trigger_teleport's implementation supports spawnflag 32 which is not documented in the FGD file.
It is referred to as TELE_DD in the code. Despite no further explanation is provided there, assumptions were made that it might mean "different destination", allowing for monsters and players to go separate places.

The use of the .noise property remains cryptic, tho, and could probably be turned into something more natural like .target2 , if the feature is kept.
trigger_teleport's implementation supports spawnflag 32 which is not documented in the FGD file.
It is referred to as TELE_DD in the code. Despite no further explanation is provided there, assumptions were made that it might mean "different destination", allowing for monsters and players to go separate places.
The use of the
.noiseproperty remains cryptic, tho, and could probably be turned into something more natural like.target2, if the feature is kept.