-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathpython-space-invaders.py
More file actions
950 lines (874 loc) · 42.5 KB
/
python-space-invaders.py
File metadata and controls
950 lines (874 loc) · 42.5 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
###
## R.M.Senior 2022 - Simple Python Space Invaders
##
## To human beings:
## You should be able to easily follow and modify this
##
## To ass-hats:
## * Stealing something and saying you wrote it is straight up lame
## * You can do it : better, smaller, faster, more efficiently, whilst playing the flute etc. Please go ahead.
## * This is not pythonic... Yawn. Go learn Java
## * This has been done a million times before (I know, but I've wanted to do this myself since I was 11)
## * It's not completely accurate.. where is the space invader carrying the letter Y etc. (yes I know, I got as near as I could be bothered to)
import pygame
import base64
import io
import zipfile
import random
import copy
# ideas for a background image?
# https://dev.to/taarimalta/starry-night-with-python-turtle-1lo
# Improvement Ideas:
# * animated player base ship
pygame.init()
pygame.mixer.init()
columns = 16
rows = 14
tick = 1
running = True
dead = 0
dying = 1
alive = 2
right = 1
playerSpeed = 4
alienSpeed = 600
speedupRate = 10
currentDirection = right
startRow = 1
invasionLevel = 1
currentStep = 0
left = -1
round = 1
scale = 4
width = 256 * scale
height = 224 * scale
rowSize = height / rows
colSize = width / columns
stepSize = 2 * scale
screen = pygame.display.set_mode((width, height))
clock = pygame.time.Clock()
FPS = 60
o = []
################################## AUDIO ######################################
# Audio
# Base64'd zipfiles named VARNAME.zip, containing a wav named 's.wav'
# decode, unzip, extract wav, load wav into mixer
m1 = "UEsDBBQAAAAIABJ4i1VdZd6D/QEAAAIEAAAFAAAAcy53YXaVkiGsm0AcxllqVsWWoDDMoM6gUJgTe2QCc2JDXfLCsgSxYE6dwqAwKFRNFQpTVVVTVYUhE1U1VZgqxELSfXd7vD5R8fp99ydNevD/3Xd/9u3p6e/CMH7Q719//RZfPhmG8QH+TAyU+v3R+Pksnv9gj0zjgFjm0nI8ytO8arb742m4jNN1mqZxvAynY3fYbzfNuioLKdIkZiH1A0ojxnnMWRh4rr0w7mlh2o4XhBHPZF7WzWZ36NSnr+/QOAznU98f9rrzqq7LIpciSxPOGYsiSsH8tpVpkyBiSSpErqX3pjxmEQ084jo2TrhYKKal7XoQcW1zeZ/ZBXOcCo28747DeH1c0wXB9R3wW+CDvshzIIEoJOatG2D8kPE0E0JKmUspRJYloEbEhDiWeQsW5KZlWjfmu+zED+Mkk0W9bneH/vQgu77tvjvstpu2WQF7ThI3TYl564NZAbXIi7Kq66quyrLA8RJ1N4Gvs0XcrzNAiOvqs9yHdohHI57KvFo1WwR+vkwPRT0OZ1DrId20q3qmTnisggypItIz4NiQZYHtxaYuy1bG35DrEkI83/MDPwhoSMMojBiLMehJgoFKM3VT+X8VOH6JVSGBlfJaGWrWTdu0raqN9rzmR9O0sN6otuu38D5Uq6qqWruEsVQPVFGoQtdZQsLgAZP2m0f2D1BLAQI/ABQAAAAIABJ4i1VdZd6D/QEAAAIEAAAFACQAAAAAAAAAIAAAAAAAAABzLndhdgoAIAAAAAAAAQAYAAYiNlJxDdkBoT8LtXMN2QEAV0EB04y+AVBLBQYAAAAAAQABAFcAAAAgAgAAAAA="
m2 = "UEsDBBQAAAAIABl4i1X06gKLKAIAAD4EAAAFAAAAcy53YXaVUyGMo0AU5cKJQ3F3QWHmDAqDQmEQt5MTGMQdimTD5RLEBTMKNQaFQaEwKBQGhVpTVVVTVVVTVVNV1aT3/rRpttlLNv1vmDKT/pn/3vvEP56e/I+a9iv8+f3PX/Hts6ZpH4AvroaH3j9pv5/F81f8R0qRcp9ZhsW8MMll3U8vq83ucDqdzmdMh8Nuu14t53ns20bKssjSOAoD3+c8TtJULRxmav8J3bBs1w95komyarphmhc4eX/Ewe/E6XjYbzeb1XLxMk/j0HdN3VS4XIg8T9MkjqIwDFCD57qOw5htm/rdzZbj8zjNi1JWVV3VNR4JoqIosgQVcyR7rsMc1+cRSCRJxAPfZdbrY3TdtJjrBTzOcE7dDtPLcr3dH88PxulGZZqGrm3qSvHIIB2PuCLhgIFNl9+FybwA1WW5EGUpSyQVyEqU+p7nMGQYuqZrho0yseMyJcPbAA/YAD1KCRfmi72Pcthtr3ZMsINIVBJy5imku1gBL6gm/e5m28O9kI98qBsAieQD8Yg5eKgcAEKHYchD7KAX39CgTiI1ciGrph/hxGMcrh21Xi7mGQTIBnkpRFUSqY5WDFQ5pmmZCANh0tANLABsW3CKMYbmcVyS3fcDVM55FMVxArfgV16IQnkG2hL9R8Sbtuu6tusJ/TCMNEaax4mghpponoHbBj0DXlXG0A89qm9BoFEDqipUEBiAzrj0itdREtBD6CI1F/QxCIXbLwYt/gFQSwECPwAUAAAACAAZeItV9OoCiygCAAA+BAAABQAkAAAAAAAAACAAAAAAAAAAcy53YXYKACAAAAAAAAEAGACLLjxbcQ3ZAWO8W/NzDdkBAFdBAdOMvgFQSwUGAAAAAAEAAQBXAAAASwIAAAAA"
