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attack.cpp
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64 lines (58 loc) · 2.26 KB
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#include "attack.h"
attack::attack(Character* _player):Command("attack", ""){
Player = _player;
}
void attack::execute(){
attack::setAtributos();
system("clear");
std::cout << "\nFIGHT!!!!\n" << std::endl;
std::cout << "Your Enenemy is: " << Enemy->getName() << std::endl;
std::cout << "Damage: " << std::to_string(Enemy->getDamage()) << " " << "Protection: " << std::to_string(Enemy->getProtection()) << "\n" << std::endl;
Enemy->setHealth((Enemy->getHealth() - Player->getAttack()));
attack::printHealthNPC(Enemy);
std::cout << "\n" << std::endl;
std::cout << "\n" << std::endl;
std::cout << "\n" << std::endl;
attack::Enemyattack();
attack::printHealth(Player);
std::cout << "\n" << std::endl;
std::cout << "You: " << Player->getName() << std::endl;
std::cout << "Damage: " << std::to_string(Player->getAttack()) << " " << "Protection: " << std::to_string(Player->getProtection()) << "\n" << std::endl;
if (Enemy->getHealth() <= 0){
std::cout << "Congratulations you beated " << Enemy->getName() << ", as a reward we give you this gift:" << std::endl;
Enemy->getReward()->printItem();
Enemy->setHealth(Enemy->getHealthC());
Player->addItem(Enemy->getReward());
std::cout << "You can see this item in your Inventory using the Command inventory" << std::endl;
}
}
void attack::printHealthNPC(NPC* npc){
std::cout << npc->getHealthC() << "/" << std::to_string(npc->getHealth()) << ": ";
for(int i = 0; i < npc->getHealth(); i++){
std::cout << "#";
}
for(int i = 0; i < (npc->getHealthC()-npc->getHealth()); i++){
std::cout << "-";
}
std::cout << "\n";
}
void attack::printHealth(Character* per){
std::cout << per->getHealthC() << "/" <<std::to_string(per->getHealth()) << ": ";
for(int i = 0; i < per->getHealth(); i++){
std::cout << "#";
}
for(int i = 0; i < (per->getHealthC()-per->getHealth()); i++){
std::cout << "-";
}
std::cout << "\n";
}
void attack::setAtributos(){
Enemy = Player->getPosition()->getNPC();
}
void attack::Enemyattack(){
srand(time(NULL));
int attackr = 0 + rand() % (1 - 0 + 1);
if (attackr == 1){
Player->setHealth(Player->getHealth()-Enemy->getDamage());
}
}