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server.js
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364 lines (314 loc) · 12.4 KB
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var express = require('express');
var _und = require('underscore');
var validator = require('validator');
var app = express();
var port = process.env.PORT || 8080;
var mob = require('./lib/mob.js');
var Mob = mob.Mob;
var map = require('./lib/map.js');
var simulateCombat = require('./lib/combat.js').simulateCombat;
var chatUtils = require('./lib/chatUtils.js');
var getHTMLFormattedName = chatUtils.getHTMLFormattedName;
var TICKS_PER_SECOND = 30;
var NS_PER_TICK = 1000000000 / TICKS_PER_SECOND;
var debug = {
timing: false
};
app.set('views', __dirname + '/views');
app.set('view engine', 'jade');
app.engine('jade', require('jade').__express);
app.get('/', function(req, res){
res.render('index');
});
app.use(express.static(__dirname + '/public'));
global.io = require('socket.io').listen(app.listen(port));
console.log('Listening on port ' + port);
function randomSimpleString(len, charSet) {
charSet = charSet || 'ABCDEFGHJKLMNPQRSTUVWXYZabcdefghijkmnprstuvwxyz0123456789';
var str = '';
for (var i = 0; i < len; i++) {
var randomPos = Math.floor(Math.random() * charSet.length);
str += charSet.substring(randomPos, randomPos + 1);
}
return str;
}
var adminPass = randomSimpleString(5);
console.log('Admin commands passcode: ' + adminPass);
function StoredTurn(type, data) {
this.turnType = type;
this.turnData = data;
}
var lateFlag = false;
var tickNum = 0;
var lastSecond = process.hrtime();
function serverTick() {
var tickStart = process.hrtime();
if (debug.timing) {
tickNum++;
if (tickNum % TICKS_PER_SECOND === 0)
console.log('hrtime before tick: ' + tickStart);
}
var currentMap = global.activeMaps[0]; //in the future when there is more than 1 map active at a time on the server, we'll need probably another loop to cover all the maps
var updateFlag = false;
_und.each(currentMap.gameEntities, function(mob) {
mob.AP++;
if (mob.AP > mob.reqAP) {
mob.AP = mob.reqAP;
if (mob.socketID) { //if a player, execute stored turn
if (mob.hasStoredTurn()) {
mob.executeStoredTurn();
updateFlag = true;
mob.AP = 0;
io.sockets.connected[mob.socketID].emit('apBarReset', {
tickrate: TICKS_PER_SECOND,
reqAP: mob.reqAP
}); //tell the client the server tickrate and required AP so it can simulate AP bar progress on its own
}
} else {
if (mob.AITarget !== null) { //can't just check truth because 0 is a valid mob ID
var AITargetMob = _und.find(currentMap.gameEntities, function(a) {
return a.id == mob.AITarget;
});
if (AITargetMob) {
var path = currentMap.finder.findPath(mob.x, mob.y, AITargetMob.x, AITargetMob.y, currentMap.pfGrid.clone());
mob.move(path[1][0] - mob.x, path[1][1] - mob.y);
updateFlag = true;
mob.AP = 0;
} else {
mob.AITarget = null; //assume target is dead and remove target from AI
}
} else {
//todo: AI for acquiring new target
}
}
}
});
if (updateFlag) {
io.sockets.emit('entitiesData', [currentMap.getTrimmedGameEntities()]); //will need some way of filtering which sockets get this data according to what map they're on, probably through socket.io rooms. iterating through all the mobs again and looking for player controlled ones would work but we'll eventually need to segregate other things (chat communication etc) based on maps as well
}
var dtHrTime = process.hrtime(tickStart);
var dt = dtHrTime[0] * 1e9 + dtHrTime[1];
var timeout = 1000000000 / TICKS_PER_SECOND - dt;
if (timeout < 0) { //I doubt this will ever be a problem but I went ahead and set up a flag for server running behind on ticks
timeout = 0;
lateFlag = true;
} else {
lateFlag = false;
}
if (lateFlag)
console.log('Warning: server ticks running behind');
if (debug.timing && tickNum % TICKS_PER_SECOND === 0) {
console.log('hrtime after tick: ' + process.hrtime());
var dtLastSecond = process.hrtime(lastSecond);
console.log('Nanoseconds taken to process a second worth of ticks: ' + (dtLastSecond[0] * 1e9 + dtLastSecond[1]));
