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Current {
}
Backlog {
* Symbols
* Expose symbols on Windows.
* Raygui lib
* Check if could remove flickering from changing draw order by making queue for order
changing and only change them after everything is drawn.
* Platform desktop SDL
* Text input not working on gui. Could this be Raylib issue?
* Haptic functions.
* Models
* Material mapType range checks.
* Mesh bone weight management?
* Examples
* Platformer example physics update for true framerate independence.
* Android support
}
Bugs {
* glfwSet*Callback functions segfault on Windows. Should keep Lua events off for now.
}
Notes {
* WARNING: BREAKING CHANGE: LoadFontData() has been redesigned! https://github.com/raysan5/raylib/commit/29ce5d8aa9d261eba395e24437e08c6bd744616e
* WARNING: BREAKING: REDESIGNED: **Animation System. https://github.com/raysan5/raylib/commit/d4dc038e2e77ad8b0fddcfa323ee872cc2eb1d0b
* WARNING: rlgl BREAKING CHANGE: https://github.com/raysan5/raylib/commit/e40ddfabbb3552453d1feb09811d9f1c4c1c3741
* WARNING: A bunch of breaking changes were introduced for consistency, they shouldn't affect many users but be careful.
Sorry for the inconvenience... it makes me sad because those changes should have been introduced before raylib 6.0 release.
https://github.com/raysan5/raylib/compare/a627cd5b6539...98efce4b0d2b
* WARNING: It seems CMake build system for raylib generates a broken library on latest raylib 6.0.
I don't maintain/use the CMake build system, it seems it has been broken for a couple of months but nobody noticed... 😔
A patched raylib 6.1 will be released as soon as possible but at this moment raylib is going through a private security audit and I prefer to wait for it to finish and fix potential security concerns for new release
I put a lot of work on every release and it's really sad to see this happen... sorry for any potential inconvenience... you can use master branch in the meantime (it should be already fixed in there)
* ImageDraw() has been replaced by a more consistent API with DrawTexture*(), following same parameters pattern
I don't know if many users were using the ImageDraw() function, please, if you are a user reply and I can try to provide some #define to map ImageDraw() to the new ImageDrawImagePro().
Also note that several functions have been reviewed as part of that consistency alignment...
}
Needs Testing {
* rlSetUniform
* rlSetShader
* rlReadShaderBuffer
* rlUpdateTexture
* rlReadTexturePixels
* rlReadScreenPixels
}