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pybms.py
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426 lines (405 loc) · 13.2 KB
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import pygame,sys,random
from pygame.locals import *
PG = 20
GR = 50
GD = 150
BD = 350
GR_G = 0.5
BD_G = -2
PR_G = -6
class BMSData(object):
#self.wavdict : sound file dict
#self.data : data section w/o bgm data
#self.bgm : bgm data section.
def __init__(self, filename):
f = open(filename, 'r')
lines = f.readlines()
f.close()
prp_data = []
isignored = False
#Preprocessor
for line in lines:
(c, _, parameter) = line.partition(' ')
command = c.upper()
if command == "#RANDOM":
randnum = random.randrange(1, int(parameter)+1)
elif command == "#IF":
if int(parameter) != randnum:
isignored = True
elif command == "#ELSE":
if isignored == True:
isignored = False
else:
isignored = True
elif command == "#ENDIF":
ifignored = False
elif isignored == False and line[0] == '#':
prp_data.append(line)
del lines
del isignored
#Read header section, and extract data section
pygame.mixer.pre_init(channels = 2,buffer=512000,frequency=44100)
pygame.mixer.init()
pygame.mixer.set_num_channels(32)
self.wavdict = {}
datalist = []
self.title,self.artist,self.genre,self.playlevel,self.startbpm,self.rank='','','',0,130,3
for line in prp_data:
if line[-2:] == "\r\n":
line = line[:-2]
else:
line = line[:-1]
(c, _, parameter) = line.partition(' ')
command = c.upper()
if _ == " ":
if command == "#PLAYER":
if parameter == "1":
self.issingle = True
else:
self.issingle = False
elif command == "#TITLE":
self.title = parameter
elif command == "#ARTIST":
self.artist = parameter
elif command == "#GENRE":
self.genre = parameter
elif command == "#PLAYLEVEL":
self.playlevel = int(parameter)
elif command == "#BPM":
self.bpm = float(parameter)
elif command == "#RANK":
self.rank = int(parameter)
elif command[:4] == "#WAV":
self.wavdict[command[4:]] = pygame.mixer.Sound(parameter)
else:
if line[7:] == "00":
continue
else:
datalist.append(line)
del prp_data
#parse data section
self.data = []
eventchannel = ['1']
for i in range(1000):
self.data.append([])
for line in datalist:
if line[4] == "0":
if line[5] in eventchannel:
self.data[int(line[1:4])].append(line[4:])
else:
self.data[int(line[1:4])].append(line[4:])
del datalist
for a in reversed(range(1000)):
if self.data[a] == []:
self.data.pop()
else:
break
self.bgmlist = []
self.keylist = [[],[],[],[],[],[],[],[]]
for measure in range(len(self.data)): #parse bgm section
self.data[measure].sort()
for b in range(len(self.data[measure])):
if self.data[measure][b][:2] == "01":
self.bgmlist.extend(self.__calctime(measure, self.data[measure][b][3:]))
elif self.data[measure][b][:2] == "11":
self.keylist[1].extend(self.__calctime(measure, self.data[measure][b][3:]))
elif self.data[measure][b][:2] == "12":
self.keylist[2].extend(self.__calctime(measure, self.data[measure][b][3:]))
elif self.data[measure][b][:2] == "13":
self.keylist[3].extend(self.__calctime(measure, self.data[measure][b][3:]))
elif self.data[measure][b][:2] == "14":
self.keylist[4].extend(self.__calctime(measure, self.data[measure][b][3:]))
