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Player.cpp
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254 lines (222 loc) · 9.78 KB
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#include "Player.h"
Player::Player(string name){
this->setName(name);
this->setBio(this->getName() + " is you!");
this->setEnergy(70);
this->setAtten(50);
this->cStats.maxEnergy = 70;
this->cStats.maxAttention = 50;
this->cStats.physical = 5;
this->cStats.mystique = 5;
this->cStats.defense = 5;
this->cStats.rizz = 5;
this->cwKNS.fire = false;
this->cwKNS.ice = false;
this->cwKNS.electric = false;
this->cwKNS.bullet = false;
this->cwKNS.physical = false;
this->cwKNS.taunt = false;
this->cwKNS.dumbness = false;
this->attack = defineAbility("Attack", 7, 0, "PHYSICAL", "PHYSICAL", "Light Physical Attack");
this->bat = defineAbility("Bat", 10, 7, "PHYSICAL", "PHYSICAL", "Medium Physical Attack");
this->conversation = defineAbility("Conversation", 9, 7, "RIZZ", "DUMBNESS", "Medium Rizzical Dumb-Attack");
this->quickDiversion = defineAbility("Quick Diversion", 13, 12, "PHYSICAL", "DUMBNESS", "Heavy Physical Dumb-Attack");
this->sword = defineAbility("Sword", 13, 12, "MAGIC", "DUMBNESS", "Heavy Magical Dumb-Attack");
}
Player::Player(string name, int level, int EXP, int energy, int atten, int maxEn, int maxAtten, int physical, int mystique, int defense, int rizz){
this->setName(name);
this->setBio(this->getName() + " is you!");
this->setEnergy(energy);
this->setAtten(atten);
this->cStats.lvl = level;
this->cStats.exp = EXP;
this->cStats.maxEnergy = maxEn;
this->cStats.maxAttention = maxAtten;
this->cStats.physical = physical;
this->cStats.mystique = mystique;
this->cStats.defense = defense;
this->cStats.rizz = rizz;
this->cwKNS.fire = false;
this->cwKNS.ice = false;
this->cwKNS.electric = false;
this->cwKNS.bullet = false;
this->cwKNS.physical = false;
this->cwKNS.taunt = false;
this->cwKNS.dumbness = false;
this->attack = defineAbility("Attack", 7, 0, "PHYSICAL", "PHYSICAL", "Light Physical Attack");
this->bat = defineAbility("Bat", 10, 7, "PHYSICAL", "PHYSICAL", "Medium Physical Attack");
this->conversation = defineAbility("Conversation", 9, 7, "RIZZ", "DUMBNESS", "Medium Rizzical Dumb-Attack");
this->quickDiversion = defineAbility("Quick Diversion", 13, 12, "PHYSICAL", "DUMBNESS", "Heavy Physical Dumb-Attack");
this->sword = defineAbility("Sword", 13, 12, "MAGIC", "DUMBNESS", "Heavy Magical Dumb-Attack");
}
string Player::Attack(Character* Target){
if(!damagingAttack(Target, this->attack)){
return "RETURN";
}
cout << this->getName() << "\'s ready for attack!" << endl;
sleep(1);
cout << "Everyone is standing still..." << endl;
sleep(2);
cout << this->getName() << ": \"I guess Imma just go up then...\"" << endl;
sleep(1);
cout << this->getName() << " performs a casual punch..." << endl;
sleep(1);
cout << this->currentAttackDamage << " DAMAGE DEALT" << endl;
sleep(1);
return this->attack.typewKNS;
}
void Player::infoAttack(){
cout << " Attention Cost: " << this->attack.deltaAtten << endl;
cout << " " << this->attack.description << endl;
}
string Player::firstSkill(Character* Target){
if(!damagingAttack(Target, this->bat)){
return "RETURN";
}
cout << this->getName() << "\'s ready for attack!" << endl;
sleep(1);
cout << this->getName() << " is pulling something out his pocket..." << endl;
sleep(1);
cout << "It's a bat...How did that even fit in there..." << endl;
sleep(1);
cout << "They\'re approaching!" << endl;
cout << this->currentAttackDamage << " DAMAGE DEALT" << endl;
sleep(1);
return this->bat.typewKNS;
}
void Player::infoFirstSkill(){
cout << " Attention Cost: " << this->bat.deltaAtten << endl;
cout << " " << this->bat.description << endl;
}
string Player::secondSkill(Character* Target){
if(!damagingAtten(Target, this->conversation)){
return "RETURN";
}
cout << this->getName() << "\'s ready for attack!" << endl;
sleep(1);
cout << this->getName() << ": \"Hey man, I really like your shoes!\"" << endl;
sleep(1);
cout << Target->getName() << ": \"Ay, I really appreciate it man!\"" << endl;
sleep(1);
cout << this->getName() << ": \"Yeah man for sure! I feel like we gotta compliment each other more man, you know what I mean\"" << endl;
sleep(1);
cout << Target->getName() << ": \"Yeah man, I feel that fr\"" << endl;
sleep(1);
cout << "These dudes are having a full-on conversation right now..." << endl;
sleep(1);
cout << this->currentAttackDamage << " ATTENTION-DAMAGE DEALT" << endl;
sleep(1);
return this->conversation.typewKNS;
}
void Player::infoSecondSkill(){
cout << " Attention Cost: " << this->conversation.deltaAtten << endl;
cout << " " << this->conversation.description << endl;
}
string Player::thirdSkill(Character* Target){
if(!damagingAttack(Target, this->quickDiversion)){
return "RETURN";
}
cout << this->getName() << "\'s ready for attack!" << endl;
sleep(1);
cout << this->getName() << ": \"Ay, you know what time it is?\"" << endl;
sleep(1);
cout << Target->getName() << ": \"Naw, lemme check my phone...\"" << endl;
sleep(1);
cout << this->getName() << ": \"Oh yeah lemme see\"" << endl;
sleep(1);
cout << this->getName() << " inches closer..." << endl;
sleep(2);
cout << R"(
,&
,@@@@@@@@@@@ /@@@@@@@@@@
%@@@@@@@@@@@@@@@@@@@@@@@@@@@@.
