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Methods.cs
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261 lines (238 loc) · 9.65 KB
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Windows;
using System.Windows.Controls;
using WpfApp1.GameClasses;
namespace WpfApp1
{
public partial class MultiPlayer
{
private void PlaySound(string soundName)
{
gameSounds.Open(new Uri("sounds/" + soundName, UriKind.RelativeOrAbsolute));
gameSounds.Play();
}
private void AddFoodInCanvas()
{
var correctPoint = new Point();
var flag1 = true;
var flag2 = true;
while (flag1 || flag2)
{
correctPoint = new Point(rnd.Next(0, width / (moveSize + 2)) * moveSize,
rnd.Next(0, height / (moveSize + 2)) * moveSize);
flag1 = snakeBody.Any(x => x.point == correctPoint);
flag2 = snakeBodyEnemy.Any(x => x.point == correctPoint);
}
food = new Food(correctPoint);
food.Create(foodCanvas);
foodCanvas.Children.Clear();
foodCanvas.Children.Add(food.circle);
}
private void AddSnakeInCanvas(List<SnakeElement> snakebody, Canvas canvas)
{
foreach (var snakeElement in snakebody)
{
snakeElement.Create(canvas);
}
}
private void MoveSnake(List<SnakeElement> snakebody)
{
for (int i = snakebody.Count - 1; i > 0; i--)
{
snakebody[i] = snakebody[i - 1];
}
}
private void CheckAndIncreasePlayer(List<SnakeElement> snakebody)
{
if (snakebody[0].point == food.point)
{
PlaySound("apple.mp3");
snakebody.Add(new SnakeElement(food.point));
AddFoodInCanvas();
}
if (snakebody.Count == 16) GameOver("Первый игрок съел 15 яблок!");
}
private void CheckAndIncreaseEnemy(List<SnakeElement> snakebody)
{
if (snakebody[0].point == food.point)
{
PlaySound("apple.mp3");
var color = snakebody[0].rectangle.Fill;
var newSnake = new SnakeElement(food.point);
newSnake.rectangle.Fill = color;
snakebody.Add(newSnake);
AddFoodInCanvas();
}
if (snakebody.Count == 16) GameOver("Второй игрок съел 15 яблок!");
}
private static SnakeElement CreateSnakeBody(SnakeElement snakeElement, Point newPoint)
{
var ns = new SnakeElement(newPoint);
ns.rectangle.Fill = snakeElement.rectangle.Fill;
return ns;
}
private void CheckAndChangeDirectory()
{
switch (currentPlayerDirection)
{
case Directions.Down:
snakeBody[0] = CreateSnakeBody(snakeBody[0],
new Point(snakeBody[0].point.X, snakeBody[0].point.Y + moveSize));
break;
case Directions.Left:
snakeBody[0] = CreateSnakeBody(snakeBody[0],
new Point(snakeBody[0].point.X - moveSize, snakeBody[0].point.Y));
break;
case Directions.Right:
snakeBody[0] = CreateSnakeBody(snakeBody[0],
new Point(snakeBody[0].point.X + moveSize, snakeBody[0].point.Y));
break;
case Directions.Up:
snakeBody[0] = CreateSnakeBody(snakeBody[0],
new Point(snakeBody[0].point.X, snakeBody[0].point.Y - moveSize));
break;
}
switch (currentEnemyDirections)
{
case Directions.Down:
snakeBodyEnemy[0] = CreateSnakeBody(snakeBodyEnemy[0],
new Point(snakeBodyEnemy[0].point.X,
snakeBodyEnemy[0].point.Y + moveSize));
break;
case Directions.Left:
snakeBodyEnemy[0] = CreateSnakeBody(snakeBodyEnemy[0],