m3 = "UEsDBBQAAAAIACR4i1VoEkKOIgIAAEoEAAAFAAAAcy53YXaVUiGMnEAUpaGiKNoEhSg1KAwKhaFJj1RgVrQokgtNE0SDGYUaMwqDQmFQKAwKhVm1qmbVqjWr1qxatcn1/RlObNJc7t6b+Sw7M//Pe5/N94eHr+817Wf049vvP+zLR03T3oGfPA2Tfn/Qfj2yx8/Yw7kQXHCWxYFjmZYTxGnJ237eHY6Xy+1J4na9nk+H/W47j33X1Lwqi2yTxFEQRskmy7I0jUPftQztf9AtxwvCJCtYJZqun5bt/nC6XJ9egevlfD7u/6LuPKJy2wjOq4oVRY6SSRJFYeh7jmPblo2rm6ZpGKYB6DqFu1uYbpBkJacbjOO8LPMyU9Jh6DqZFZKgI4njJM3LquIVI40ky4EtyIacumlZjusFkdzDVzHHE2x6C25kJlQtyzRIO6kYFMFRCAp8T0kySYKuvQjLlcaih3XTtl3bNk0tZL7iOaGPfHTlLMtzCIwCz7HNu7S6YdmuH6KTEFW3w7TsqEFv1HRRorbzJDtFprISnUo38hoB6XKlMLTKAMhSFAdVhL/onolVy3Zs+Ox6Pk4FYRhFaEuySdH0LC+KsmT4CDggSHeD0Ur1Xdf3AzAO4zhN0wjOxJmaTZG4qOekFuQuDHUIARnAru+AlojkVKIWQg0UvQO+FUnGKrBkrCzlKEoMEMhX0n/0qibewXUbTuCsCvQEVEYV1Rq9Eakex1yxOiEQyZBagM06a0T4s456jc+kQLhfVyfU2j9QSwECPwAUAAAACAAkeItVaBJCjiICAABKBAAABQAkAAAAAAAAACAAAAAAAAAAcy53YXYKACAAAAAAAAEAGAAaOvRlcQ3ZAWgpiw50DdkBAFdBAdOMvgFQSwUGAAAAAAEAAQBXAAAARQIAAAAA"
m4 = "UEsDBBQAAAAIAEB4i1Wab/YPGAIAAHYEAAAFAAAAcy53YXaVkyGM2zAUhjN1YEXdpEMhGQkKKQoyCdhZmxRisAVFOmWaZLCFGAWZBIUEBYUYGZkEFYUEBYUEFYUElRQVVbq91/bWgZPa+9+z7KrJy+f/2ezr4+Of95b1I/j+5ddv8fmjZVnvID55Fgxcf7B+Pomnb/BMnstcyjwvYEZJTFxmSeg7D8uV7ZEokYXa9Nt5f3i+6Hjc76bt0LcbXVe5zARPGKOUEEJZHMVJxALfc1YL6zUtVrbrk5AlaSaLSpu2H7fzDmvf1mE3T9PYdxuVp4x4ruN6fsBiLrK8KCullFZ1VZWFPDOFgOHawPFG4bbDOJVFbZpunPbH57fpuBuaSqZJws97bNoeNjlN8wT0I/pmVFXIjMcRItr26p85y+XiNu4CASlLBBRXzcnAw/EusAM2buxMAQ2mQUDROyxiNm3X9RBd2xiNcBINpGTt2g/L/z8NuuWeA3AxwtVm0w3Tnb29nq1pMKXkEYtYDP6V0IR2GMYtGHjyrtE18qVJFNKX/l7tWy0Xt5tLoxOehsLb+f72on8z+Dd0QGEAo4SLg2ct5UkcsTBETwnx157nung6HRsD5TgODNfFhL88z1t7a98nPiEBDSgNQxYyFsHl4QnnPE2FEFkmMonXE7KAA17CGa+quqpBqlZaa6WN0ZcANRCYRmNehlbXqBW8iiUAvYTEiucJ6uMocEP5KV6UAYgAHoj0OvPrGn+Jv1BLAQI/ABQAAAAIAEB4i1Wab/YPGAIAAHYEAAAFACQAAAAAAAAAIAAAAAAAAABzLndhdgoAIAAAAAAAAQAYAB76moRxDdkBIYzGHnQN2QEAV0EB04y+AVBLBQYAAAAAAQABAFcAAAA7AgAAAAA="
shot = "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"
hit = "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"
################################## SPRITES ####################################
# 8x8 pixel arrays encoded as bytes then encoded as integers
# a-z
letters = [4547873299252292, 16963558462211132, 15837382733743160, 16963558596428860, 34907313345397884, 34907313345397764, 33781412505339000, 19215359349638212, 15780259870806072, 18085043209520184, 19179966936917060, 1130315200595068, 19259407863137348, 19215393040385092, 15837658689586232, 16963558458000388, 15837658690626648, 16963558459057220, 15837383610090552, 34920558287130640, 19215358410114104, 19215358410106896, 19215358679608388, 19215237276779588, 19215237275193360, 34973403564213372]
# 0, 1, 2, 3, 4, 5, 6, 7, 8, 9
numbers = [15837796397499448, 4530056895402040, 15837641170224252, 34973404104770616, 9060148223680544, 34907553934623800, 31534011675591736, 34973403564214280, 15837658488259640, 15837659561730076]
# SPACE, <, >, -
specialCharacters = [0, 9024825868161056, 2269530514526216, 2080374784]
# player shot
r0 = [0, 1, 0]
r1 = [0, 1, 0]
r2 = [0, 1, 0]
r3 = [0, 1, 0]
r4 = [0, 1, 0]
r5 = [0, 1, 0]
r6 = [0, 1, 0]
r7 = [0, 0, 0]
plshot1 = [r0, r1, r2, r3, r4, r5, r6, r7]
## squiggly shot
r0 = [0, 1, 0]
r1 = [1, 0, 0]
r2 = [0, 1, 0]
r3 = [0, 0, 1]
r4 = [0, 1, 0]
r5 = [1, 0, 0]
r6 = [0, 1, 0]
r7 = [0, 0, 0]
sshot1 = [r0, r1, r2, r3, r4, r5, r6, r7]
r0 = [1, 0, 0]
r1 = [0, 1, 0]
r2 = [0, 0, 1]
r3 = [0, 1, 0]
r4 = [1, 0, 0]
r5 = [0, 1, 0]
r6 = [0, 0, 1]
r7 = [0, 0, 0]
sshot2 = [r0, r1, r2, r3, r4, r5, r6, r7]
r0 = [0, 1, 0]
r1 = [0, 0, 1]
r2 = [0, 1, 0]
r3 = [1, 0, 0]
r4 = [0, 1, 0]
r5 = [0, 0, 1]
r6 = [0, 1, 0]
r7 = [0, 0, 0]
sshot3= [r0, r1, r2, r3, r4, r5, r6, r7]
r0 = [0, 0, 1]
r1 = [0, 1, 0]
r2 = [1, 0, 0]
r3 = [0, 1, 0]
r4 = [0, 0, 1]
r5 = [0, 1, 0]
r6 = [1, 0, 0]
r7 = [0, 0, 0]
sshot4= [r0, r1, r2, r3, r4, r5, r6, r7]
## rolling shot
r0 = [0, 1, 0]
r1 = [0, 1, 0]
r2 = [0, 1, 0]
r3 = [0, 1, 0]
r4 = [0, 1, 0]
r5 = [0, 1, 0]
r6 = [0, 1, 0]
r7 = [0, 0, 0]
rshot1 = [r0, r1, r2, r3, r4, r5, r6, r7]
r0 = [0, 1, 0]
r1 = [0, 1, 0]
r2 = [1, 1, 0]