elif self.data[measure][b][:2] == "15":
self.keylist[5].extend(self.__calctime(measure, self.data[measure][b][3:]))
elif self.data[measure][b][:2] == "18":
self.keylist[6].extend(self.__calctime(measure, self.data[measure][b][3:]))
elif self.data[measure][b][:2] == "19":
self.keylist[7].extend(self.__calctime(measure, self.data[measure][b][3:]))
elif self.data[measure][b][:2] == "16":
self.keylist[0].extend(self.__calctime(measure, self.data[measure][b][3:]))
self.bgmlist.sort(key=lambda tup: tup[0])
for n in range(8):
self.keylist[n].sort(key=lambda tup: tup[0])
self.keylist[n].append([-1,"00"])
for measure in range(len(self.data)):
l = self.data.pop(measure)
l_ = []
for line in l:
if line[:2] != "01":
l_.append(line)
self.data.insert(measure,l_)
def __calctime(self, measure, data):
gap = measure*240000//self.bpm
divider = len(data)//2
times = []
for a in range(divider):
note = data[2*a:2*a+2]
if note != "00":
times.append([int(gap+a*240000//divider//self.bpm),note])
return times
def keypress(self,time,linenum,preindex):
preindex = 0
while len(self.keylist[linenum])>2 and abs(self.keylist[linenum][preindex][0]-time) > abs(self.keylist[linenum][preindex+1][0]-time):
preindex += 1
#if preindex < len(self.keylist[linenum]) and self.keylist[linenum][preindex][0]-time < -1*BD:
# preindex += 1
try:
print(self.keylist[linenum][preindex])
except:
preindex -= 1
else:
if self.keylist[linenum][preindex][1] != "00":
self.wavdict[self.keylist[linenum][preindex][1]].stop()
self.wavdict[self.keylist[linenum][preindex][1]].play()
return preindex
class BMSView(object):
beamF = [0,0,0,0,0,0,0,0]
xposlist = [1170,942,978,1006,1042,1070,1106,1134]
lastcombo = 0
judgeupdate = 0
def __init__(self, width, height):
pygame.display.init()
self.screen = pygame.display.set_mode([width,height])
pygame.display.set_caption('PyBMS 0.0.1')
self.frame = pygame.image.load('pybms_res/frame.png')
self.note_odd = pygame.image.load('pybms_res/note_odd.png')
self.note_even = pygame.image.load('pybms_res/note_even.png')
self.note_sc = pygame.image.load('pybms_res/note_sc.png')
self.beam_odd = pygame.image.load('pybms_res/beam_odd.png')
self.beam_even = pygame.image.load('pybms_res/beam_even.png')
self.beam_sc = pygame.image.load('pybms_res/beam_sc.png')
self.judge = pygame.image.load('pybms_res/judge.png')
self.guage = pygame.image.load('pybms_res/guage.png')
def render(self,time,keylist,bpm,recentjudge,combo,isjudgeupdated,guage):
self.screen.fill((0,0,0))
self.screen.blit(self.frame,(0,0))
self.renderbeam(keyprlist)
self.renderpos(keylist,time,500) #460
self.renderjudge(recentjudge,combo,isjudgeupdated)
self.renderguage(guage)
pygame.display.flip()
def renderguage(self, guage):
if guage != 100:
guage_ = guage//2
if guage_ == 0:
guage_ = 1
else:
guage_ = 50
for a in range(1,51):
if a<=40:
if guage_>=a:
self.screen.blit(self.guage,(1243-6*a,613),(6,0,6,21))
else:
self.screen.blit(self.guage,(1243-6*a,613),(18,0,6,21))
else:
if guage_>=a:
self.screen.blit(self.guage,(1243-6*a,613),(0,0,6,21))
else:
self.screen.blit(self.guage,(1243-6*a,613),(12,0,6,21))
l = len(str(int(guage_*2)))
for b in str(int(guage_*2)):
