diff --git a/Plugins/OculusHandTools/Source/HandInput/HandInput.Build.cs b/Plugins/OculusHandTools/Source/HandInput/HandInput.Build.cs index 511f904..8f35085 100644 --- a/Plugins/OculusHandTools/Source/HandInput/HandInput.Build.cs +++ b/Plugins/OculusHandTools/Source/HandInput/HandInput.Build.cs @@ -36,6 +36,6 @@ public HandInput(ReadOnlyTargetRules Target) : base(Target) PrivateIncludePaths.AddRange(new string[] { }); - IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_6; + IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_7; } } diff --git a/Plugins/OculusHandTools/Source/HandTrackingFilter/HandTrackingFilter.Build.cs b/Plugins/OculusHandTools/Source/HandTrackingFilter/HandTrackingFilter.Build.cs index b154cfb..282a1f6 100644 --- a/Plugins/OculusHandTools/Source/HandTrackingFilter/HandTrackingFilter.Build.cs +++ b/Plugins/OculusHandTools/Source/HandTrackingFilter/HandTrackingFilter.Build.cs @@ -36,6 +36,6 @@ public HandTrackingFilter(ReadOnlyTargetRules Target) : base(Target) PrivateIncludePaths.AddRange(new string[] { }); - IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_6; + IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_7; } } diff --git a/Plugins/OculusHandTools/Source/OculusHandPoseRecognition/OculusHandPoseRecognition.Build.cs b/Plugins/OculusHandTools/Source/OculusHandPoseRecognition/OculusHandPoseRecognition.Build.cs index 5510201..eab7539 100644 --- a/Plugins/OculusHandTools/Source/OculusHandPoseRecognition/OculusHandPoseRecognition.Build.cs +++ b/Plugins/OculusHandTools/Source/OculusHandPoseRecognition/OculusHandPoseRecognition.Build.cs @@ -51,6 +51,6 @@ public OculusHandPoseRecognition (ReadOnlyTargetRules Target) : base(Target) } ); - IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_6; + IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_7; } } diff --git a/Plugins/OculusHandTools/Source/OculusInteractable/OculusInteractable.Build.cs b/Plugins/OculusHandTools/Source/OculusInteractable/OculusInteractable.Build.cs index ff34a3b..5cc734e 100644 --- a/Plugins/OculusHandTools/Source/OculusInteractable/OculusInteractable.Build.cs +++ b/Plugins/OculusHandTools/Source/OculusInteractable/OculusInteractable.Build.cs @@ -51,6 +51,6 @@ public OculusInteractable (ReadOnlyTargetRules Target) : base(Target) } ); - IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_6; + IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_7; } } diff --git a/Plugins/OculusHandTools/Source/OculusThrowAssist/OculusThrowAssist.Build.cs b/Plugins/OculusHandTools/Source/OculusThrowAssist/OculusThrowAssist.Build.cs index 7deec06..39c0ff4 100644 --- a/Plugins/OculusHandTools/Source/OculusThrowAssist/OculusThrowAssist.Build.cs +++ b/Plugins/OculusHandTools/Source/OculusThrowAssist/OculusThrowAssist.Build.cs @@ -50,6 +50,6 @@ public OculusThrowAssist (ReadOnlyTargetRules Target) : base(Target) } ); - IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_6; + IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_7; } } diff --git a/Plugins/OculusUtils/Source/OculusUtils/Public/OculusUtilsLibrary.h b/Plugins/OculusUtils/Source/OculusUtils/Public/OculusUtilsLibrary.h index 3b80e32..1f0fb8e 100644 --- a/Plugins/OculusUtils/Source/OculusUtils/Public/OculusUtilsLibrary.h +++ b/Plugins/OculusUtils/Source/OculusUtils/Public/OculusUtilsLibrary.h @@ -46,7 +46,7 @@ class OCULUSUTILS_API UOculusUtilsLibrary : public UBlueprintFunctionLibrary static bool GetOculusBuildInfo(FString& SourceControlChangelist, FString& BuildDateTimeString); /** Returns the array of components sorted by name. */ - UFUNCTION(BlueprintCallable, Category = "Oculus Utils", meta = (ComponentClass = "ActorComponent", DeterminesOutputType = "Components")) + UFUNCTION(BlueprintCallable, Category = "Oculus Utils", meta = (ComponentClass = "/Script/Engine.ActorComponent", DeterminesOutputType = "Components")) static TArray SortComponentsByName(const TArray& Components); /** diff --git a/Source/HandGameplay.Target.cs b/Source/HandGameplay.Target.cs index 10472d5..cc0e962 100644 --- a/Source/HandGameplay.Target.cs +++ b/Source/HandGameplay.Target.cs @@ -8,8 +8,8 @@ public class HandGameplayTarget : TargetRules public HandGameplayTarget( TargetInfo Target) : base(Target) { Type = TargetType.Game; - DefaultBuildSettings = BuildSettingsVersion.V4; - IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_6; + DefaultBuildSettings = BuildSettingsVersion.V6; + IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_7; ExtraModuleNames.AddRange( new string[] { "HandGameplay" } ); } } diff --git a/Source/HandGameplayEditor.Target.cs b/Source/HandGameplayEditor.Target.cs index 687d1fc..406de91 100644 --- a/Source/HandGameplayEditor.Target.cs +++ b/Source/HandGameplayEditor.Target.cs @@ -8,8 +8,8 @@ public class HandGameplayEditorTarget : TargetRules public HandGameplayEditorTarget( TargetInfo Target) : base(Target) { Type = TargetType.Editor; - DefaultBuildSettings = BuildSettingsVersion.V4; - IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_6; + DefaultBuildSettings = BuildSettingsVersion.V6; + IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_7; ExtraModuleNames.AddRange( new string[] { "HandGameplay" } ); } }