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GameBoard.java
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151 lines (135 loc) · 4.77 KB
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package ticTacToe;
import javafx.scene.layout.BorderPane;
import javafx.scene.layout.GridPane;
import javafx.scene.control.Label;
import javafx.geometry.Insets;
import javafx.geometry.Pos;
import javafx.scene.text.Font;
import javafx.scene.Parent;
public class GameBoard {
GamePlay currentGame;
Label info;
GamePiece[][] buttons;
boolean gameOver;
public GameBoard(GamePlay currentGame){
this.currentGame = currentGame;
info = new Label(currentGame.getCurrentPlayer());
buttons = new GamePiece[3][3];
createButtons();
}
public void createButtons(){
String buttonName;
for(int i = 0; i < 3; i++){//rows
for(int j = 0; j < 3; j++){//columns
buttonName = "button" + j + " " + i;
buttons[j][i] = new GamePiece(buttonName,j,i,currentGame);
}
}
}
public Parent getView(){
//delare main layout
BorderPane layout = new BorderPane();
//create buttom layout
GridPane buttonGrid = new GridPane();
buttonGrid.setAlignment(Pos.CENTER);
buttonGrid.setPadding(new Insets(10,10,10,10));
buttonGrid.setHgap(5);
buttonGrid.setVgap(5);
//add buttons to buttongrid
for(int i = 0; i < 3; i++){ //rows
for(int j = 0; j < 3; j++){ //columns
buttonGrid.add(buttons[j][i].getButton(),
buttons[j][i].getPosition()[0], buttons[j][i].getPosition()[1]);
}
}
//create text layout with the labels
info.setFont(Font.font("Monospaced", 40));
info.setAlignment(Pos.CENTER);
//add button grid and label to main layout
layout.setCenter(buttonGrid);
layout.setTop(info);
//event handlers for buttons
buttons[0][0].getButton().setOnAction((event) -> {
gameOver = buttons[0][0].buttonClick();
if(gameOver){
gameOver();
} else{
info.setText(currentGame.getCurrentPlayer());
}
});
buttons[1][0].getButton().setOnAction((event) -> {
gameOver = buttons[1][0].buttonClick();
if(gameOver){
gameOver();
} else{
info.setText(currentGame.getCurrentPlayer());
}
});
buttons[2][0].getButton().setOnAction((event) -> {
gameOver = buttons[2][0].buttonClick();
if(gameOver){
gameOver();
} else{
info.setText(currentGame.getCurrentPlayer());
}
});
buttons[0][1].getButton().setOnAction((event) -> {
gameOver = buttons[0][1].buttonClick();
if(gameOver){
gameOver();
} else{
info.setText(currentGame.getCurrentPlayer());
}
});
buttons[1][1].getButton().setOnAction((event) -> {
gameOver = buttons[1][1].buttonClick();
if(gameOver){
gameOver();
} else{
info.setText(currentGame.getCurrentPlayer());
}
});
buttons[2][1].getButton().setOnAction((event) -> {
gameOver = buttons[2][1].buttonClick();
if(gameOver){
gameOver();
} else{
info.setText(currentGame.getCurrentPlayer());
}
});
buttons[0][2].getButton().setOnAction((event) -> {
gameOver = buttons[0][2].buttonClick();
if(gameOver){
gameOver();
} else{
info.setText(currentGame.getCurrentPlayer());
}
});
buttons[1][2].getButton().setOnAction((event) -> {
gameOver = buttons[1][2].buttonClick();
if(gameOver){
gameOver();
} else{
info.setText(currentGame.getCurrentPlayer());
}
});
buttons[2][2].getButton().setOnAction((event) -> {
gameOver = buttons[2][2].buttonClick();
if(gameOver){
gameOver();
} else{
info.setText(currentGame.getCurrentPlayer());
}
});
return layout;
}
public void gameOver(){
//disable all buttons
for(int i = 0; i < 3; i++){ //for rows
for(int j = 0; j < 3; j++){ //columns
buttons[j][i].getButton().setDisable(true);
}
}
info.setText("The end!");
}
}