Hi,
is it possible to make texrecon produce fully deterministic output?
I noticed (with the versions from #120 (comment)) that multiple runs on the same input produce different outputs.
Most significantly, the order of texture patches in the generated material0000_map_Kd.png texture atlases is permuted (observed especially when OpenMP based multithreading is used).
But there is also nondeterminism when when there's no multithreading (when the environment variable OMP_THREAD_LIMIT=1 is set). I've observed sometimes that the PNG files are visually identical but differ slightly in size and contents (for example, for my 4k² texture, idiff reports 31 pixels being minimally different).
- Where in the code might this nondeterminism originate from?
- Do you think this is the only place of nondeterminism in
texrecon?
- What do you think is needed to make it fully deterministic?
Thanks a lot for this software!
Hi,
is it possible to make
texreconproduce fully deterministic output?I noticed (with the versions from #120 (comment)) that multiple runs on the same input produce different outputs.
Most significantly, the order of texture patches in the generated
material0000_map_Kd.pngtexture atlases is permuted (observed especially when OpenMP based multithreading is used).But there is also nondeterminism when when there's no multithreading (when the environment variable
OMP_THREAD_LIMIT=1is set). I've observed sometimes that the PNG files are visually identical but differ slightly in size and contents (for example, for my 4k² texture,idiffreports 31 pixels being minimally different).texrecon?Thanks a lot for this software!