I mentioned this in another issue, but thought I'd formalize it with its own issue.
- Resource deposits ( the temporary ones found with [getResourceDeposit]) continue to be reported after being destroyed or mined out, but disappear after reloading the game
- Cassettes, etc ( via [getUnlockItems]) continue to be reported after collection, regardless of reloading
- Gas Pillars ( via [getHazards]) continue to be reported after destruction, regardless of reloading.
I haven't noticed any other objects exhibit this behaviour yet.
I mentioned this in another issue, but thought I'd formalize it with its own issue.
I haven't noticed any other objects exhibit this behaviour yet.