The final asset that holds all Scriptable Object data is generated as a Parameter.bytes TextAsset. It is located in a nested subdirectory under the directory Assets/Parameters/GeneratedAssets. This folder is git ignored since it is a locally generated directory.
There are two ways the asset can be loaded. This loading is handled automatically by the initial setup in One Time Setup.
If the com.unity.addressables package is included in the project, the asset will be generated as an Addressable Asset.
The asset is added under the addressable group named after the package name. This file is source controlled and addressables schemas can be added/removed/modified for the game's addressable organization needs.
If the com.unity.addressables package is NOT included in the project, the asset will live under a Resources folder and loaded as a Unity Resource.