@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@*
(@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@.
(@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
(@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@% ,@@@@@@@@@@@@
&@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@& @@
@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@% @@@@@@@@@@@@ @@@@@@
@@@@@@@@@@@ @@@@@@@@@@@@. %@@@@@@@@@@@@@@ @@@@@@@@@@@@& @@@@@
@@@@@@@@@@@ @@@@@@@@@@@@ @@@@@@@@@@@@@@& @@@@@@@@@@@@ @@@@@
@@@@@@@@@@ &@@@@@@@@@@@* /@@@@@@@@@@@@@@ &@@@@@@@@@@@, *@@@@
@@@@@@@@@@ @@@@@@@@@@@@ @@@@@@@@@@@@@@@ @@@@@@@@@@@@ @@@@
@@@@@@@@@@ .@@@@@@@@@@@# .@@@@@@@@@@@@@@ #@@@@@@@@@@@. (@@@
.@@@@@@@@@, &@@@@@@@@@@@ @@@@@@@@@@@@@@@ @@@@@@@@@@@@ @@@
*@@@@@@@@@ @@@@@@@@@@@& @@@@@@@@@@@@@@ /@@@@@@@* @@@@
&@@@@@@@@@ @@@@@@@@@@@ %@@@@@@@@@@@@* ,%@@@@@@@@@
&@@@@@% @@@@@@@@@@@( .,. ,&@@@@@@@@@@@@@@@@@@#
@@@@@@@@@@@@@@@@@@@@@@@@@
@@@@@@@@@@@@@@@@@@@@@@(
)" << endl;
cout << "BOOOOOOOOOOOOM" << endl;
sleep(1);
cout << Target->getName() << ": \"MAANNN WHAT THE HELL!?\"" << endl;
sleep(1);
cout << this->currentAttackDamage << " DAMAGE DEALT" << endl;
sleep(1);
return this->quickDiversion.typewKNS;
}
void Player::infoThirdSkill(){
cout << " Attention Cost: " << this->quickDiversion.deltaAtten << endl;
cout << " " << this->quickDiversion.description << endl;
}
string Player::fourthSkill(Character* Target){
if(!damagingAttack(Target, this->sword)){
return "RETURN";
}
cout << this->getName() << " is getting up!" << endl;
sleep(1);
cout << "Is that a sword on the ground?!" << endl;
sleep(1);
cout << "That wasn't even on the ground a second ago!!!!" << endl;
sleep(2);
cout << this->getName() << " picks up the sword..." << endl;
sleep(2);
cout << R"(
(
@@ @
@ *@
@ @
@ @ @@@
@ @ .@, @
@ # @ @(
@ @@ @.
@ @ @@@,@
@ ,* @ @
@ @@ &(
* @
..@...........@ @
.... .........../ @
.. ...@...........* @@ #%
@...................@ @
@..........@..........@ @
@....................../ /
@...........@..........@
@.....................@
@/.........@.........@
&%........,.......@@@@
%&..................@ @@@
@........@........@ @////@
@..... .,........@ @//,*(,
@,.......@.....@///*@
@.........@///@*
@...,#//,@/@//@
@////@@(@/@(((/#
(@@@////@ &((((@/@(@
@////#@ @/@(((@/@
@@ @@/@((@///&*
@*/@..///
@//////*@
.@@(
)" << endl;
cout << "SWOOOSHHHH" << endl;
sleep(1);
cout << this->currentAttackDamage << " DAMAGE DEALT" << endl;
sleep(1);
return this->sword.typewKNS;
}
void Player::infoFourthSkill(){
cout << " Attention Cost: " << this->sword.deltaAtten << endl;
cout << " " << this->sword.description << endl;
}