LoadErrors: Warning: The package '/OculusHandTools/Hands/HandsCharacterHandState' was saved with an older version which is not backwards compatible with the current process. Min Required Version: 214 Package Version: 0
BlueprintLog: Warning: Blueprint failed to compile: HandsCharacterBase
LogSlate: Window 'Blueprint Compilation Errors' being destroyed
LogAssetEditorSubsystem: Opening Asset editor for Blueprint /OculusHandTools/Hands/HandsCharacterBase.HandsCharacterBase
LogChaosDD: Not creating Chaos Debug Draw Scene for world World_1
LogRenderer: SceneCulling instance hierarchy is disabled as UseNanite(PCD3D_SM5) returned false, for scene: 'World /Engine/Transient.World_1'.
LogStreaming: Display: FlushAsyncLoading(379): 1 QueuedPackages, 0 AsyncPackages
LogClass: Warning: Short type name "EOculusLocationFlags" provided for TryFindType. Please convert it to a path name (suggested: "/Script/OculusXRAnchors.EOculusLocationFlags"). Callstack:
UClass::TryFindTypeSlow() [W:\UnrealEngineS\UEForkM\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:6763]
UEdGraphSchema_K2::ConvertPropertyToPinType() [W:\UnrealEngineS\UEForkM\Engine\Source\Editor\BlueprintGraph\Private\EdGraphSchema_K2.cpp:3683]
CanCreatePinForProperty() [W:\UnrealEngineS\UEForkM\Engine\Source\Editor\BlueprintGraph\Private\K2Node_BreakStruct.cpp:178]
UK2Node_BreakStruct::CanBeBroken() [W:\UnrealEngineS\UEForkM\Engine\Source\Editor\BlueprintGraph\Private\K2Node_BreakStruct.cpp:188]
`UK2Node_StructOperation::SetupMenuActions'::`2'::<lambda_1>::operator()() [W:\UnrealEngineS\UEForkM\Engine\Source\Editor\BlueprintGraph\Private\K2Node_StructOperation.cpp:136]
FBlueprintActionDatabaseRegistrar::RegisterStructActions() [W:\UnrealEngineS\UEForkM\Engine\Source\Editor\BlueprintGraph\Private\BlueprintActionDatabaseRegistrar.cpp:299]
UK2Node_StructOperation::SetupMenuActions() [W:\UnrealEngineS\UEForkM\Engine\Source\Editor\BlueprintGraph\Private\K2Node_StructOperation.cpp:132]
UK2Node_BreakStruct::GetMenuActions() [W:\UnrealEngineS\UEForkM\Engine\Source\Editor\BlueprintGraph\Private\K2Node_BreakStruct.cpp:363]
BlueprintActionDatabaseImpl::GetNodeSpecificActions() [W:\UnrealEngineS\UEForkM\Engine\Source\Editor\BlueprintGraph\Private\BlueprintActionDatabase.cpp:927]
LogTurnkeySupport: Completed SDK detection: ExitCode = 0
LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""W:/UnrealEngineS/UEForkM/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="W:/UnrealProjects/Unreal-HandGameplay/HandGameplay.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="W:/UnrealProjects/Unreal-HandGameplay/Intermediate/TurnkeyReport_1.log" -log="W:/UnrealProjects/Unreal-HandGameplay/Intermediate/TurnkeyLog_1.log" -project="W:/UnrealProjects/Unreal-HandGameplay/HandGameplay.uproject" -Device=Win64@AKAVAKO" -nocompile -nocompileuat ]
LogTurnkeySupport: Turnkey Platform: Android: (Status=Valid, MinAllowed_Sdk=r25b, MaxAllowed_Sdk=r27, Current_Sdk=r25b, Allowed_AutoSdk=r25b, Current_AutoSdk=, Flags="InstalledSdk_ValidVersionExists, Support_FullSdk, Sdk_HasBestVersion")
LogTurnkeySupport: Turnkey Platform: IOS: (Status=Invalid, MinAllowed_Sdk=1100.0.0.0, MaxAllowed_Sdk=8999.0, Current_Sdk=, Allowed_AutoSdk=15.2, Current_AutoSdk=, Flags="Platform_ValidHostPrerequisites")
LogTurnkeySupport: Turnkey Platform: Linux: (Status=Valid, Allowed_Sdk=v23_clang-18.1.0-rockylinux8, Current_Sdk=v23_clang-18.1.0-rockylinux8, Allowed_AutoSdk=v23_clang-18.1.0-rockylinux8, Current_AutoSdk=, Flags="InstalledSdk_ValidVersionExists, Sdk_HasBestVersion")