r3 = [0, 1, 1]
r4 = [0, 1, 0]
r5 = [1, 1, 0]
r6 = [0, 1, 1]
r7 = [0, 0, 0]
rshot2 = [r0, r1, r2, r3, r4, r5, r6, r7]
r0 = [0, 1, 0]
r1 = [0, 1, 0]
r2 = [0, 1, 0]
r3 = [0, 1, 0]
r4 = [0, 1, 0]
r5 = [0, 1, 0]
r6 = [0, 1, 0]
r7 = [0, 0, 0]
rshot3= [r0, r1, r2, r3, r4, r5, r6, r7]
r0 = [0, 1, 1]
r1 = [1, 1, 0]
r2 = [0, 1, 0]
r3 = [0, 1, 1]
r4 = [1, 1, 1]
r5 = [0, 1, 0]
r6 = [0, 1, 0]
r7 = [0, 0, 0]
rshot4= [r0, r1, r2, r3, r4, r5, r6, r7]
## Plunger shot
r0 = [0, 1, 0]
r1 = [0, 1, 0]
r2 = [0, 1, 0]
r3 = [0, 1, 0]
r4 = [0, 1, 0]
r5 = [1, 1, 1]
r6 = [0, 0, 0]
r7 = [0, 0, 0]
pshot1 = [r0, r1, r2, r3, r4, r5, r6, r7]
r0 = [0, 1, 0]
r1 = [0, 1, 0]
r2 = [0, 1, 0]
r3 = [1, 1, 1]
r4 = [0, 1, 0]
r5 = [0, 1, 0]
r6 = [0, 0, 0]
r7 = [0, 0, 0]
pshot2 = [r0, r1, r2, r3, r4, r5, r6, r7]
r0 = [0, 1, 0]
r1 = [0, 1, 0]
r2 = [1, 1, 1]
r3 = [0, 1, 0]
r4 = [0, 1, 0]
r5 = [0, 1, 0]
r6 = [0, 1, 0]
r7 = [0, 0, 0]
pshot3= [r0, r1, r2, r3, r4, r5, r6, r7]
r0 = [1, 1, 1]
r1 = [0, 1, 0]
r2 = [0, 1, 0]
r3 = [0, 1, 0]
r4 = [0, 1, 0]
r5 = [0, 1, 0]
r6 = [0, 1, 0]
r7 = [0, 0, 0]
pshot4= [r0, r1, r2, r3, r4, r5, r6, r7]
r0 = [0, 0, 1, 0, 0, 0]
r1 = [1, 0, 0, 0, 1, 0]
r2 = [0, 0, 1, 1, 0, 1]
r3 = [0, 1, 1, 1, 1, 0]
r4 = [1, 0, 1, 1, 1, 0]
r5 = [0, 1, 1, 1, 1, 1]
r6 = [1, 0, 1, 1, 1, 0]
r7 = [0, 1, 0, 1, 0, 1]
ashotexp= [r0, r1, r2, r3, r4, r5, r6, r7]
r0 = [1, 0, 0, 0, 1, 0, 0, 1]
r1 = [0, 0, 1, 0, 0, 0, 1, 0]
r2 = [0, 1, 1, 1, 1, 1, 1, 0]
r3 = [1, 1, 1, 1, 1, 1, 1, 1]
r4 = [1, 1, 1, 1, 1, 1, 1, 1]
r5 = [0, 1, 1, 1, 1, 1, 1, 0]
r6 = [0, 0, 1, 0, 0, 1, 0, 0]
r7 = [1, 0, 0, 1, 0, 0, 0, 1]
rshotexp = [r0, r1, r2, r3, r4, r5, r6, r7]
r0 = [0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0]
r1 = [0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0]
r2 = [0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0]
r3 = [0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0]
r4 = [0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0]
r5 = [0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0]
r6 = [0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0]
r7 = [0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0]
player1 = [r0, r1, r2, r3, r4, r5, r6, r7]
r0 = [0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0]
r0 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0]
r2 = [0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 1, 0, 0, 0, 0, 0]
r3 = [0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0]
r4 = [0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 1, 1, 0, 0, 0, 0]
r5 = [0, 1, 0, 0, 0, 1, 0, 1, 1, 0, 1, 0, 0, 0, 0, 0]
r6 = [0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 0, 0]
r7 = [0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 0, 1]
playerEx1 = [r0, r1, r2, r3, r4, r5, r6, r7]
r0 = [0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0]
r0 = [1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 1, 0, 0, 1]
r2 = [0, 0, 0, 1, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0]
r3 = [0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0]
r4 = [0, 1, 0, 0, 1, 0, 1, 1, 0, 0, 1, 1, 0, 0, 0, 1]
r5 = [0, 0, 1, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 1, 0, 0]
r6 = [0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0]
r7 = [0, 0, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 0]
playerEx2 = [r0, r1, r2, r3, r4, r5, r6, r7]
### TOP
r0 = [0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0]
r1 = [0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0]
r2 = [0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0]
r3 = [0, 0, 0, 0, 1, 1, 0, 1, 1, 0, 1, 1, 0, 0, 0, 0]
r4 = [0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0]
r5 = [0, 0, 0, 0, 0, 1, 0, 1, 1, 0, 1, 0, 0, 0, 0, 0]
r6 = [0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0]
r7 = [0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0]
