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"Create a Wizardry-like dungeon crawler in a fixed 10-floor labyrinth with complex layouts, traps, fixed room encounters, and random battles. Include special-effect gear drops, leveling, and a skill tree for one playable character. Balance difficulty around build optimization. Death in the dungeon causes loss of one random equipped item."
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While the agents are working, the TUI shows real-time status — active delegation tree, token usage, reasoning streams, and per-agent progress:
Here is an example of a game built with these commands: [demo-dungeon-crawler](https://github.com/FL4TLiN3/demo-dungeon-crawler). It was built entirely with Kimi K2.5 on Fireworks. You can play it directly:
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