LogTurnkeySupport: Turnkey Platform: LinuxArm64: (Status=Valid, Allowed_Sdk=v23_clang-18.1.0-rockylinux8, Current_Sdk=v23_clang-18.1.0-rockylinux8, Allowed_AutoSdk=v23_clang-18.1.0-rockylinux8, Current_AutoSdk=, Flags="InstalledSdk_ValidVersionExists, Sdk_HasBestVersion")
LogTurnkeySupport: Turnkey Platform: Mac: (Status=Invalid, MinAllowed_Sdk=1100.0.0.0, MaxAllowed_Sdk=8999.0, Current_Sdk=, Allowed_AutoSdk=15.2, Current_AutoSdk=, Flags="Platform_ValidHostPrerequisites")
LogTurnkeySupport: Turnkey Platform: TVOS: (Status=Invalid, MinAllowed_Sdk=1100.0.0.0, MaxAllowed_Sdk=8999.0, Current_Sdk=, Allowed_AutoSdk=15.2, Current_AutoSdk=, Flags="Platform_ValidHostPrerequisites")
LogTurnkeySupport: Turnkey Platform: VisionOS: (Status=Invalid, , Flags="Host_Unsupported")
LogTurnkeySupport: Turnkey Platform: Win64: (Status=Valid, MinAllowed_Sdk=10.0.19041.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=10.0.22621.0, Allowed_AutoSdk=10.0.22621.0, Current_AutoSdk=, Flags="InstalledSdk_ValidVersionExists, Sdk_HasBestVersion")
LogSlate: Took 0.000812 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K)
LogTurnkeySupport: Completed device detection: Code = 0
LogTurnkeySupport: Turnkey Device: Win64@Akavako: (Name=Akavako, Type=Computer, Status=Valid, MinAllowed=10.0.19041.0, MaxAllowed=, Current=10.0.26200.0, Flags="Device_InstallSoftwareValid")
LogClass: Warning: Short type name "EMRUKComponentType" provided for TryFindType. Please convert it to a path name (suggested: "/Script/MRUtilityKit.EMRUKComponentType"). Callstack:
UClass::TryFindTypeSlow() [W:\UnrealEngineS\UEForkM\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:6763]
UEdGraphSchema_K2::ConvertPropertyToPinType() [W:\UnrealEngineS\UEForkM\Engine\Source\Editor\BlueprintGraph\Private\EdGraphSchema_K2.cpp:3683]
CanCreatePinForProperty() [W:\UnrealEngineS\UEForkM\Engine\Source\Editor\BlueprintGraph\Private\K2Node_BreakStruct.cpp:178]
FOptionalPinManager::RebuildPropertyList() [W:\UnrealEngineS\UEForkM\Engine\Source\Editor\BlueprintGraph\Private\K2Node.cpp:1739]
UK2Node_BreakStruct::AllocateDefaultPins() [W:\UnrealEngineS\UEForkM\Engine\Source\Editor\BlueprintGraph\Private\K2Node_BreakStruct.cpp:219]
UBlueprintNodeSpawner::Prime() [W:\UnrealEngineS\UEForkM\Engine\Source\Editor\BlueprintGraph\Private\BlueprintNodeSpawner.cpp:105]
FBlueprintActionDatabase::Tick() [W:\UnrealEngineS\UEForkM\Engine\Source\Editor\BlueprintGraph\Private\BlueprintActionDatabase.cpp:1363]
UE::Core::Private::Function::TFunctionRefCaller<`FTickableEditorObject::TickObjects'::`2'::<lambda_1>,void,FTickableObjectBase *>::Call() [W:\UnrealEngineS\UEForkM\Engine\Source\Runtime\Core\Public\Templates\Function.h:315]
FTickableObjectBase::SimpleTickObjects() [W:\UnrealEngineS\UEForkM\Engine\Source\Runtime\Engine\Private\Tickable.cpp:112]
LogClass: Warning: Short type name "EMRUKComponentType" provided for TryFindType. Please convert it to a path name (suggested: "/Script/MRUtilityKit.EMRUKComponentType"). Callstack:
UClass::TryFindTypeSlow() [W:\UnrealEngineS\UEForkM\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:6763]
UEdGraphSchema_K2::ConvertPropertyToPinType() [W:\UnrealEngineS\UEForkM\Engine\Source\Editor\BlueprintGraph\Private\EdGraphSchema_K2.cpp:3683]
FOptionalPinManager::CreateVisiblePins() [W:\UnrealEngineS\UEForkM\Engine\Source\Editor\BlueprintGraph\Private\K2Node.cpp:1885]
UK2Node_BreakStruct::AllocateDefaultPins() [W:\UnrealEngineS\UEForkM\Engine\Source\Editor\BlueprintGraph\Private\K2Node_BreakStruct.cpp:219]
UBlueprintNodeSpawner::Prime() [W:\UnrealEngineS\UEForkM\Engine\Source\Editor\BlueprintGraph\Private\BlueprintNodeSpawner.cpp:105]
FBlueprintActionDatabase::Tick() [W:\UnrealEngineS\UEForkM\Engine\Source\Editor\BlueprintGraph\Private\BlueprintActionDatabase.cpp:1363]