console.log('Nanoseconds taken to perform a single tick: ' + dt);
console.log('Nanoseconds to wait before next tick: ' + timeout);
lastSecond = process.hrtime();
}
}
var previousTick = process.hrtime();
function gameLoop() {
var now = process.hrtime();
if (previousTick[0] * 1e9 + previousTick[1] + NS_PER_TICK <= now[0] * 1e9 + now[1]) {
previousTick = process.hrtime();
serverTick();
}
var d = process.hrtime(previousTick);
if (d[0] * 1e9 + d[1] < NS_PER_TICK - 1000000) {
setTimeout(gameLoop);
} else {
setImmediate(gameLoop);
}
}
var mapSize = 2500; //number of walkable tiles in the final map
map.drunkardsWalk(mapSize);
var claimedNicknames = [];
function changeNickname(socket, nickname) {
var valid = validator.isAlphanumeric(nickname);
if (valid) {
if (nickname !== undefined && nickname.length > 2 && nickname.length < 13) {
if (claimedNicknames.indexOf(nickname) === -1) {
var index = claimedNicknames.indexOf(socket.nickname);
if (index !== -1)
claimedNicknames.splice(index, 1);
claimedNicknames.push(nickname);
var msg = getHTMLFormattedName(socket) + ' has changed their name to ';
socket.nickname = nickname;
msg += getHTMLFormattedName(socket);
io.sockets.emit('chatMessage', { message: msg});
} else {
socket.emit('chatMessage', { message: 'That name has already been claimed.'});
}
} else if (nickname.length < 2) {
socket.emit('chatMessage', { message: 'That nickname is too short.'});
} else if (nickname.length > 13) {
socket.emit('chatMessage', { message: 'That nickname is too long.'});
} else {
socket.emit('chatMessage', { message: 'Invalid command. Usage: /nick {nickname}'});
}
} else {
socket.emit('chatMessage', { message: 'Nickname may only contain letters and numbers.'});
}
}
function checkAdminPass(socket, pass) {
if (socket.isAdmin) {
socket.emit('chatMessage', { message: 'You are already authenticated as an admin.'});
return;
}
if (pass === adminPass) {
socket.emit('chatMessage', { message: 'Authentication code accepted, admin rights granted.'});
socket.isAdmin = true;
} else {
socket.emit('chatMessage', { message: 'Authentication code incorrect. There will probably be repercussions for this in the future.'});
}
}
function verifyAdminPermissions(socket) {
if (!socket.isAdmin) {
socket.emit('chatMessage', { message: 'Insufficient permissions.'});
return false;
}
return true;
}
function getMobsAtPositionCommand(socket, cmd, level) {
if (!verifyAdminPermissions(socket)) {
return;
}
var x = parseInt(cmd[1]);
var y = parseInt(cmd[2]);
if (cmd.length === 3 && !isNaN(x) && !isNaN(y)) {
var validationResults = level.validatePosition(x, y);
if (validationResults.outOfBounds) {
socket.emit('chatMessage', { message: 'Target location is out of the map boundaries.' });
} else {
if (!validationResults.isWalkable) {
socket.emit('chatMessage', { message: 'Target location is not a walkable tile.' });
} else {
var mobs = level.getMobsAtPosition(x, y);
socket.emit('chatMessage', { message: JSON.stringify(mobs) });
}
}
} else {
socket.emit('chatMessage', { message: 'Usage: /findat {x} {y}'});
}
}
function spawnMob(socket, cmd, level) {
if (!verifyAdminPermissions(socket)) {
return;
}
var x = parseInt(cmd[1]);
var y = parseInt(cmd[2]);
if (cmd.length === 4 && !isNaN(x) && !isNaN(y)) {
var validationResults = level.validatePosition(x, y);
if (validationResults.outOfBounds) {
socket.emit('chatMessage', { message: 'Target location is out of the map boundaries.' });
} else {
if (!validationResults.isWalkable) {
socket.emit('chatMessage', { message: 'Target location is not a walkable tile.' });
} else {
var templateName = cmd[3];
var valid = mob.validateType(templateName);
if (valid) {
var newMob = global.activeMaps[socket.game_player.mapIndex].spawnMob(templateName, x, y, [255, 255, 255], socket.game_player.mapIndex);
newMob.AITarget = socket.game_player.id;
io.sockets.emit('entitiesData', [global.activeMaps[socket.game_player.mapIndex].getTrimmedGameEntities()]);
socket.emit('chatMessage', { message: 'Spawned a ' + newMob.fullName + ' at (' + x + ', ' + y + ').' });
} else {
