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RGBColorCode.cpp
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404 lines (254 loc) · 9.34 KB
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/* Copyright (C) <2014> <Joon Kim a.k.a rudfol>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <SDL/SDL.h>
#include <SDL/SDL_opengl.h>
#include <iostream>
void InitMemoryGL();
void InitWindowGL(int xsize, int ysize);
void DrawPixels_movePoint( int pixelColumns, int pixelRows,
int rgbRed, int rgbGreen, int rgbBlue, int rgbAlpha);
void DrawRectangle( double ax, double ay,
double bx, double by);
void DrawLineH( double x, double y, double width);
void DrawLineV( double x, double y, double height);
// forgive me for the Global Variables :'(
constexpr double pixelLength{1.7};
constexpr double objectGap{20};
int main(int argc, char *argv[])
{
/*********************
* Initialization. *
*********************/
SDL_Init(SDL_INIT_VIDEO);
InitMemoryGL();
SDL_WM_SetCaption( "RGB Color Code | rudfol", NULL);
constexpr int wWidth{800}, wHeight{600};
InitWindowGL( wWidth, wHeight);
/****************
* Variables. *
****************/
constexpr int rgbMax{255};
constexpr double pixelScreenSize{pixelLength * rgbMax};
constexpr double pixelScreenLeft{objectGap};
constexpr double pixelScreenRight{objectGap + pixelScreenSize};
constexpr double pixelScreenTop{objectGap};
constexpr double pixelScreenBottom{objectGap + pixelScreenSize};
double xLineH = objectGap;
double yLineH = objectGap;
double xLineV = objectGap;
double yLineV = objectGap;
double xCross = xLineV + ( pixelScreenSize /2);
double yCross = yLineH + ( pixelScreenSize /2);
bool wKey{false}; // ^
bool aKey{false}, dKey{false}; // < >
bool sKey{false}; // ▾
constexpr double crossVelocityValue{pixelLength /2};
double xCrossVelocity{crossVelocityValue};
double yCrossVelocity{crossVelocityValue};
bool accelKey{false};
constexpr double velocityAccel{pixelLength};
bool leftKey{false}, rightKey{false};
int rgbBlueVelocity{1};
int rgbRed {0};
int rgbGreen{0};
int rgbBlue {0};
constexpr int rgbAlpha{rgbMax};
/****************
* Game loop. *
****************/
SDL_Event event;
bool isRunning{true};
std::cout<< "Game loop starting...\n";
while(isRunning) {
/*********************
* Event handling. *
*********************/
while( SDL_PollEvent(&event) ) {
// quit method
if (event.type == SDL_QUIT)
isRunning = false;
else if (event.type == SDL_KEYUP &&
event.key.keysym.sym == SDLK_ESCAPE)
isRunning = false;
// control-w to close window does not work
/*
else if (event.type == SDL_KEYUP &&
event.key.keysym.sym == SDLK_LCTRL) {
if (event.key.keysym.sym == SDLK_w)
isRunning = false;
}
*/
if(event.type == SDL_KEYDOWN) {
if (event.key.keysym.sym == SDLK_a)
aKey = true;
else if (event.key.keysym.sym == SDLK_d)
dKey = true;
if (event.key.keysym.sym == SDLK_w)
wKey = true;
else if (event.key.keysym.sym == SDLK_s)
sKey = true;
if (event.key.keysym.sym == SDLK_LSHIFT ||
event.key.keysym.sym == SDLK_RSHIFT )
accelKey = true;
if (event.key.keysym.sym == SDLK_LEFT)
leftKey = true;
else if (event.key.keysym.sym == SDLK_RIGHT)
rightKey = true;
} // key down
else if (event.type == SDL_KEYUP) {
if (event.key.keysym.sym == SDLK_a)
aKey = false;
else if (event.key.keysym.sym == SDLK_d)
dKey = false;
if (event.key.keysym.sym == SDLK_w)
wKey = false;
else if (event.key.keysym.sym == SDLK_s)
sKey = false;
if (event.key.keysym.sym == SDLK_LSHIFT ||
event.key.keysym.sym == SDLK_RSHIFT )
accelKey = false;