UE::Core::Private::Function::TFunctionRefCaller<`FTickableEditorObject::TickObjects'::`2'::<lambda_1>,void,FTickableObjectBase *>::Call() [W:\UnrealEngineS\UEForkM\Engine\Source\Runtime\Core\Public\Templates\Function.h:315]
FTickableObjectBase::SimpleTickObjects() [W:\UnrealEngineS\UEForkM\Engine\Source\Runtime\Engine\Private\Tickable.cpp:112]
UEditorEngine::Tick() [W:\UnrealEngineS\UEForkM\Engine\Source\Editor\UnrealEd\Private\EditorEngine.cpp:1898]
LogClass: Warning: Short type name "EOculusLocationFlags" provided for TryFindType. Please convert it to a path name (suggested: "/Script/OculusXRAnchors.EOculusLocationFlags"). Callstack:
UClass::TryFindTypeSlow() [W:\UnrealEngineS\UEForkM\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:6763]
UEdGraphSchema_K2::ConvertPropertyToPinType() [W:\UnrealEngineS\UEForkM\Engine\Source\Editor\BlueprintGraph\Private\EdGraphSchema_K2.cpp:3683]
CanCreatePinForProperty() [W:\UnrealEngineS\UEForkM\Engine\Source\Editor\BlueprintGraph\Private\K2Node_BreakStruct.cpp:178]
FOptionalPinManager::RebuildPropertyList() [W:\UnrealEngineS\UEForkM\Engine\Source\Editor\BlueprintGraph\Private\K2Node.cpp:1739]
UK2Node_BreakStruct::AllocateDefaultPins() [W:\UnrealEngineS\UEForkM\Engine\Source\Editor\BlueprintGraph\Private\K2Node_BreakStruct.cpp:219]
UBlueprintNodeSpawner::Prime() [W:\UnrealEngineS\UEForkM\Engine\Source\Editor\BlueprintGraph\Private\BlueprintNodeSpawner.cpp:105]
FBlueprintActionDatabase::Tick() [W:\UnrealEngineS\UEForkM\Engine\Source\Editor\BlueprintGraph\Private\BlueprintActionDatabase.cpp:1363]
UE::Core::Private::Function::TFunctionRefCaller<`FTickableEditorObject::TickObjects'::`2'::<lambda_1>,void,FTickableObjectBase *>::Call() [W:\UnrealEngineS\UEForkM\Engine\Source\Runtime\Core\Public\Templates\Function.h:315]
FTickableObjectBase::SimpleTickObjects() [W:\UnrealEngineS\UEForkM\Engine\Source\Runtime\Engine\Private\Tickable.cpp:112]
LogClass: Warning: Short type name "EOculusLocationFlags" provided for TryFindType. Please convert it to a path name (suggested: "/Script/OculusXRAnchors.EOculusLocationFlags"). Callstack:
UClass::TryFindTypeSlow() [W:\UnrealEngineS\UEForkM\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:6763]
UEdGraphSchema_K2::ConvertPropertyToPinType() [W:\UnrealEngineS\UEForkM\Engine\Source\Editor\BlueprintGraph\Private\EdGraphSchema_K2.cpp:3683]
FOptionalPinManager::CreateVisiblePins() [W:\UnrealEngineS\UEForkM\Engine\Source\Editor\BlueprintGraph\Private\K2Node.cpp:1885]
UK2Node_BreakStruct::AllocateDefaultPins() [W:\UnrealEngineS\UEForkM\Engine\Source\Editor\BlueprintGraph\Private\K2Node_BreakStruct.cpp:219]
UBlueprintNodeSpawner::Prime() [W:\UnrealEngineS\UEForkM\Engine\Source\Editor\BlueprintGraph\Private\BlueprintNodeSpawner.cpp:105]
FBlueprintActionDatabase::Tick() [W:\UnrealEngineS\UEForkM\Engine\Source\Editor\BlueprintGraph\Private\BlueprintActionDatabase.cpp:1363]
UE::Core::Private::Function::TFunctionRefCaller<`FTickableEditorObject::TickObjects'::`2'::<lambda_1>,void,FTickableObjectBase *>::Call() [W:\UnrealEngineS\UEForkM\Engine\Source\Runtime\Core\Public\Templates\Function.h:315]
FTickableObjectBase::SimpleTickObjects() [W:\UnrealEngineS\UEForkM\Engine\Source\Runtime\Engine\Private\Tickable.cpp:112]
UEditorEngine::Tick() [W:\UnrealEngineS\UEForkM\Engine\Source\Editor\UnrealEd\Private\EditorEngine.cpp:1898]
LogSlate: Window 'Plugins' being destroyed
LogSlate: Window 'Plugins' being destroyed
LogDirectoryWatcher: A directory notification for '../../../../../UnrealProjects/Unreal-HandGameplay/Plugins/' was aborted.