socket.emit('chatMessage', { message: 'Mob type not recognized.' });
}
}
}
} else {
socket.emit('chatMessage', { message: 'Usage: /spawn {x} {y} {speciesName}'});
}
}
function positionCommand(socket, cmd, level) {
if (!verifyAdminPermissions(socket)) {
return;
}
if (cmd.length === 3 && !isNaN(parseInt(cmd[1])) && !isNaN(parseInt(cmd[2]))) {
var x = parseInt(cmd[1]);
var y = parseInt(cmd[2]);
var validationResults = level.validatePosition(x, y);
if (validationResults.outOfBounds) {
socket.emit('chatMessage', { message: 'Target location is out of the map boundaries.'});
} else {
if (!validationResults.isWalkable) {
socket.emit('chatMessage', { message: 'Target location is not a walkable tile.'});
} else {
socket.game_player.x = x;
socket.game_player.y = y;
socket.emit('entitiesData', [level.getTrimmedGameEntities(), {x: socket.game_player.x, y: socket.game_player.y}]);
socket.broadcast.emit('entitiesData', [level.getTrimmedGameEntities()]);
socket.emit('chatMessage', { message: 'Position changed to (' + socket.game_player.x + ', ' + socket.game_player.y + ').'});
}
}
} else if (cmd.length === 1) {
socket.emit('chatMessage', { message: 'Current position is (' + socket.game_player.x + ', ' + socket.game_player.y + ').'});
} else {
socket.emit('chatMessage', { message: 'Usage: /pos {x} {y}'});
}
}
var spawnMapIndex = 0; //index of the map new players will spawn on
io.sockets.on('connection', function (socket) {
socket.color = [Math.round(Math.random() * 105) + 150, Math.round(Math.random() * 105) + 150, Math.round(Math.random() * 105) + 150];
socket.rgb = socket.color[0] + ',' + socket.color[1] + ',' + socket.color[2];
socket.game_player = global.activeMaps[spawnMapIndex].spawnMob('human', global.activeMaps[spawnMapIndex].playerSpawn.x, global.activeMaps[spawnMapIndex].playerSpawn.y, socket.color, spawnMapIndex, socket.id);
socket.emit('statsData', socket.game_player.stats);
socket.emit('levelData', [global.activeMaps[spawnMapIndex], {x: socket.game_player.x, y: socket.game_player.y}]);
socket.broadcast.emit('entitiesData', [global.activeMaps[spawnMapIndex].getTrimmedGameEntities()]);
socket.nickname = 'Player ' + socket.id.substring(0, 5);
socket.lastMsgTime = Date.now();
io.sockets.emit('chatMessage', { message: getHTMLFormattedName(socket) + ' has connected.' });
socket.emit('chatMessage', { message: 'Welcome to the lobby.' });
socket.emit('chatMessage', { message: 'Type /nick to set a nickname.' });
socket.on('moveCommand', function (data) {
if (Math.abs(data.x) + Math.abs(data.y) === 1) {
socket.game_player.storeTurn('move', { x: data.x, y: data.y });
}
});
socket.on('chatMessage', function (data) {
data.message = validator.escape(data.message);
if (data.message.length) {
if (data.message.substring(0, 1) !== '/') {
if (Date.now() - socket.lastMsgTime > 500) {
data.nickname = getHTMLFormattedName(socket);
io.sockets.emit('chatMessage', data);
socket.lastMsgTime = Date.now();
} else {
socket.emit('chatMessage', { message: 'Please slow down your messages.'});
}
} else {
var cmd = data.message.split(' ');
switch (cmd[0]) {
case '/nickname':
case '/nick':
changeNickname(socket, cmd[1]);
break;
case '/auth':
checkAdminPass(socket, cmd[1]);
break;
case '/position':
case '/pos':
positionCommand(socket, cmd, global.activeMaps[socket.game_player.mapIndex]);
break;
case '/findat':
getMobsAtPositionCommand(socket, cmd, global.activeMaps[socket.game_player.mapIndex]);
break;
case '/spawn':
spawnMob(socket, cmd, global.activeMaps[socket.game_player.mapIndex]);
break;
default:
socket.emit('chatMessage', { message: 'Command not recognized.'});
}
}
}
});
socket.on('disconnect', function() {
global.activeMaps[socket.game_player.mapIndex].gameEntities = _und.reject(global.activeMaps[socket.game_player.mapIndex].gameEntities, function(el) {
return el.id === socket.game_player.id;
});
socket.broadcast.emit('entitiesData', [global.activeMaps[socket.game_player.mapIndex].getTrimmedGameEntities()]);
io.sockets.emit('chatMessage', { message: getHTMLFormattedName(socket) + ' has disconnected.' });
});
});
gameLoop();