top1 = [r0, r1, r2, r3, r4, r5, r6, r7]
r0 = [0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0]
r1 = [0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0]
r2 = [0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0]
r3 = [0, 0, 0, 0, 1, 1, 0, 1, 1, 0, 1, 1, 0, 0, 0, 0]
r4 = [0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0]
r5 = [0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0]
r6 = [0, 0, 0, 0, 0, 1, 0, 1, 1, 0, 1, 0, 0, 0, 0, 0]
r7 = [0, 0, 0, 0, 1, 0, 1, 0, 0, 1, 0, 1, 0, 0, 0, 0]
top2 = [r0, r1, r2, r3, r4, r5, r6, r7]
### MID
r0 = [0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0]
r1 = [0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0]
r2 = [0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0]
r3 = [0, 0, 0, 0, 1, 1, 0, 1, 1, 0, 1, 1, 0, 0, 0, 0]
r4 = [0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0]
r5 = [0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 0, 1, 0, 0, 0]
r6 = [0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0]
r7 = [0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0]
mid1 = [r0, r1, r2, r3, r4, r5, r6, r7]
r0 = [0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0]
r1 = [0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0]
r2 = [0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 0, 1, 0, 0, 0]
r3 = [0, 0, 0, 1, 1, 1, 0, 1, 1, 0, 1, 1, 1, 0, 0, 0]
r4 = [0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0]
r5 = [0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0]
r6 = [0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0]
r7 = [0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0]
mid2 = [r0, r1, r2, r3, r4, r5, r6, r7]
## BOTTOM
r0 = [0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0]
r1 = [0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0]
r2 = [0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0]
r3 = [0, 0, 1, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 1, 0, 0]
r4 = [0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0]
r5 = [0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 0, 0, 0]
r6 = [0, 0, 0, 0, 1, 1, 0, 1, 1, 0, 1, 1, 0, 0, 0, 0]
r7 = [0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0]
bot1 = [r0, r1, r2, r3, r4, r5, r6, r7]
r0 = [0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0]
r1 = [0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0]
r2 = [0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0]
r3 = [0, 0, 1, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 1, 0, 0]
r4 = [0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0]
r5 = [0, 0, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 0, 0]
r6 = [0, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 0]
r7 = [0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0]
bot2 = [r0, r1, r2, r3, r4, r5, r6, r7]
### ALIEN EXPLOSION
r0 = [0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0]
r1 = [0, 0, 1, 0, 0, 0, 1, 0, 1, 0, 0, 0, 1, 0, 0, 0]
r2 = [0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0]
r3 = [0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0]
r4 = [0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0]
r5 = [0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0]
r6 = [0, 0, 0, 1, 0, 0, 1, 0, 1, 0, 0, 1, 0, 0, 0, 0]
r7 = [0, 0, 1, 0, 0, 1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0]
exp1 = [r0, r1, r2, r3, r4, r5, r6, r7]
r0 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
r1 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0]
r2 = [0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0]
r3 = [0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0]
r4 = [0, 0, 0, 0, 0, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 0, 0, 0, 0, 0]
r5 = [0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0]
r6 = [0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0]
