 5, 5));
monsters.add(new Monster("goblin", 2, 30, 5));
monsters.add(new Monster("goblin king", 2, 10, 10));
monsters.add(new Monster("beholder", 5, 20, 15));
monsters.add(new Monster("giant slime", 1, 5, 10));
monsters.add(new Monster("dragon", 6, 15, 15));
monsters.add(new Monster("hag", 2, 10, 4));
monsters.add(new Monster("imp", 2, 40, 2));
monsters.add(new Monster("ogre", 5, 5, 8));
monsters.add(new Monster("elemental", 2, 20, 10));
monsters.add(new Monster("serpent", 4, 30, 5));
monsters.add(new Monster("witch", 2, 40, 6));
settings = new ArrayList<String>();
settings.add(" forest");
settings.add(" swamp");
settings.add(" plains");
settings.add(" cave");
settings.add("n abandoned castle"); //the 'n' is there because abandoned starts with a vowel, and the intro is going to say "you are in a X
settings.add(" plateau");
settings.add(" valley");
if((int)(Math.random() *10) >=5)
monster = false;
else
monster = true;
monsterTemp = (int)(Math.random() * monsters.size());
}
public Monster monsterStats()
{
return monsters.get(monsterTemp);
}
public boolean isMonster()
{
return monster;
}
public String getMonsterName()
{
return monsters.get(monsterTemp).getName();
}
public String flavorText()
{
String text = "";
int setting = (int)(Math.random() * settings.size());
if(monster == true)
text = "You are walking through a" + settings.get(setting) + " when you encounter a " + monsters.get(monsterTemp).getName();
else
text = "You are walking through a" + settings.get(setting) + " you do not encounter any monsters";
return text;
}
}