Hi prisonerjohn,
I am testing example-streams on a pc with Intel i7 GTX1060 running both Windows 10 + Visual Studio 2017 and Ubuntu 18.04 + Qt Creator. The Kinect grabbing frame rate doesn't reach 30 fps as it does in the Microsft SDK example, that is in the specs of the camera.
Windows: app 50 fps k4a: 15 fps.
the console gives first a list of "[warning] ofGLProgrammableRenderer: draw(): texture is not allocated"
the it gives "[warning] ofxAzureKinect::Stream::updatePixels: No Color capture found (358)!" once per second.
Ubuntu: app 60fps k4a: 19 fps.
Do you have any suggestion? It's a strong limitation...
Thanks a lot,
Paolo
Hi prisonerjohn,
I am testing example-streams on a pc with Intel i7 GTX1060 running both Windows 10 + Visual Studio 2017 and Ubuntu 18.04 + Qt Creator. The Kinect grabbing frame rate doesn't reach 30 fps as it does in the Microsft SDK example, that is in the specs of the camera.
Windows: app 50 fps k4a: 15 fps.
the console gives first a list of "[warning] ofGLProgrammableRenderer: draw(): texture is not allocated"
the it gives "[warning] ofxAzureKinect::Stream::updatePixels: No Color capture found (358)!" once per second.
Ubuntu: app 60fps k4a: 19 fps.
Do you have any suggestion? It's a strong limitation...
Thanks a lot,
Paolo