r7 = [0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0]
saucer1 = [r0, r1, r2, r3, r4, r5, r6, r7]
r0 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
r1 = [0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0]
r2 = [0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0]
r3 = [0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0]
r4 = [0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0]
r5 = [0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0]
r6 = [0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0]
r7 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
saucerExp = [r0, r1, r2, r3, r4, r5, r6, r7]
r0 = [0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0]
r1 = [0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0]
r2 = [0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0]
r3 = [0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0]
r4 = [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0]
r5 = [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0]
r6 = [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0]
r7 = [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0]
r8 = [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0]
r9 = [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0]
ra = [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0]
rb = [0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0]
rc = [0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0]
rd = [0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0]
re = [0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0]
rf = [0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0]
shield1 = [r0, r1, r2, r3, r4, r5, r6, r7, r8, r9, ra, rb, rc, rd, re, rf]
BLACK = (0, 0, 0)
WHITE = (255, 255, 255)
GREEN = (0, 255, 0)
CYAN = (0, 255, 255)
MAGENTA = (255, 0, 255)
TRANSPARENT = (0,0,0,0)
################### Objects
class Sample():
def __init__(self, sample):
d = base64.b64decode(sample)
f = io.BytesIO(d)
z = zipfile.ZipFile(f)
# print(z.namelist())
w = z.read("s.wav")
wf = io.BytesIO(w)
self.sound = pygame.mixer.Sound(wf)
self.setVolume(0.1)
def setVolume(self, vol):
self.sound.set_volume(vol)
def isPlaying(self):
# TODO THIS!
return False
def play(self):
if self.isPlaying(): return
pygame.mixer.find_channel(True).play(self.sound)
# Things can be alive, dying, or dead
# This object keeps a record of that state
class StateAware():
def __init__(self):
self.state = alive
def getState(self): return self.state
def setState(self, state): self.state = state
def isAlive(self): return self.getState() == alive
def isDead(self): return self.getState() == dead
def isDying(self): return self.getState() == dying
def reset(self): pass
# Class that deals with animating and moving things around at different speeds
class TimedSprite(StateAware):
def __init__(self):
StateAware.__init__(self)
self.lastAnimationTick = 0
self.lastMoveTick = 0
self.animationTickRate = 500
self.moveTickRate = 500
def getDrawColour(self): return (255, 255, 255)
def setAnimationTickRate(self, tr): self.animationTickRate = tr
def getAnimationTickRate(self): return self.animationTickRate
def setMoveTickRate(self, tr): self.moveTickRate = tr
def getMoveTickRate(self): return self.moveTickRate
def onUpdate(self): pass
def animate(self): pass
def move(self): pass
def update(self):
self.onUpdate()
tr = pygame.time.get_ticks()
if tr - self.lastAnimationTick > self.getAnimationTickRate():
self.lastAnimationTick = tr
self.animate()
if tr - self.lastMoveTick > self.getMoveTickRate():
self.lastMoveTick = tr
if self.isAlive(): self.move()
# class that displays numbers, letters and screen artifacts like the scrore etc.
class CharacterSurface(TimedSprite):
lives = 3
score = 0
scoreDisplay = []
headerDisplay = []
footerDisplay = []
l = []
n = []
sc = []