LogClass: Warning: Short type name "EMRUKComponentType" provided for TryFindType. Please convert it to a path name (suggested: "/Script/MRUtilityKit.EMRUKComponentType"). Callstack:
UClass::TryFindTypeSlow() [W:\UnrealEngineS\UEForkM\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:6763]
UEdGraphSchema_K2::ConvertPropertyToPinType() [W:\UnrealEngineS\UEForkM\Engine\Source\Editor\BlueprintGraph\Private\EdGraphSchema_K2.cpp:3683]
CanBeExposed() [W:\UnrealEngineS\UEForkM\Engine\Source\Editor\BlueprintGraph\Private\K2Node_MakeStruct.cpp:133]
FOptionalPinManager::RebuildPropertyList() [W:\UnrealEngineS\UEForkM\Engine\Source\Editor\BlueprintGraph\Private\K2Node.cpp:1739]
UK2Node_MakeStruct::AllocateDefaultPins() [W:\UnrealEngineS\UEForkM\Engine\Source\Editor\BlueprintGraph\Private\K2Node_MakeStruct.cpp:166]
UBlueprintNodeSpawner::Prime() [W:\UnrealEngineS\UEForkM\Engine\Source\Editor\BlueprintGraph\Private\BlueprintNodeSpawner.cpp:105]
FBlueprintActionDatabase::Tick() [W:\UnrealEngineS\UEForkM\Engine\Source\Editor\BlueprintGraph\Private\BlueprintActionDatabase.cpp:1363]
UE::Core::Private::Function::TFunctionRefCaller<`FTickableEditorObject::TickObjects'::`2'::<lambda_1>,void,FTickableObjectBase *>::Call() [W:\UnrealEngineS\UEForkM\Engine\Source\Runtime\Core\Public\Templates\Function.h:315]
FTickableObjectBase::SimpleTickObjects() [W:\UnrealEngineS\UEForkM\Engine\Source\Runtime\Engine\Private\Tickable.cpp:112]
LogClass: Warning: Short type name "EMRUKComponentType" provided for TryFindType. Please convert it to a path name (suggested: "/Script/MRUtilityKit.EMRUKComponentType"). Callstack:
UClass::TryFindTypeSlow() [W:\UnrealEngineS\UEForkM\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:6763]
UEdGraphSchema_K2::ConvertPropertyToPinType() [W:\UnrealEngineS\UEForkM\Engine\Source\Editor\BlueprintGraph\Private\EdGraphSchema_K2.cpp:3683]
FOptionalPinManager::CreateVisiblePins() [W:\UnrealEngineS\UEForkM\Engine\Source\Editor\BlueprintGraph\Private\K2Node.cpp:1885]
UK2Node_MakeStruct::AllocateDefaultPins() [W:\UnrealEngineS\UEForkM\Engine\Source\Editor\BlueprintGraph\Private\K2Node_MakeStruct.cpp:168]
UBlueprintNodeSpawner::Prime() [W:\UnrealEngineS\UEForkM\Engine\Source\Editor\BlueprintGraph\Private\BlueprintNodeSpawner.cpp:105]
FBlueprintActionDatabase::Tick() [W:\UnrealEngineS\UEForkM\Engine\Source\Editor\BlueprintGraph\Private\BlueprintActionDatabase.cpp:1363]
UE::Core::Private::Function::TFunctionRefCaller<`FTickableEditorObject::TickObjects'::`2'::<lambda_1>,void,FTickableObjectBase *>::Call() [W:\UnrealEngineS\UEForkM\Engine\Source\Runtime\Core\Public\Templates\Function.h:315]
FTickableObjectBase::SimpleTickObjects() [W:\UnrealEngineS\UEForkM\Engine\Source\Runtime\Engine\Private\Tickable.cpp:112]
UEditorEngine::Tick() [W:\UnrealEngineS\UEForkM\Engine\Source\Editor\UnrealEd\Private\EditorEngine.cpp:1898]
LogClass: Warning: Short type name "EMRUKComponentType" provided for TryFindType. Please convert it to a path name (suggested: "/Script/MRUtilityKit.EMRUKComponentType"). Callstack:
UClass::TryFindTypeSlow() [W:\UnrealEngineS\UEForkM\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:6763]
UEdGraphSchema_K2::ConvertPropertyToPinType() [W:\UnrealEngineS\UEForkM\Engine\Source\Editor\BlueprintGraph\Private\EdGraphSchema_K2.cpp:3683]
CanBeExposed() [W:\UnrealEngineS\UEForkM\Engine\Source\Editor\BlueprintGraph\Private\K2Node_MakeStruct.cpp:133]
FOptionalPinManager::RebuildPropertyList() [W:\UnrealEngineS\UEForkM\Engine\Source\Editor\BlueprintGraph\Private\K2Node.cpp:1739]
UK2Node_SetFieldsInStruct::AllocateDefaultPins() [W:\UnrealEngineS\UEForkM\Engine\Source\Editor\BlueprintGraph\Private\K2Node_SetFieldsInStruct.cpp:182]
UBlueprintNodeSpawner::Prime() [W:\UnrealEngineS\UEForkM\Engine\Source\Editor\BlueprintGraph\Private\BlueprintNodeSpawner.cpp:105]
FBlueprintActionDatabase::Tick() [W:\UnrealEngineS\UEForkM\Engine\Source\Editor\BlueprintGraph\Private\BlueprintActionDatabase.cpp:1363]
UE::Core::Private::Function::TFunctionRefCaller<`FTickableEditorObject::TickObjects'::`2'::<lambda_1>,void,FTickableObjectBase *>::Call() [W:\UnrealEngineS\UEForkM\Engine\Source\Runtime\Core\Public\Templates\Function.h:315]
FTickableObjectBase::SimpleTickObjects() [W:\UnrealEngineS\UEForkM\Engine\Source\Runtime\Engine\Private\Tickable.cpp:112]
LogClass: Warning: Short type name "EMRUKComponentType" provided for TryFindType. Please convert it to a path name (suggested: "/Script/MRUtilityKit.EMRUKComponentType"). Callstack:
UClass::TryFindTypeSlow() [W:\UnrealEngineS\UEForkM\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:6763]
UEdGraphSchema_K2::ConvertPropertyToPinType() [W:\UnrealEngineS\UEForkM\Engine\Source\Editor\BlueprintGraph\Private\EdGraphSchema_K2.cpp:3683]
FOptionalPinManager::CreateVisiblePins() [W:\UnrealEngineS\UEForkM\Engine\Source\Editor\BlueprintGraph\Private\K2Node.cpp:1885]
UK2Node_SetFieldsInStruct::AllocateDefaultPins() [W:\UnrealEngineS\UEForkM\Engine\Source\Editor\BlueprintGraph\Private\K2Node_SetFieldsInStruct.cpp:182]
UBlueprintNodeSpawner::Prime() [W:\UnrealEngineS\UEForkM\Engine\Source\Editor\BlueprintGraph\Private\BlueprintNodeSpawner.cpp:105]
FBlueprintActionDatabase::Tick() [W:\UnrealEngineS\UEForkM\Engine\Source\Editor\BlueprintGraph\Private\BlueprintActionDatabase.cpp:1363]
UE::Core::Private::Function::TFunctionRefCaller<`FTickableEditorObject::TickObjects'::`2'::<lambda_1>,void,FTickableObjectBase *>::Call() [W:\UnrealEngineS\UEForkM\Engine\Source\Runtime\Core\Public\Templates\Function.h:315]
FTickableObjectBase::SimpleTickObjects() [W:\UnrealEngineS\UEForkM\Engine\Source\Runtime\Engine\Private\Tickable.cpp:112]
UEditorEngine::Tick() [W:\UnrealEngineS\UEForkM\Engine\Source\Editor\UnrealEd\Private\EditorEngine.cpp:1898]
Unreal Engine version
5.5.4
Using the Meta fork of Unreal Engine?
Yes, using the Meta fork
Where does the issue occur?
Description
Steps to reproduce
Just open the project
Logs
Additional info
No response