if (event.key.keysym.sym == SDLK_LEFT)
leftKey = false;
else if (event.key.keysym.sym == SDLK_RIGHT)
rightKey = false;
} // key up
} // event loop
/*********************
* Logic handling. *
*********************/
if (aKey)
xCross -= xCrossVelocity;
else if (dKey)
xCross += xCrossVelocity;
if (wKey)
yCross -= yCrossVelocity;
else if (sKey)
yCross += yCrossVelocity;
if (leftKey)
rgbBlue -= rgbBlueVelocity;
else if (rightKey)
rgbBlue += rgbBlueVelocity;
if (accelKey) {
xCrossVelocity += velocityAccel;
yCrossVelocity += velocityAccel;
rgbBlueVelocity += velocityAccel;
} else if (!accelKey) {
xCrossVelocity = crossVelocityValue;
yCrossVelocity = crossVelocityValue;
rgbBlueVelocity = 1;
}
if (xCross < pixelScreenLeft)
xCross = pixelScreenLeft + 1;
else if (xCross > pixelScreenRight)
xCross = pixelScreenRight - 1;
if (yCross < pixelScreenTop)
yCross = pixelScreenTop + 1;
else if (yCross > pixelScreenBottom)
yCross = pixelScreenBottom - 1;
if (rgbBlue < 0)
rgbBlue = 0;
else if (rgbBlue > rgbMax)
rgbBlue = rgbMax;
/******************
* Draw Matrix. *
******************/
glClear(GL_COLOR_BUFFER_BIT);
glPushMatrix();
glOrtho(0, wWidth, wHeight, 0, -1, 1);
for (int pixelRows = 0; pixelRows < rgbMax; ++pixelRows) {
for (int pixelColumns = 0;
pixelColumns < rgbMax; ++pixelColumns) {
rgbRed = pixelRows + 1;
rgbGreen = pixelColumns + 1;
DrawPixels_movePoint(pixelColumns, pixelRows,
rgbRed, rgbGreen, rgbBlue, rgbAlpha);
}
}
// integers truncates towards 0
int xCrossColor = (xCross + 1) /2;
int yCrossColor = (yCross + 1) /2;
glColor4ub(yCrossColor, xCrossColor, rgbBlue, 255);
DrawLineH(xLineH, yCross, pixelScreenSize);
DrawLineV(xCross, yLineV, pixelScreenSize);
DrawRectangle(pixelScreenRight, pixelScreenBottom,
wWidth - objectGap, wHeight-objectGap);
glPopMatrix();
SDL_GL_SwapBuffers();
SDL_Delay(10);
} // game loop
SDL_Quit();
return 0;
} // main
void InitMemoryGL()
{
SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);
SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 8);
SDL_GL_SetAttribute(SDL_GL_BUFFER_SIZE, 32);
SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16);
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER,1);
std::cout<< "Memory Allocation successful.\n";
}
void InitWindowGL(int xsize, int ysize)
{
SDL_SetVideoMode(xsize, ysize, 32, SDL_OPENGL);
glClearColor(1, 1, 1, 1);
glViewport(0, 0, xsize, ysize);
glShadeModel(GL_SMOOTH);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glDisable(GL_DEPTH_TEST);
std::cout<< "OpenGL successfully created a window.\n";
}
void DrawPixels_movePoint(int pixelColumns, int pixelRows,
int rgbRed, int rgbGreen, int rgbBlue, int rgbAlpha)
{
// move the starting coordinate to the next column
// on every increment of pixelColumns.
double x{objectGap};
x += pixelLength * pixelColumns;
double y{objectGap};
y += pixelLength * pixelRows;
glBegin(GL_QUADS);
glColor4ub(rgbRed, rgbGreen, rgbBlue, rgbAlpha);
glVertex2f(x, y);
glVertex2f(x + pixelLength, y);
glVertex2f(x + pixelLength, y+ pixelLength);
glVertex2f(x, y + pixelLength);
glEnd();
}
void DrawLineH(double x, double y, double width)
{
glBegin(GL_LINES);
glVertex2f(x, y);
glVertex2f(x + width, y);
glEnd();
}
void DrawLineV(double x, double y, double height)
{
glBegin(GL_LINES);
glVertex2f(x, y);
glVertex2f(x, y + height);
glEnd();
}
void DrawRectangle(double ax, double ay,
double bx, double by)
{
glBegin(GL_QUADS);
glVertex2f(ax, ay);
glVertex2f(bx, ay);
glVertex2f(bx, by);
glVertex2f(ax, by);
glEnd();
}