# deals with 8x8 pixel characters encoding and decoding them to integers
# assumes an 8x8 pixel array. ie [[0,0,0,1,0,1,0,0], [0,1,0,1,0,0,0,0]....]
def __init__(self, encoded):
TimedSprite.__init__(self)
self.x = -50
self.y = -50
d = CharacterSurface.decode(encoded)
f = PixelSprite.createFrames([d], self.getDrawColour())
f, r, m = PixelSprite.scale(f, scale)
self.frame = f[0]
def getDrawColour(self): return GREEN
def update(self):
if not self.isAlive(): return
screen.blit(self.frame, (self.x, self.y))
@staticmethod
def updateAll():
for n in CharacterSurface.scoreDisplay: n.update()
for n in CharacterSurface.headerDisplay: n.update()
for n in CharacterSurface.footerDisplay: n.update()
#for cs in CharacterSurface.l: cs.update()
#for cs in CharacterSurface.n: cs.update()
@staticmethod
def addToScore(number):
CharacterSurface.score += number
CharacterSurface.updateScore()
@staticmethod
def updateScore():
sd = []
for a in reversed(range(0, 4)):
d = CharacterSurface.score // 10 ** a % 10
s = copy.copy(CharacterSurface.n[d])
s.y = s.frame.get_height() + (scale * 4)
s.x = colSize * 4 - (s.frame.get_width() * a)
s.setState(alive)
sd.append(s)
CharacterSurface.scoreDisplay = sd
@staticmethod
def encodeTest():
r0 = [0, 0, 0, 0, 0, 0, 0, 0]
r1 = [0, 0, 0, 0, 0, 0, 0, 0]
r2 = [0, 0, 0, 0, 0, 0, 0, 0]
r3 = [0, 0, 0, 0, 0, 0, 0, 0]
r4 = [0, 0, 0, 0, 0, 0, 0, 0]
r5 = [0, 0, 0, 0, 0, 0, 0, 0]
r6 = [0, 0, 0, 0, 0, 0, 0, 0]
r7 = [0, 0, 0, 0, 0, 0, 0, 0]
r0 = [0, 0, 0, 0, 0, 0, 0, 0]
r1 = [0, 0, 1, 1, 1, 0, 0, 0]
r2 = [0, 1, 0, 0, 0, 1, 0, 0]
r3 = [0, 1, 0, 0, 0, 1, 0, 0]
r4 = [0, 0, 1, 1, 1, 0, 0, 0]
r5 = [0, 1, 0, 0, 0, 1, 0, 0]
r6 = [0, 1, 0, 0, 0, 1, 0, 0]
r7 = [0, 0, 1, 1, 1, 0, 0, 0]
a = [r0, r1, r2, r3, r4, r5, r6, r7]
print(CharacterSurface.encode(a))
@staticmethod
def createString(s, x, y):
ret = []
i = 0
for c in s:
obj = None
ln = ord(c)
if ln >= 65 and ln <= 90: obj = CharacterSurface.l[ln - 65]
elif ln >= 97 and ln <= 122: obj = CharacterSurface.l[ln - 97]
elif ln >= 48 and ln <= 57: obj = CharacterSurface.n[ln - 48]
elif ln == 32: obj = CharacterSurface.sc[0]
# SPACE, <, >, -
elif ln == 60: obj = CharacterSurface.sc[1]
elif ln == 62: obj = CharacterSurface.sc[2]
elif ln == 45: obj = CharacterSurface.sc[3]
else: raise ValueError("unknown character " + c + " which has code " + str(ord(c)))
clone = copy.copy(obj)
# TODO move x's based on width of letters and position in string
clone.setState(alive)
clone.x = x + (i * clone.frame.get_width())
clone.y = y
ret.append(clone)
i += 1
return ret
@staticmethod
def initCharacters():
for l in letters: CharacterSurface.l.append(CharacterSurface(l))
for n in numbers: CharacterSurface.n.append(CharacterSurface(n))
for s in specialCharacters: CharacterSurface.sc.append(CharacterSurface(s))
CharacterSurface.addToScore(0)
CharacterSurface.headerDisplay = CharacterSurface.createString("score<1> hi-score score<2>", colSize * 2, 1)
CharacterSurface.footerDisplay = CharacterSurface.createString("credit", width - colSize * 5, height - rowSize)
#CharacterSurface.headerDisplay = CharacterSurface.createString("abcdefghijklmnopqrstuvwxyz 0123456789 <> -", 10, 40)
# CharacterSurface.encodeTest()
@staticmethod
def decode(i):
ba = bytearray(i.to_bytes(8, byteorder='big'))
rows = []
for b in ba:
row = [0,0,0,0,0,0,0,0]
integer = b
n = -1
while(integer > 0):
digit = integer % 2
row[n] = digit
n += 1
integer = integer // 2
rows.append(row)
return rows
@staticmethod
def encode(a):
# assume 8x8 pixel array
ret = []
bytes_array = bytearray()
for x in range(0, 8):
sum = 0
for y in reversed(range(0, 8)):
if a[x][y]:
sum += 2 ** (y + 1)
bytes_array.append(sum)
# encode to int
ret = int.from_bytes(bytes_array, "big")
return ret
# class which deals with loading, scaling, animating and collision detecting and the pixelated (arrays of 1's and 0's) images above
class PixelSprite(TimedSprite):
def __init__(self, pixelArrays, expArrays):
TimedSprite.__init__(self)
self.currentFrame = 0
self.x = 0
self.y = 0
self.explosion_frames = []
f = PixelSprite.createFrames(pixelArrays, self.getDrawColour())
self.frames, self.rects, self.masks = PixelSprite.scale(f, scale)
f = PixelSprite.createFrames(expArrays, self.getDrawColour())
self.explosion_frames, self.explosion_rects, self.exposion_masks = PixelSprite.scale(f, scale)
self.width = self.frames[0].get_width()
self.height = self.frames[0].get_height()
self.currentlyDisplayedFrame = self.frames[0]
@staticmethod
def createFrames(aa, colour):
ret = []
w = len(aa[0][0])
h = len(aa[0])
# create images (surfaces) from pixel arrays
for a in aa:
s = pygame.Surface((w, h), pygame.SRCALPHA | pygame.HWSURFACE | pygame.DOUBLEBUF | pygame.RESIZABLE)
ca = pygame.PixelArray(s)
for x in range(0, w):
for y in range(0, h):
if a[y][x]:
ca[x, y] = colour
del ca
ret.append(s)
return ret
@staticmethod
def scale(surfaces, scale):
ret = []
rs = []
ms = []
for f in surfaces:
w = f.get_width() * scale
h = f.get_height() * scale
foo = pygame.transform.scale(f, (w, h))
ret.append(foo)
m = pygame.mask.from_surface(foo)
ms.append(m)
r = foo.get_bounding_rect()
rs.append(r)
return ret, rs, ms
def getRect(self):
# returns a rectangle that bounds the visible pixels of this current frame
# for use in collision detection
r = self.rects[self.currentFrame]
ret = pygame.Rect(self.x + r.x, self.y + r.y, r.width, r.height)
return ret
def getHeight(self): return self.getRect().height
def getWidth(self): return self.getRect().width
def getMask(self):
return self.masks[self.currentFrame]
def getCentreX(self):
return self.getRect().centerx
def isInline(self, obj):
