Right now, shaders have to be on the filesystem to compile/transpile them. Apparently it is possible to do that with the Slang API although i'm not sure how it is done. It would make it possible to embed slang files in assemblies for quick prototyping instead of having to hardcode a path or figure out an asset pipeline if there were overloads to the Compile methods
Right now, shaders have to be on the filesystem to compile/transpile them. Apparently it is possible to do that with the Slang API although i'm not sure how it is done. It would make it possible to embed slang files in assemblies for quick prototyping instead of having to hardcode a path or figure out an asset pipeline if there were overloads to the Compile methods