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Adding bonding capabilities #89

@dakser

Description

@dakser

Hi, do you think could be possible to add bonding capabilities to engarde? What do you think about this code?

Server:
// Import necessary packages

// Define a struct for storing bonded interfaces
type BondedInterfaces struct {
Interfaces []*net.UDPConn
}

// Initialize bonded interfaces
var bondedInterfaces BondedInterfaces

// Function to bond multiple network interfaces
func bondInterfaces() {
// Add code to initialize and bind multiple network interfaces
// For example, iterate through available interfaces and create UDP connections
// Store these connections in bondedInterfaces.Interfaces slice
}

// Function to distribute outgoing traffic across bonded interfaces
func distributeTraffic(data []byte) {
// Iterate through bonded interfaces and send data over each interface
for _, conn := range bondedInterfaces.Interfaces {
_, err := conn.Write(data)
if err != nil {
log.Warn("Error writing to bonded interface:", err)
}
}
}

// Modify main function to include bonding
func main() {
// Initialize bonded interfaces
bondInterfaces()

// Add other existing logic...

// Modify the existing send function to distribute traffic
go receiveFromClientBonded(ClientSocket, WireguardSocket, WireguardAddr)

}

// Modify existing send function to include bonding capabilities
func receiveFromClientBonded(socket, wgSocket *net.UDPConn, wgAddr *net.UDPAddr) {
buffer := make([]byte, 1500)
for {
n, srcAddr, err := socket.ReadFromUDP(buffer)
if err != nil {
log.Warn("Error reading from client")
continue
}

    // Distribute traffic across bonded interfaces
    go distributeTraffic(buffer[:n])
}

}

Client:
// Import necessary packages

// Modify main function to include bonding
func main() {
// Initialize bonded interfaces
bondInterfaces()

// Add other existing logic...

// Modify the existing receive function to handle bonded interfaces
go receiveFromWireguardBonded(WireguardSocket, &WireguardAddr)

}

// Modify existing receive function to handle bonded interfaces
func receiveFromWireguardBonded(wgsock *net.UDPConn, sourceAddr **net.UDPAddr) {
buffer := make([]byte, 1500)
for {
n, srcAddr, err := wgsock.ReadFromUDP(buffer)
if err != nil {
log.Warn("Error reading from Wireguard")
continue
}
*sourceAddr = srcAddr

    // Send received data to client application
    sendToClientBonded(buffer[:n])
}

}

// Function to send data to client application over bonded interfaces
func sendToClientBonded(data []byte) {
// Add code to send data to client application over bonded interfaces
// For example, distribute data across bonded connections
}

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