From aff4d14a0d68bb218d18fe1d3c8bf133d2ff84e9 Mon Sep 17 00:00:00 2001 From: Jarno Date: Mon, 22 Jun 2026 13:41:03 +0200 Subject: [PATCH] Change message sender to use string table --- Mods/SML/Source/SML/Private/Player/SMLRemoteCallObject.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Mods/SML/Source/SML/Private/Player/SMLRemoteCallObject.cpp b/Mods/SML/Source/SML/Private/Player/SMLRemoteCallObject.cpp index 1a43d2c28e..e263d529c2 100644 --- a/Mods/SML/Source/SML/Private/Player/SMLRemoteCallObject.cpp +++ b/Mods/SML/Source/SML/Private/Player/SMLRemoteCallObject.cpp @@ -33,7 +33,7 @@ void USMLRemoteCallObject::SendChatMessage_Implementation(const FString& Message MessageStruct.MessageType = EFGChatMessageType::CMT_CustomMessage; MessageStruct.ServerTimeStamp = GetGameState()->GetServerWorldTimeSeconds(); MessageStruct.MessageSenderColor = Color; - MessageStruct.MessageSender = FText::FromString(TEXT("SYSTEM")); + MessageStruct.MessageSender = FText::FromStringTable(TEXT("Menus_UI"), TEXT("Players/Messages/Sender/System")); ChatManager->AddChatMessageToReceived(MessageStruct); } else { UE_LOG(LogSatisfactoryModLoader, Error, TEXT("A mod tried to send a chat message before the game's ChatManager was ready! It has been prevented to avoid a crash. The mod developer must fix this by waiting for the chat manager to be valid. The message would have been: %s"), *Message);