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Copy pathVAO.cpp
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74 lines (58 loc) · 1.46 KB
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#include "VAO.h"
VAO::VAO()
{
glGenVertexArrays(1, &m_idGL);
}
VAO::~VAO()
{
glDeleteVertexArrays(1, &m_idGL);
}
void VAO::BindVBO(const VBO *vbo,
GLint location,
GLint dataComponentsCount,
GLenum dataType,
GLboolean dataNormalized,
GLsizei dataStride,
GLuint dataOffset)
{
UnBindVBO(location); //unbind in case its a vbo replacement
if (location < 0) return;
this->Bind();
vbo->Bind();
glEnableVertexAttribArray(location);
glVertexAttribPointer(location,
dataComponentsCount, dataType,
dataNormalized, dataStride, (void*) dataOffset);
vbo->UnBind();
this->UnBind();
while (m_vbos.size() <= location) m_vbos.push_back(nullptr);
m_vbos[location] = vbo;
}
void VAO::UnBindVBO(GLint location)
{
if (location >= 0 && location < m_vbos.size())
{
this->Bind();
glDisableVertexAttribArray(location);
this->UnBind();
m_vbos[location] = nullptr;
}
}
void VAO::Bind() const
{
PreBind(GL_VERTEX_ARRAY_BINDING);
glBindVertexArray(m_idGL);
}
void VAO::UnBind() const
{
glBindVertexArray(PreUnBind(GL_VERTEX_ARRAY_BINDING));
}
const VBO* VAO::GetVBOByLocation(GLint location) const
{
if (location >= m_vbos.size()) return nullptr;
else return m_vbos[location];
}
int VAO::GetVBOCount() const
{
return m_vbos.size();
}