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animation.html
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74 lines (67 loc) · 1.75 KB
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<!DOCTYPE html>
<html>
<head>
<title>Rotating Cube</title>
<style>
#canvas-container {
width: 100%;
height: 100%;
margin: 0;
padding: 0;
}
</style>
</head>
<body>
<div id="canvas-container"></div>
<script src="https://cdn.jsdelivr.net/npm/three@0.133.2/build/three.min.js"></script>
<script>
// Initialize Three.js scene
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(75, window.innerWidth/window.innerHeight, 0.1, 1000);
const renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.getElementById('canvas-container').appendChild(renderer.domElement);
// Create a cube
const geometry = new THREE.BoxGeometry();
const material = new THREE.MeshBasicMaterial({color: 0x00ff00});
const cube = new THREE.Mesh(geometry, material);
scene.add(cube);
// Position the camera
camera.position.z = 5;
// Add event listener to handle mouse events
let isDragging = false;
let previousMousePosition = {
x: 0,
y: 0
};
document.addEventListener('mousedown', event => {
isDragging = true;
});
document.addEventListener('mouseup', event => {
isDragging = false;
});
document.addEventListener('mousemove', event => {
if (isDragging) {
let deltaMove = {
x: event.offsetX - previousMousePosition.x,
y: event.offsetY - previousMousePosition.y
};
// Rotate the cube
cube.rotation.x += deltaMove.y * 0.01;
cube.rotation.y += deltaMove.x * 0.01;
}
previousMousePosition = {
x: event.offsetX,
y: event.offsetY
};
});
// Render loop
const animate = function () {
requestAnimationFrame(animate);
// Render the scene
renderer.render(scene, camera);
};
animate();
</script>
</body>
</html>