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Forge 1.21+ fails to launch on Wayland with NVIDIA proprietary driver #4

@X12101XX

Description

@X12101XX

what happened

Forge 1.21+ instances crash immediately on startup on Arch Linux with NVIDIA proprietary driver and Wayland.

Two separate issues, both blocking launch:

1 - NVIDIA libEGL segfault + GLFW Wayland window position error

The child process inherits LD_LIBRARY_PATH from the parent, which contains NVIDIA's EGL library paths. LWJGL's GLFW crashes in libEGL_nvidia.so.0 with SIGSEGV when using EGLon Wayland. Even without the SIGSEGV, GLFW's Wayland backend doesn't support glfwGetWindowPos(), causing another crash. PrismLauncher avoids this by stripping LD_LIBRARY_PATH/LD_PRELOAD in their CleanEnviroment().

2 - ForgeBootstrap NullPointerException

net.minecraftforge.bootstrap.ForgeBootstrap needs an explicit --launchTarget forge_client argument. Since the loader profile(forge-{version}.json) has empty gameArguments, this arg is never passed, causing ModLauncher to pass null to ImmediateWindowHandler.load(): java.lang.NullPointerException: Cannot invoke "String.contains(...)"

steps to reproduce

  1. Arch Linux with Wayland session and NVIDIA proprietary driver
  2. Create a Forge 1.21+ instance (e.g. game version 26.1.2, Forge 64.0.8)
  3. Launch the instance
  4. Game crashes with SIGSEGV in libEGL_nvidia.so.0
    Or, with LD_LIBRARY_PATH cleaned: GLFW Wayland error
    Or, with GDK_BACKEND=x11: NullPointerException

rmcl version

0.3.0

operating system

Linux

additional context

Proper Fix implemented:

  • Strip LD_LIBRARY_PATH/LD_PRELOAD on linux before spawning Java ( with LAUNCHER_ override mechanism for power users)
  • Set GDK_BACKEND=X11 for the child process
  • Add --launchTarget force_client to game args for Forge

(This issue was written with AI assistance for English translation.)

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