# is the passed object directly above or below us (is it's centre within our x width?)
ar = self.getRect()
ac = self.getCentreX()
br = obj.getRect()
bc = obj.getCentreX()
return ac > br.left and ac < br.right and bc > ar.left and bc < ar.right
def checkMaskCollision(self, other):
xoffset = other.getRect().x - self.getRect().x
yoffset = other.getRect().y - self.getRect().y
leftmask = self.getMask()
rightmask = other.getMask()
return leftmask.overlap(rightmask, (xoffset, yoffset))
def checkCollision(self, other):
if self.state != alive or other.state != alive: return
if self is other: return
o = other.getRect()
t = self.getRect()
if not o.colliderect(t): return
# do more precise mask based collision detection for Shields
if isinstance(self, Shield) and isinstance(other, Shot):
if not self.checkMaskCollision(other): return
self.onHitEvent(other)
other.onHitEvent(self)
def onHitEvent(self, other):
self.currentFrame = 0
self.state = dying
def animate(self):
self.currentFrame += 1
if self.isAlive() and self.currentFrame >= len(self.frames):
self.currentFrame = 0
elif self.isDying() and self.currentFrame >= len(self.explosion_frames):
self.state = dead
def onUpdate(self):
if self.isDead(): return
if self.isAlive():
self.currentlyDisplayedFrame = self.frames[self.currentFrame]
elif self.isDying():
self.currentlyDisplayedFrame = self.explosion_frames[self.currentFrame]
screen.blit(self.currentlyDisplayedFrame, (self.x, self.y))
#r = self.getRect()
#pygame.draw.rect(screen,WHITE,r)
# there are 4 different kinds of shot in Space Invaders
# This class deals with shots, and causes all the collision detection to be run
class Shot(PixelSprite):
# 0 = squiggly shot, 1 = ripply shot, 2 = ? shot, 3 = player short, 4 plungershot
SA = [[plshot1], [sshot1, sshot2, sshot3, sshot4], [rshot1, rshot2, rshot3, rshot4], [rshot1, rshot2, rshot3, rshot4], [pshot1, pshot2, pshot3, pshot4]]
sound = Sample(shot)
def __init__(self, kind):
self.x = -10
self.y = -10
self.kind = kind
PixelSprite.__init__(self, Shot.SA[kind], [ashotexp])
Shot.sound.setVolume(0.1)
self.state = dead
self.setAnimationTickRate(100)
self.setMoveTickRate(1)
def onHitEvent(self, other):
if isinstance(other, Shot):
PixelSprite.onHitEvent(self, other)
elif isinstance(other, Shield):
# allow shot to penetrate shield before exploding
# TODO player shots are reversed!
if self.y > (other.y - (self.getHeight() / 3)):
PixelSprite.onHitEvent(self, other)
else:
self.setState(dead)
@staticmethod
def getShotType(shotType):
s = None
for s in o:
if isinstance(s, Shot) and s.kind == shotType: return s
s = Shot(shotType)
o.append(s)
return s
@staticmethod
def fire(obj, shotType):
# is this shot-type available?
s = Shot.getShotType(shotType)
if not s.isDead(): return
# should we fire?
s.x = obj.getCentreX() - (s.width / 2)
if isinstance(obj, Player):
Shot.sound.play()
s.y = obj.y - s.height
else:
# wait a second before allowing aliens to fire
if pygame.time.get_ticks() < 1000: return
# TODO random number
s.y = obj.y + obj.height
s.setState(alive)
s.currentFrame = 0
def move(self):
if self.kind > 0:
self.y += 6
else:
self.y += -12
if self.y < 0 or self.y > height: self.state = dead
for a in o:
if a is not self: a.checkCollision(self)
class Alien(PixelSprite):
SA = [[top1, top2], [mid2, mid1], [mid1, mid2], [bot1, bot2], [bot2, bot1]]
EA = [exp1]
move_sounds = [Sample(m4), Sample(m1), Sample(m2), Sample(m3)]
hit_sound = Sample(hit)
def __init__(self, row, col):
self.row = row
self.col = col
self.currentSound = 0
PixelSprite.__init__(self, Alien.SA[row], Alien.EA)
self.move()
def getAnimationTickRate(self): return alienSpeed
def getMoveTickRate(self): return alienSpeed
def getDrawColour(self):
if self.row==0: return GREEN
if self.row == 2: return MAGENTA
if self.row > 2: return CYAN
return WHITE
def calculateXY(self):
self.y = (invasionLevel * rowSize) + rowSize * startRow + (rowSize * self.row) + (round * rowSize)
self.x = (currentStep * stepSize) + (colSize) + (colSize * self.col)
def isBottom(self):
