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Skybox.cpp
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70 lines (64 loc) · 2.03 KB
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#include "Skybox.h"
Skybox::Skybox() : m_prog("shaders/skybox.vs", "shaders/skybox.fs") {
glGenVertexArrays(1, &m_vao);
glBindVertexArray(m_vao);
glGenBuffers(1, &m_vbo);
glBindBuffer(GL_ARRAY_BUFFER, m_vbo);
glGenBuffers(1, &m_ibo);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_ibo);
float vboData[8 * 3] = {
-1.0f, -1.0f, -1.0f,
-1.0f, -1.0f, 1.0f,
-1.0f, 1.0f, -1.0f,
-1.0f, 1.0f, 1.0f,
1.0f, -1.0f, -1.0f,
1.0f, -1.0f, 1.0f,
1.0f, 1.0f, -1.0f,
1.0f, 1.0f, 1.0f,
};
ushort iboData[36] = {
2,0,3,
3,0,1,
3,1,7,
7,1,5,
7,5,6,
6,5,4,
6,4,2,
2,4,0,
2,3,6,
6,3,7,
0,4,1,
1,4,5
};
glBufferData(GL_ARRAY_BUFFER, sizeof(vboData), (void*)vboData, GL_STATIC_DRAW);
glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(iboData), (void*)iboData, GL_STATIC_DRAW);
glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 0, (void*)0);
glEnableVertexAttribArray(0);
glBindVertexArray(0);
glBindBuffer(GL_ARRAY_BUFFER, 0);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
}
Skybox::~Skybox() {
glDeleteVertexArrays(1, &m_vao);
glDeleteBuffers(1, &m_vbo);
glDeleteBuffers(1, &m_ibo);
}
SkyboxInstance::SkyboxInstance(Skybox* skybox, const std::string& filePrefix) : m_skybox(skybox) {
m_tex.loadDDS(filePrefix + "PX.dds", GL_TEXTURE_CUBE_MAP_POSITIVE_X);
m_tex.loadDDS(filePrefix + "NX.dds", GL_TEXTURE_CUBE_MAP_NEGATIVE_X);
m_tex.loadDDS(filePrefix + "PY.dds", GL_TEXTURE_CUBE_MAP_POSITIVE_Y);
m_tex.loadDDS(filePrefix + "NY.dds", GL_TEXTURE_CUBE_MAP_NEGATIVE_Y);
m_tex.loadDDS(filePrefix + "PZ.dds", GL_TEXTURE_CUBE_MAP_POSITIVE_Z);
m_tex.loadDDS(filePrefix + "NZ.dds", GL_TEXTURE_CUBE_MAP_NEGATIVE_Z);
}
void SkyboxInstance::draw(const glm::mat4& PV, float brightness) {
m_skybox->m_prog.use();
glUniformMatrix4fv(m_skybox->m_prog["PV"], 1, GL_FALSE, glm::value_ptr(PV));
glUniform1f(m_skybox->m_prog["brightness"], brightness);
glActiveTexture(GL_TEXTURE0);
m_tex.bind();
glUniform1i(m_skybox->m_prog["skybox"], 0);
glBindVertexArray(m_skybox->m_vao);
glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, (void*)0);
glBindVertexArray(0);
}