When generating a voxel, or using the --filter-floaters flag, splat-transform fails during the voxelization step with files covering a large area. You can see below my example scene is parsed as 896m x 427m x 789m requiring 2.42 trillion voxels.
I'm sure I could play with the voxel/floaters settings to not have so many voxels, until it fails again.
My expectation would be that the tool caps to a maximum non-failing number of voxels - or another suggestion ?
Possibly related to #217
dev: splat-transform v2.1.0 (e1c8619)
dev: ▸ [1/2] Input temp.ply
dev: ▸ Reading
dev: ▸ decoding [####################] 0.513s
dev: · 1.92M gaussians · 0 SH bands · 102.5MB
dev: ▸ Filter floaters
dev: · scene: 896m x 427m x 789m, grid: 17920 x 8552 x 15780 voxels (2.42T) @ 5cm
dev: ▸ Voxelizing [####################] 5m52.574s
dev: ✗ RangeError: Set maximum size exceeded
dev: at Set.add (<anonymous>)
dev: at buildBlockLookup (file://<workingDir>/node_modules/.pnpm/@playcanvas+splat-transform@2.1.0_playcanvas@2.18.1/node_modules/@playcanvas/splat-transform/dist/cli.mjs:26990:18)
dev: at filterFloaters (file://workingDir/node_modules/.pnpm/@playcanvas+splat-transform@2.1.0_playcanvas@2.18.1/node_modules/@playcanvas/splat-transform/dist/cli.mjs:27408:24)
dev: at async processDataTable (file://workingDir/node_modules/.pnpm/@playcanvas+splat-transform@2.1.0_playcanvas@2.18.1/node_modules/@playcanvas/splat-transform/dist/cli.mjs:29019:26)
dev: at async main (file://workingDir/node_modules/.pnpm/@playcanvas+splat-transform@2.1.0_playcanvas@2.18.1/node_modules/@playcanvas/splat-transform/dist/cli.mjs:30136:37)
dev: at async file://workingDir/node_modules/.pnpm/@playcanvas+splat-transform@2.1.0_playcanvas@2.18.1/node_modules/@playcanvas/splat-transform/bin/cli.mjs:5:1
dev: failed in 6m9.507s
dev: failed in 6m10.034s
dev: ✗ failed in 6m10.041s [peak 8.65GB]
dev:
dev: at genericNodeError (node:internal/errors:983:15)
dev: at wrappedFn (node:internal/errors:537:14)
dev: at ChildProcess.exithandler (node:child_process:417:12)
dev: at ChildProcess.emit (node:events:519:28)
dev: at maybeClose (node:internal/child_process:1101:16)
dev: at ChildProcess._handle.onexit (node:internal/child_process:304:5) {
dev: code: 1,
dev: killed: false,
dev: signal: null,
dev: cmd: 'splat-transform temp.ply --filter-floaters --filter-cluster 1,0.1,0.1 temp_filtered.ply'
When generating a voxel, or using the --filter-floaters flag, splat-transform fails during the voxelization step with files covering a large area. You can see below my example scene is parsed as 896m x 427m x 789m requiring 2.42 trillion voxels.
I'm sure I could play with the voxel/floaters settings to not have so many voxels, until it fails again.
My expectation would be that the tool caps to a maximum non-failing number of voxels - or another suggestion ?
Possibly related to #217