# returns true if this alien is bottom-most in it's column
# TODO improve the speed of this by holding isBottom variables? Though it is fast enough.
if self.state != alive: return False
for a in o:
if isinstance(a, Alien) and a.state == alive and a.col == self.col and a.row > self.row: return False
return True
def reset(self):
# mark self as alive
self.state = alive
# recalculate xy pos
self.calculateXY()
def onHitEvent(self, other):
Alien.hit_sound.play()
PixelSprite.onHitEvent(self, other)
# TODO calculate score based on alien type
CharacterSurface.addToScore(10)
# TODO increase alien animation and move speed
global alienSpeed, speedupRate
alienSpeed -= speedupRate
def move(self):
self.calculateXY()
# are we the first alien to hit the buffer? If so change direction
if (self.x > (width - (colSize * 2))) or (self.x < colSize):
global currentDirection, invasionLevel, currentStep
currentDirection *= -1
invasionLevel += 1
currentStep += currentDirection
# recalculate
self.calculateXY()
# should we fire a shot, are we bottom-most in our column?
if self.isBottom():
p = Player.getPlayer()
if self.isInline(p):
Shot.fire(self, 1)
elif random.randint(1, 100) == 1:
Shot.fire(self, 2)
elif random.randint(1, 100) == 2:
Shot.fire(self, 3)
elif random.randint(1, 100) == 4:
Shot.fire(self, 4)
@staticmethod
def getAlien(row, col):
for a in o:
if isinstance(a, Alien) and a.row == row and a.col == col: return a
na = Alien(row, col)
o.append(na)
return na
class Player(PixelSprite):
def __init__(self):
PixelSprite.__init__(self, [player1], [playerEx1, playerEx2])
self.x = width / 2
self.y = height - (rowSize * 2)
self.moveStep = 0
self.setMoveTickRate(2)
def getDrawColour(self): return GREEN
def onHitEvent(self, other):
pass
def move(self):
self.x = self.x + self.moveStep
if self.x < (colSize): self.x = colSize
if self.x > (width - colSize): self.x = width - colSize
# TODO check if aliens in line with player and maybe shoot?
@staticmethod
def getPlayer():
for p in o:
if isinstance(p, Player): return p
na = Player()
o.append(na)
return na
class Saucer(PixelSprite):
def __init__(self):
PixelSprite.__init__(self, [saucer1], [saucerExp])
self.setState(dead)
self.x = -50
self.y = rowSize
self.setMoveTickRate(15)
self.setAnimationTickRate(25000)
def getDrawColour(self): return MAGENTA
def animate(self):
self.setState(alive)
def move(self):
self.x += 2
if self.x > width + self.width:
self.setState(dead)
self.x = -50
@staticmethod
def getSaucer():
for s in o:
if isinstance(s, Saucer): return s
na = Saucer()
o.append(na)
return na
class Shield(PixelSprite):
def __init__(self, x):
PixelSprite.__init__(self, [shield1], [shield1])
self.xloc = x
self.backupFrame = self.frames[0]
self.x = x
self.y = height - (rowSize * 3.5)
self.setMoveTickRate(10000000)
self.setAnimationTickRate(10000000)
def getDrawColour(self): return GREEN
def getMask(self): return pygame.mask.from_surface(self.frames[0])
def erode(self, other):
# TODO erosion not quite working properly
# TODO invaders should also erode bases
ox = other.x - self.x
oy = other.y - self.y
m = pygame.mask.from_surface(other.currentlyDisplayedFrame)
self.frames[0] = pygame.mask.Mask.to_surface(m, surface=self.frames[0], unsetsurface=None, unsetcolor=None, setcolor=TRANSPARENT, dest=(ox, oy))
def onHitEvent(self, other):
self.setState(alive)
self.erode(other)
def reset(self):
self.frames[0] = self.backupFrame
@staticmethod
def getShield(col):
xloc = col * colSize
for p in o:
if isinstance(p, Shield) and p.xloc == xloc: return p
na = Shield(xloc)
o.append(na)
return na
########################################## Game Code
def reset():
invasionLevel = 1
currentStep = 0
currentDirection = right
currentHeight = 0
o = []
player = Player.getPlayer()
CharacterSurface.initCharacters()
Saucer.getSaucer()
Shield.getShield(2)
Shield.getShield(5)
Shield.getShield(8)
Shield.getShield(11)
for row in range(0, 5):
for col in range(0, 11):
a = Alien.getAlien(row, col)
a.reset()
reset()
lastStepTime = 0
while running:
clock.tick(FPS)
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
elif event.type == pygame.KEYDOWN:
p = Player.getPlayer()
if event.key == pygame.K_LEFT:
p.moveStep = (-1 * playerSpeed)
elif event.key == pygame.K_RIGHT:
p.moveStep = playerSpeed
elif event.key == pygame.K_SPACE:
Shot.fire(p, 0)
elif event.type == pygame.KEYUP:
if event.key == pygame.K_LEFT or event.key == pygame.K_RIGHT:
p.moveStep = 0
if pygame.time.get_ticks() - lastStepTime > alienSpeed:
lastStepTime = pygame.time.get_ticks()
currentStep = currentStep + currentDirection
Alien.move_sounds[currentStep % 4].play()
screen.fill(BLACK)
for a in o: a.update()
CharacterSurface.updateAll()
pygame.display.update()