self.screen.blit(self.guage,(1022-32*l,563),(0+32*int(b),29,32,44))
l -= 1
def renderjudge(self, recentjudge, combo, isjudgeupdated):
if isjudgeupdated == True:
self.judgeupdate = 0
else:
self.judgeupdate += 1
if self.judgeupdate < 36:
combo_ = str(combo)
if recentjudge == "PR":
self.screen.blit(self.judge,(1086-71,343),(540,148,142,74))
elif recentjudge == "BD":
self.screen.blit(self.judge,(1086-56,343),(540,74,113,74))
elif recentjudge == "GD":
jwidth = 142+len(combo_)*37
self.screen.blit(self.judge,(1086-jwidth//2,343),(540,0,142,74))
for a in range(len(combo_)):
c = int(combo_[len(combo_)-a-1])
self.screen.blit(self.judge,(1086+jwidth//2-(a+1)*37,343),(170+37*c,222,37,74))
elif recentjudge == "GR":
jwidth = 170+len(combo_)*37
self.screen.blit(self.judge,(1086-jwidth//2,343),(0,222,170,74))
for a in range(len(combo_)):
c = int(combo_[len(combo_)-a-1])
self.screen.blit(self.judge,(1086+jwidth//2-(a+1)*37,343),(170+37*c,222,37,74))
elif recentjudge == "PG":
jwidth = 170+len(combo_)*37
animation = 74*(self.judgeupdate%3)
self.screen.blit(self.judge,(1086-jwidth//2,343),(0,0+animation,170,74))
for a in range(len(combo_)):
c = int(combo_[len(combo_)-a-1])
self.screen.blit(self.judge,(1086+jwidth//2-(a+1)*37,343),(170+37*c,animation,37,74))
return False
def renderbeam(self, keyprlist):
for a in range(8):
if keyprlist[a] == True:
self.beamF[a] = 8
elif self.beamF[a] > 0:
self.beamF[a] -= 1
if self.beamF[a] != 0:
if a in [1,3,5,7]:
width = 34*self.beamF[a]//8
self.screen.blit(self.beam_odd,(17+self.xposlist[a]-width//2,0),(0,0,width,474))
elif a in [2,4,6]:
width = 26*self.beamF[a]//8
self.screen.blit(self.beam_even,(13+self.xposlist[a]-width//2,0),(0,0,width,474))
else:
width = 60*self.beamF[a]//8
self.screen.blit(self.beam_sc,(30+self.xposlist[a]-width//2,0),(0,0,width,474))
def renderpos(self, keylist, time, greennum): #greennum in ms.
for a in range(8):
for key in keylist[a]:
if time-155<key[0]<time+greennum:
ypos = min(474,474-(key[0]-time)*474//greennum)
if a in [1,3,5,7]:
self.screen.blit(self.note_odd,(self.xposlist[a],ypos))
elif a in [2,4,6]:
self.screen.blit(self.note_even,(self.xposlist[a],ypos))
elif a == 0:
self.screen.blit(self.note_sc,(self.xposlist[a],ypos))
else:
break
def get_judge(time,keylist,score, combo,recentjudge,guage):
try:
while keylist[0][0]-time>keylist[1][0]-time:
keylist.pop(0)
judge = abs(keylist[0][0]-time)
isjudgeupdated = False
if judge <= PG:
score += 2
combo += 1
keylist.pop(0)
recentjudge,isjudgeupdated = "PG",True
guage += GR_G
elif judge <= GR:
score += 1
combo += 1
keylist.pop(0)
recentjudge,isjudgeupdated = "GR",True
guage += GR_G
elif judge <= GD:
combo += 1
keylist.pop(0)
recentjudge,isjudgeupdated = "GD",True
guage += GR_G/2
elif judge <= BD:
combo = 0
keylist.pop(0)
recentjudge,isjudgeupdated = "BD",True
guage += BD_G
if guage > 100:
guage = 100
if guage < 0:
guage = 0
return score,combo,recentjudge,isjudgeupdated,guage
except:
print("judge exeption")
return score,combo,recentjudge,False,guage
def checkpoor(time,keylist,combo,recentjudge,isjudgeupdated,guage):
for a in range(8):
while keylist[a] != [] and keylist[a][0][0]-time < -1*BD:
