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carte.cpp
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80 lines (71 loc) · 2.21 KB
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#include "carte.h"
Carte::Carte()
{
InitCarte(5, 5);
}
Carte::Carte(int x, int y)
{
InitCarte(x, y);
}
void Carte::vision()
{
for (int j = 0; j < m_TailleY; j++){
for (int i = 0; i < m_TailleX; i++){
//parcourt des cases et si assez proche du joueur, illuminate sinon go dark
if( sqrt(pow(i-m_CentreX, 2) + pow(j-m_CentreY, 2)) < 5){
m_Grille[j][i]->setVisible(true);
m_Grille[j][i]->setDecouverte(true);
}else{
m_Grille[j][i]->setVisible(false);
}
}
}
}
void Carte::centrerSur(int x, int y)
{
m_CentreX = x;
m_CentreY = y;
}
std::vector<std::vector<Case*> > Carte::getGrille(int x, int y, int* offsetX, int* offsetY)
{
std::vector<std::vector<Case*> > carteTronquee;
carteTronquee = std::vector<std::vector<Case*> >(y, std::vector<Case*>(x, &VIDE));
int xMin, xMax, yMin, yMax;
//Centrer l'image sur (centreX,centreY)
*offsetX = xMin = (m_CentreX - x/2.0);
xMax = (m_CentreX + x/2.0);
yMax = (m_CentreY + y/2.0);
*offsetY = yMin = (m_CentreY - y/2.0);
for (int j=yMin; j < yMax; j++){
for (int i=xMin; i < xMax; i++){
if (j >= m_TailleY || j<0 || i<0 || i >= m_TailleX){
//On laisse la case générer vide
}else{
//Sinon on copie la case que l'on a déjà
carteTronquee[j-yMin][i-xMin] = m_Grille[j][i];
}
}
}
return carteTronquee;
}
std::vector<Case*> Carte::operator[](int a)
{
return m_Grille[a];
}
void Carte::InitCarte(int x, int y){
m_TailleX = x;
m_TailleY = y;
m_CentreX = m_TailleX/2;
m_CentreY = m_TailleY/2;
m_Grille = std::vector<std::vector<Case*> >(m_TailleY);
for (int j=0; j < m_TailleY; j++){
m_Grille[j] = std::vector<Case*>(m_TailleX, new Case());
for (int i=0; i < m_TailleX; i++){
if (j==0 || i==0 || j == m_TailleY-1 || i == m_TailleX-1){
m_Grille[j][i] = new Case('#', false, false, false, &Couleurs::BLANC, &Couleurs::GRIS);
}else{
m_Grille[j][i] = new Case('.', false, false, true, &Couleurs::JAUNE, &Couleurs::GRIS);
}
}
}
}