Hello,
I'm running into an issue with Gloot.
When the project is exported into a playable .exe, Items cannot be added to the inventory, and all that exists within is a copy of the first generic item in the items json file. When the project is exported as a debug build, this does not happen.
Debug Build

Items working normally, items can be added to the inventory and appear as they should.
Release Build

As you can see, the inventory no longer works in the release version. All items are replaced with the first item in the json file.
On top of this, actions such as item_drop do not work either.
Hello,
I'm running into an issue with Gloot.
When the project is exported into a playable .exe, Items cannot be added to the inventory, and all that exists within is a copy of the first generic item in the items json file. When the project is exported as a debug build, this does not happen.


Debug Build
Items working normally, items can be added to the inventory and appear as they should.
Release Build
As you can see, the inventory no longer works in the release version. All items are replaced with the first item in the json file.
On top of this, actions such as item_drop do not work either.