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sdlbase.cpp
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206 lines (181 loc) · 5.93 KB
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#include "sdlbase.hpp"
#include "TestGUI.hpp"
#include "KeyCodeConverter.hpp"
#include <SDL2_ttf/SDL_ttf.h>
namespace GUI{
SDLBase::SDLBase():frameTime(0){
}
bool SDLBase::Initialize(){
//debug_print("Initializing with Width: %d, Height: %d\n", _gui->GetWidth(), _gui->GetHeight());
debug_expr(_gui->GetWidth());
debug_expr(_gui->GetHeight());
if(SDL_Init(SDL_INIT_EVERYTHING) != 0 ){
fprintf(stderr, "FATAL ERROR! in SDL_INIT_EVERYTHING. %s\n", SDL_GetError());
return false;
}
// SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
// SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 2);
// SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
// SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
// SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24);
window = SDL_CreateWindow(_gui->GetTitle().c_str(),
SDL_WINDOWPOS_CENTERED,
SDL_WINDOWPOS_CENTERED,
_gui->GetWidth(),
_gui->GetHeight(),
SDL_WINDOW_SHOWN);
if (!window){
fprintf(stderr, "FATAL ERROR!. Cannot create Window.");
return false;
}
ren = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED|SDL_RENDERER_PRESENTVSYNC);
if(!ren){
fprintf(stderr, "FATAL ERROR! in SDL_CreateRenderer. %s\n", SDL_GetError());
return false;
}
//SDL_RenderSetLogicalSize( ren, _gui->GetWidth(), _gui->GetHeight());
SDL_ClearError();
//debug_print("Error in SDL_CreateRenderer %s\n",SDL_GetError());
//SDL_GL_SetSwapInterval(1);
if(TTF_Init() == -1){
debug_print("FATAL ERROR!. Cannot initialize TTF.");
return false;
}
glcontext = SDL_GL_CreateContext(window);
_gui->SetWindow(window);
_gui->SetRenderer(ren);
_gui->Initialize();
//_gui->sdlbase = this;
return true;
}
void SDLBase::MessagePump(){
debug_print("Into Message Pump ...");
using U64 = double;//unsigned long long;
U64 t = 0;
const U64 dt = 50;
const U64 freq = 1000.0/SDL_GetPerformanceFrequency();
U64 currTime = SDL_GetPerformanceCounter() * freq;
U64 accumulator = 0;
is_running = true;
while (is_running){
U64 newTime = SDL_GetPerformanceCounter() * freq;
U64 frameTime = newTime - currTime;
this->frameTime = frameTime;
if( frameTime > 250 ) frameTime = 250;
currTime = newTime;
accumulator += frameTime; //Add the time previous loop took to acc.
_gui->UntimedUpdate();
_gui->SetFrameTime(frameTime);
int count = 0;
while(accumulator >= dt){ //consume it in dt steps{
count++;
_gui->TimedUpdate(dt);
t += dt;
accumulator -= dt;
}
const float alpha = (float)accumulator / dt;
SDL_SetRenderDrawColor(ren, 0, 0, 0, 255);
SDL_RenderClear(ren);
_gui->Render(alpha);
SDL_RenderPresent(ren);
SDL_Delay(10);
SDL_Event event;
while(SDL_PollEvent(&event)){
HandleEvent(event);
}
// if(frameTime < 16.666)
// SDL_Delay(16.666 - frameTime );
}
}
void SDLBase::HandleEvent(SDL_Event& event){
if (event.type == SDL_QUIT){
//window->close();
is_running = false;
}
else if (event.type == SDL_MOUSEBUTTONDOWN ||
event.type == SDL_MOUSEBUTTONUP ){
SDL_MouseButtonEvent& e = event.button;
int x = e.x;
int y = e.y;
Button button;
if(e.button == SDL_BUTTON_RIGHT)
button = Button::RIGHT;
else if(e.button == SDL_BUTTON_LEFT)
button = Button::LEFT;
InputEventPtr ievent;
if(event.type == SDL_MOUSEBUTTONDOWN){
ievent = MousePressed::make(button, x, y);
}else{
ievent = MouseReleased::make(button, x, y);
}
_gui->AddInputEvent(ievent);
}
else if (event.type == SDL_MOUSEMOTION){
int x = event.motion.x;
int y = event.motion.y;
Button button;
auto mp = MouseMoved::make(button,x,y);
_gui->AddInputEvent(mp);
}
// else if (event.type == sf::Event::Resized){
// int width = event.size.width;
// int height = event.size.height;
// auto eve = WindowsResized::make(width,height);
// _gui->AddInputEvent(eve);
// auto viewport_width = window->getView().getViewport().width;
// auto view_width = window->getView().getSize().x;
// sf::FloatRect visibleArea(0, 0, event.size.width, event.size.height);
// window->setView(sf::View(visibleArea));
// debug_print("Window resized, viewport %f, view %f\n",viewport_width,view_width);
// }
else if(event.type == SDL_TEXTINPUT){
auto eve = TextEvent::make(event.text.text);
_gui->AddInputEvent(eve);
}
else if (event.type == SDL_KEYDOWN ||
event.type == SDL_KEYUP){
bool alt = event.key.keysym.mod == KMOD_ALT;
bool ctrl = event.key.keysym.mod == KMOD_CTRL;
bool shift = event.key.keysym.mod == KMOD_SHIFT;
bool system = event.key.keysym.mod == KMOD_GUI;
KeyCode code = keycodeconvert(event.key.keysym.scancode);
//debug_print("%s", SDL_GetKeyName(event.key.keysym.scancode));
KeyEvent::Kind kind;
if (event.type == SDL_KEYDOWN)
kind = KeyEvent::Kind::PRESSED;
else
kind = KeyEvent::Kind::RELEASED;
auto eve = KeyEvent::make(kind, alt, shift, ctrl, system, code);
_gui->AddInputEvent(eve);
}
}
SDLBase* SDLBase::Create(GUIBase* gui){
SDLBase* gb = new SDLBase();
gb->_gui = gui;
if(!gb->Initialize()) return nullptr;
return gb;
}
SDLBase::~SDLBase(){
TTF_Quit();
SDL_GL_DeleteContext(glcontext);
SDL_DestroyWindow(window);
SDL_Quit();
}
extern "C" int main(int argc, char* argv[]){
debug_print("Starting...");
TestGUI guiTest;
GUIBase *gui = GUIBase::getInstance();
if (!gui){
debug_print("Cannot get gui instance");
return -1;
}
SDLBase* gb = SDLBase::Create(gui);
if(!gb){
debug_print("Cannot create sdlbase");
return -1;
}
gb->MessagePump();
delete gb;
return 0;
}
}