combo = 0
keylist[a].pop(0)
recentjudge = "PR"
isjudgeupdated = True
guage += PR_G
if guage < 0:
guage = 0
return combo,recentjudge,isjudgeupdated,guage
bms = BMSData("NOTSET.bms")
bmsview = BMSView(1280,720)
"""
print(bms.data)
print(bms.bgmlist)
for a in range(8):
print(bms.keylist[a])
"""
keylist = bms.keylist[:]
pygame.init()
played = True
b = 0
bgmlen = len(bms.bgmlist)
time = 0
isend = False
tickcount = 0
timer = pygame.time.Clock()
p = [0,0,0,0,0,0,0,0]
score = 0
combo = 0
guage = 22.0
recentjudge = ""
isjudgeupdated = False
keyprlist = [False,False,False,False,False,False,False,False]
while True: #MAIN LOOP HERE
time += timer.get_time()
for event in pygame.event.get(): #event section
if event.type == KEYDOWN:
if event.key == K_a:
p[1] = bms.keypress(time,1,p[1])
score,combo,recentjudge,isjudgeupdated,guage = get_judge(time,keylist[1],score,combo,recentjudge,guage)
keyprlist[1] = True
if event.key == K_w:
p[2] = bms.keypress(time,2,p[2])
score,combo,recentjudge,isjudgeupdated,guage = get_judge(time,keylist[2],score,combo,recentjudge,guage)
keyprlist[2] = True
if event.key == K_d:
p[3] = bms.keypress(time,3,p[3])
score,combo,recentjudge,isjudgeupdated ,guage= get_judge(time,keylist[3],score,combo,recentjudge,guage)
keyprlist[3] = True
if event.key in [K_e,K_r,K_u,K_i]:
p[4] = bms.keypress(time,4,p[4])
score,combo,recentjudge,isjudgeupdated,guage = get_judge(time,keylist[4],score,combo,recentjudge,guage)
keyprlist[4] = True
if event.key == K_k:
p[5] = bms.keypress(time,5,p[5])
score,combo,recentjudge,isjudgeupdated,guage = get_judge(time,keylist[5],score,combo,recentjudge,guage)
keyprlist[5] = True
if event.key == K_o:
p[6] = bms.keypress(time,6,p[6])
score,combo,recentjudge,isjudgeupdated,guage = get_judge(time,keylist[6],score,combo,recentjudge,guage)
keyprlist[6] = True
if event.key == K_SEMICOLON:
p[7] = bms.keypress(time,7,p[7])
score,combo,recentjudge,isjudgeupdated ,guage= get_judge(time,keylist[7],score,combo,recentjudge,guage)
keyprlist[7] = True
if event.key == K_RETURN:
p[0] = bms.keypress(time,0,p[0])
score,combo,recentjudge,isjudgeupdated,guage = get_judge(time,keylist[0],score,combo,recentjudge,guage)
keyprlist[0] = True
if event.type == KEYUP:
if event.key == K_a:
keyprlist[1] = False
if event.key == K_w:
keyprlist[2] = False
if event.key == K_d:
keyprlist[3] = False
if event.key in [K_e,K_r,K_u,K_i]:
keyprlist[4] = False
if event.key == K_k:
keyprlist[5] = False
if event.key == K_o:
keyprlist[6] = False
if event.key == K_SEMICOLON:
keyprlist[7] = False
if event.key == K_RETURN:
keyprlist[0] = False
if event.type == QUIT:
pygame.quit()
sys.exit()
while b < bgmlen and bms.bgmlist[b][0] <= time: #update state section
key = bms.bgmlist[b][1]
bms.wavdict[key].stop()
bms.wavdict[key].play()
b += 1
if b >= bgmlen:
isend = True
if isend == True and pygame.mixer.get_busy() == False:
break
combo,recentjudge,isjudgeupdated,guage = checkpoor(time,keylist,combo,recentjudge,isjudgeupdated,guage)
if tickcount == 9: #render screen section
isjudgeupdated = bmsview.render(time, keylist, bms.bpm,recentjudge,combo,isjudgeupdated,guage)
tickcount = 0
else:
tickcount += 1
timer.tick(600)