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PolygonTransform.java
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137 lines (118 loc) · 4.6 KB
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import android.graphics.Bitmap;
import android.graphics.BitmapShader;
import android.graphics.Canvas;
import android.graphics.Paint;
import android.graphics.Path;
import android.graphics.Point;
import com.squareup.picasso.Transformation;
/*
* Copyright 2016 Owais Idris, Abhijit Mitkar
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
public class PolygonTransform implements Transformation {
int targetWidth, sides;
boolean rotate;
private Point[] calculate(int width , int sides, boolean rotate) {
int radius = width / 2;
double angle = 0.0;
double step = 2 * Math.PI / sides;
Point points[] = new Point[sides];
for (int i = 0; i < sides; i++) {
Point point = new Point();
if(rotate){
point.x = (int) (radius * Math.sin(angle))+radius;//Added a radius value to shift polygon in 1st Quadrant.
point.y = (int) (radius * Math.cos(angle))+radius;
}else{
point.x = (int) (radius * Math.cos(angle))+radius;//Added a radius value to shift polygon in 1st Quadrant.
point.y = (int) (radius * Math.sin(angle))+radius;
}
points[i] = point;
angle += step;
}
/* Logger.i("HEXAGON", "Point start");
for (int i = 0; i < points.length; i++) {
Logger.i("HEXAGON", "Point:" + points[i].x + ", " + points[i].y);
}
Logger.i("HEXAGON", "Point end");*/
return points;
}
//Reference formula.
/* angle = 0.0;
step = 2 * pi / 8;
for ( n = 0; n < 8; n++ ) {
x = radius * cos(angle);
y = radius * sin(angle);
angle += step;
}*/
/***
* To draw polygons of any number of sides
* @param targetWidth desired width
* @param sides as for triangel/tetragon/pentagon/hexagon
* @param rotate to rotate the shape.
*/
public PolygonTransform(int targetWidth, int sides, boolean rotate) {
this.targetWidth = targetWidth;
this.sides=sides;
this.rotate = rotate;
}
@Override
public Bitmap transform(Bitmap source) {
int targetWidth = this.targetWidth;
double aspectRatio = 0.0D;
if(source.getHeight()>source.getWidth() || source.getHeight()==source.getWidth()){
aspectRatio=(double) source.getHeight() / (double) source.getWidth();
}else{
aspectRatio=(double) source.getWidth() / (double) source.getHeight();
}
Log.i("POLYGON TRANSFORM", "aspect ratio=" + aspectRatio);
int targetHeight = (int) (targetWidth * aspectRatio);
Log.i("POLYGON TRANSFORM", "width=" + targetWidth+" Height="+targetHeight);
Bitmap sourceB = Bitmap.createScaledBitmap(source, targetWidth, targetHeight, false);
if (sourceB != source) {
// Same bitmap is returned if sizes are the same
source.recycle();
}
int size = Math.min(sourceB.getWidth(), sourceB.getHeight());
int x = (sourceB.getWidth() - size) / 2;
int y = (sourceB.getHeight() - size) / 2;
Bitmap squaredBitmap = Bitmap.createBitmap(sourceB, x, y, size, size);
if (squaredBitmap != sourceB) {
sourceB.recycle();
}
Bitmap bitmap = Bitmap.createBitmap(size, size, sourceB.getConfig());
Canvas canvas = new Canvas(bitmap);
Paint paint = new Paint();
BitmapShader shader = new BitmapShader(squaredBitmap, BitmapShader.TileMode.CLAMP, BitmapShader.TileMode.CLAMP);
paint.setShader(shader);
paint.setAntiAlias(true);
Point[] points = calculate(targetWidth, sides, rotate);
Path path = new Path();
path.reset();
for (int i = 0; i < points.length; i++) {
if (i == 0) {
path.moveTo(points[i].x, points[i].y);
} else {
path.lineTo(points[i].x, points[i].y);
}
}
path.lineTo(points[0].x, points[0].y);
canvas.drawPath(path, paint);
sourceB.recycle();
return bitmap;
}
@Override
public String key() {
return "Polygon";
}
}