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Overlay brings additional lag #5

@enchobelezirev

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@enchobelezirev

Hello,

I am working on a game which is started as an Overlay on top of windows screen. Then I am rendering a line which is to be followed by a car. The car comes from another game and the overlay should render the line in front of the car. Now, what I see is that if I start my game with the transparent overlay, I see that my movement and rotation is somehow slow. Otherwise, without the overlay, everything works just fine - my rotations and positionings are happening on time and are not slow.
Do you know whether this could be fixed?
I have checked the FPS and it seems to be the same. Any help would be appreciated.

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