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smew.cs
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70 lines (51 loc) · 1.35 KB
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class smew : MonoBehaviour
{
public Rigidbody rb;
public GameObject Target;
public float speed;
private Vector3 point;
private bool dragging = false;
private float distance;
public bool x = false;
// Start is called before the first frame update
void Start()
{
}
void OnMouseDown()
{
distance = Vector3.Distance(transform.position, Camera.main.transform.position);
/*
if (x == true)
{
dragging = true;
}
else
{
dragging = false;
}
x = !x;
*/
dragging = true;
//dragging = true;
}
void OnMouseUp()
{
dragging = false;
}
// Update is called once per frame
void Update()
{
if (dragging)
{
Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
Vector3 rayPoint = ray.GetPoint(distance);
transform.position = rayPoint;
}
//x = !x;
//Vector3 Dir = Target.transform.position - gameObject.transform.position;
//rb.AddForce(Dir.normalized * speed);
}
}