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server.py
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71 lines (61 loc) · 1.94 KB
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import threading, time, socket
class Server:
def __init__(self) -> None:
self.clients = []
self.nicknames = []
return
def broadcast(self, message: str) -> None:
for client in self.clients:
client.send(message)
return
def handle(self, client: socket.socket):
while True:
try:
size = client.recv(4)
message = client.recv(int.from_bytes(size, byteorder="big"))
self.broadcast(message)
except:
index = self.clients.index(client)
self.clients.remove(client)
client.close()
nickname = self.nicknames[index]
self.broadcast(f'{nickname} left chat!'.encode())
self.nicknames.remove(nickname)
break
def receive(self, server):
while True:
try:
client, address = server.accept()
print(f"Connected with {str(address)}")
client.send('nickname'.encode())
nickname = client.recv(1024).decode()
self.nicknames.append(nickname)
self.clients.append(client)
print(f'Nickname ok the client is {nickname}!')
self.broadcast(f"{nickname} joined the chat!".encode())
client.send('\nConnected to the server!'.encode())
thread = threading.Thread(target=self.handle, args=(client,))
thread.daemon = True
thread.start()
except:
self.broadcast("Server is out!".encode())
print('An error occurred!')
time.sleep(5)
print("Closing connection!")
break
if __name__ == '__main__':
host = '127.0.0.1'
port = 55555
try:
server = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
server.bind((host, port))
server.listen()
print("Welcome to the server chat room!")
print("Waiting for clients...")
Server().receive(server)
except ConnectionResetError as e:
print(f"Connection failed with clients!: {e}")
except KeyboardInterrupt:
print("Closing connection!")
finally:
server.close()