new Point(snakeBodyEnemy[0].point.X - moveSize,
snakeBodyEnemy[0].point.Y));
break;
case Directions.Right:
snakeBodyEnemy[0] = CreateSnakeBody(snakeBodyEnemy[0],
new Point(snakeBodyEnemy[0].point.X + moveSize,
snakeBodyEnemy[0].point.Y));
break;
case Directions.Up:
snakeBodyEnemy[0] = CreateSnakeBody(snakeBodyEnemy[0],
new Point(snakeBodyEnemy[0].point.X,
snakeBodyEnemy[0].point.Y - moveSize));
break;
}
}
private void GameOver(string cause)
{
backgroundMusic.Stop();
MessageBox.Show(cause);
Close();
time.Stop();
this.Owner.Show();
ScoreClass.AddScore(0); //нужно только для подсчета количества игр
MainWindow.player.Play();
}
private void RespawnPlayer()
{
--playerLifes;
firstPlayerLifes.Text = firstPlayerLifes.Text.Substring(0, 10) + playerLifes;
currentPlayerDirection = Directions.Stay;
var color = snakeBody[0].rectangle.Fill;
snakeBody = new List<SnakeElement> {new SnakeElement(playerStartPosition)};
snakeBody[0].rectangle.Fill = color;
}
private void RespawnEnemy()
{
--enemyLifes;
secondPlayerLifes.Text = secondPlayerLifes.Text.Substring(0, 10) + enemyLifes;
currentEnemyDirections = Directions.Stay;
var color = snakeBodyEnemy[0].rectangle.Fill;
snakeBodyEnemy = new List<SnakeElement> {new SnakeElement(enemyStartPosition)};
snakeBodyEnemy[0].rectangle.Fill = color;
}
private void CheckForFailsPlayer()
{
if (snakeBody[0].point.X < 0 || snakeBody[0].point.Y < 0 || snakeBody[0].point.X > width - moveSize ||
snakeBody[0].point.Y > height - moveSize)
{
PlaySound("eatWall.mp3");
if (playerLifes > 1)
RespawnPlayer();
else
{
GameOver("Жизни кончились. Победил второй игрок");
}
}
for (int i = 1; i < snakeBody.Count; i++)
{
if (snakeBody[0].point == snakeBody[i].point)
{
PlaySound("eatSnake.mp3");
if (playerLifes > 1)
RespawnPlayer();
else
{
GameOver("Жизни кончились. Победил второй игрок");
}
}
}
for (int i = 0; i < snakeBodyEnemy.Count; i++)
{
if (snakeBody[0].point == snakeBodyEnemy[i].point)
{
PlaySound("eatSnake.mp3");
if (playerLifes > 1)
RespawnPlayer();
else
{
GameOver("Жизни кончились. Победил второй игрок");
}
}
}
}
private void CheckForFailsEnemy()
{
for (int i = 1; i < snakeBodyEnemy.Count; i++)
{
if (snakeBodyEnemy[0].point == snakeBodyEnemy[i].point)
{
PlaySound("eatSnake.mp3");
if (enemyLifes > 1)
RespawnEnemy();
else
{
GameOver("Себя есть нельзя! Победил первый игрок");
}
}
}
if (snakeBodyEnemy[0].point.X < 0 || snakeBodyEnemy[0].point.Y < 0 ||
snakeBodyEnemy[0].point.X > width - moveSize ||
snakeBodyEnemy[0].point.Y > height - moveSize)
{
PlaySound("eatWall.mp3");
if (enemyLifes > 1)
RespawnEnemy();
else
{
GameOver("Жизни кончились. Победил первый игрок");
}
}
for (int i = 0; i < snakeBody.Count; i++)
{
if (snakeBodyEnemy[0].point == snakeBody[i].point)
{
PlaySound("eatSnake.mp3");
if (enemyLifes > 1)
{
RespawnEnemy();
}
else
{
GameOver("Жизни кончились. Победил первый игрок");
}
}
}
}
private void DrawSnake(List<SnakeElement> snakebody, Canvas canvas)
{
canvas.Children.Clear();
AddSnakeInCanvas(snakebody, canvas);
}
}
}