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bugSomething isn't working correctlySomething isn't working correctlyenhancementNew feature or requestNew feature or request
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Since version 3.0 uses the advanced json format, it would be great to be able to change sprites depending on the GUI.
As I understand, there is already some movement in this direction. F.e. using inspector in villager GUI, it allows to change this textures:
{
"textures": {
"minecraft:textures/gui/container/villager.png": "example:path/to/changed/texture.png",
"minecraft:widget/button": "example:path/to/changed/texture.png",
"minecraft:container/villager/scroller": "example:path/to/changed/texture.png",
"minecraft:container/villager/trade_arrow": "example:path/to/changed/texture.png",
"minecraft:container/villager/experience_bar_background": "example:path/to/changed/texture.png",
"minecraft:container/villager/experience_bar_current": "example:path/to/changed/texture.png"
},
}The issue is that you can't really change them, because it results in a missing textures, hence the BUG in the title

Another usecase could be to independently change sprites in Inventory, Smithing table and Enchanting table GUIs, since in vanilla they are all using sprites from sprites\container\slot and intersect with each other
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bugSomething isn't working correctlySomething isn't working correctlyenhancementNew feature or requestNew feature or request