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How to draw to a surface with a platform-specific GPU API? #324

@nicoburns

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@nicoburns

The README mentions that surfman allows one to:

draw to a surface with a platform-specific GPU API like Metal

This sounds like it could be really useful to bridge the gap between libraries using OpenGL and libraries using WGPU. But I don't actually see any reference to APIs other than OpenGL in the docs. So my questions are:

  • Is this actually possible?
  • If so, how would one do it?

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