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bulletScriptCreate.lua
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39 lines (31 loc) · 1.61 KB
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local ReplicatedStorage = game:GetService('ReplicatedStorage')
local bulletGeneratorCreate = ReplicatedStorage:WaitForChild('bulletGeneratorCreate')
bulletGeneratorCreate.Event:Connect(function(enemy, newArrays, offsetRotation, rotationPerSecond,shotsPerSecond,bulletSpeed,bulletType)
local rotationOfArrays = 360/newArrays
local rotation = rotationOfArrays + offsetRotation
for i = 1, newArrays,1 do
local scriptToCopy = ReplicatedStorage.ServerBulletCreate:Clone()
scriptToCopy:SetAttribute("rotation", offsetRotation + i*rotationOfArrays)
scriptToCopy:SetAttribute("propertyOf",enemy.Name)
scriptToCopy:SetAttribute("rps",rotationPerSecond)
scriptToCopy:SetAttribute("sps",shotsPerSecond)
scriptToCopy:SetAttribute("bulletSpeed",bulletSpeed)
scriptToCopy:SetAttribute("bulletType",bulletType)
scriptToCopy.Parent = game:GetService('ServerScriptService').newScripts
scriptToCopy.Disabled = false
--[[
for j,v in pairs(game.Players:GetChildren()) do
local ClientScriptToCopy = ReplicatedStorage.ClientBulletCreate:Clone()
ClientScriptToCopy:SetAttribute("rotation", offsetRotation + i*rotationOfArrays)
ClientScriptToCopy:SetAttribute("propertyOf",enemy.Name)
ClientScriptToCopy:SetAttribute("rps",rotationPerSecond)
ClientScriptToCopy:SetAttribute("sps",shotsPerSecond)
ClientScriptToCopy:SetAttribute("bulletSpeed",bulletSpeed)
ClientScriptToCopy:SetAttribute("bulletType",bulletType)
ClientScriptToCopy:SetAttribute("clientOwner",v.Name)
ClientScriptToCopy.Parent = game:GetService('ServerScriptService').newScripts
ClientScriptToCopy.Disabled = false
end
]]--
end
end)