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PhysicsDemo.cs
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280 lines (242 loc) · 11.6 KB
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using Cameras;
using Cameras.Components;
using Data;
using DefaultPresentationAssets;
using InputDevices;
using Materials;
using Meshes;
using Models;
using Physics;
using Physics.Functions;
using Physics.Messages;
using Rendering;
using Shapes.Types;
using System;
using System.Numerics;
using System.Runtime.InteropServices;
using Textures;
using Transforms;
using Transforms.Components;
using Unmanaged;
using Windows;
using Worlds;
namespace Abacus
{
public class PhysicsDemo : Program
{
private readonly Window window;
private readonly Camera camera;
private readonly Transform cameraTransform;
private readonly Body ballBody;
private readonly Body floorBody;
private readonly Entity quadEntity;
private readonly Mesh cubeMesh;
private readonly Mesh sphereMesh;
private readonly Material unlitMaterial;
private Vector3 cameraPosition;
private Vector2 cameraPitchYaw;
public unsafe PhysicsDemo(Application application) : base(application)
{
LayerMask firstLayer = new(0);
window = new(world, "Physics Demo", new Vector2(400, 200), new(900, 720), "vulkan", new(&WindowClosed));
window.IsResizable = true;
window.CursorState = CursorState.HiddenAndConfined;
camera = new(world, window, CameraSettings.CreatePerspectiveDegrees(90f), firstLayer);
cameraTransform = camera.Become<Transform>();
cameraTransform.LocalPosition = new(-1f, 2f, -10f);
cameraPosition = cameraTransform.LocalPosition;
Texture squareTexture = new(world, EmbeddedResource.GetAddress<SquareTexture>());
unlitMaterial = new(world, EmbeddedResource.GetAddress<UnlitTexturedMaterial>());
unlitMaterial.AddPushConstant<Color>();
unlitMaterial.AddPushConstant<LocalToWorld>();
unlitMaterial.AddComponentBinding<CameraMatrices>(new(0, 0), camera);
unlitMaterial.AddTextureBinding(new(1, 0), squareTexture);
Model cubeModel = new(world, EmbeddedResource.GetAddress<CubeModel>());
cubeMesh = new Mesh(world, cubeModel);
Model sphereModel = new(world, EmbeddedResource.GetAddress<SphereModel>());
sphereMesh = new(world, sphereModel);
//create ball
ballBody = new(world, new SphereShape(0.5f), BodyType.Dynamic, new Vector3(0f, 3f, 0f));
Entity ballEntity = ballBody;
MeshRenderer ballRenderer = ballEntity.Become<MeshRenderer>();
ballRenderer.Mesh = sphereMesh;
ballRenderer.Material = unlitMaterial;
ballRenderer.RenderMask = firstLayer;
ballEntity.AddComponent(Color.Red);
Transform ballTransform = ballEntity.Become<Transform>();
ballTransform.LocalPosition = new(0f, 4f, 0f);
//create floor
floorBody = new(world, new CubeShape(0.5f, 0.5f, 0.5f), BodyType.Static);
Entity floorEntity = floorBody;
MeshRenderer floorRenderer = floorEntity.Become<MeshRenderer>();
floorRenderer.Mesh = cubeMesh;
floorRenderer.Material = unlitMaterial;
floorRenderer.RenderMask = firstLayer;
floorEntity.AddComponent(Color.Green);
//create directional gravity
DirectionalGravity downGravity = new(world, -Vector3.UnitY);
//create floating quad
Model quadModel = new(world, EmbeddedResource.GetAddress<QuadModel>());
Mesh quadMesh = new(world, quadModel);
quadEntity = new(world);
MeshRenderer quadRenderer = quadEntity.Become<MeshRenderer>();
quadRenderer.Mesh = quadMesh;
quadRenderer.Material = unlitMaterial;
quadRenderer.RenderMask = firstLayer;
quadEntity.AddComponent(Color.Blue);
Transform quadTransform = quadEntity.Become<Transform>();
quadTransform.LocalPosition = new(-2f, 2f, 0f);
[UnmanagedCallersOnly]
static void WindowClosed(Window window)
{
window.Dispose();
}
}
public override void Dispose()
{
}
public override bool Update(double deltaTime)
{
if (window.IsDestroyed)
{
return false;
}
if (world.TryGetFirst(out Keyboard keyboard))
{
if (keyboard.WasPressed(Keyboard.Button.Escape))
{
return false;
}
Transform floorTransform = floorBody;
if (keyboard.WasPressed(Keyboard.Button.G))
{
using RandomGenerator rng = new();
ballBody.LinearVelocity += new Vector3(rng.NextFloat(-1f, 1f), 4, rng.NextFloat(-1f, 1f));
}
//tilt floor
float tiltSpeed = 0.2f;
if (keyboard.IsPressed(Keyboard.Button.Left))
{
floorTransform.LocalRotation *= Quaternion.CreateFromAxisAngle(Vector3.UnitZ, tiltSpeed * (float)deltaTime);
}
if (keyboard.IsPressed(Keyboard.Button.Right))
{
floorTransform.LocalRotation *= Quaternion.CreateFromAxisAngle(Vector3.UnitZ, -tiltSpeed * (float)deltaTime);
}
if (keyboard.IsPressed(Keyboard.Button.Up))
{
floorTransform.LocalRotation *= Quaternion.CreateFromAxisAngle(Vector3.UnitX, tiltSpeed * (float)deltaTime);
}
if (keyboard.IsPressed(Keyboard.Button.Down))
{
floorTransform.LocalRotation *= Quaternion.CreateFromAxisAngle(Vector3.UnitX, -tiltSpeed * (float)deltaTime);
}
//resize floor
float sizeChangeSpeed = 4f;
if (keyboard.IsPressed(Keyboard.Button.J))
{
floorTransform.LocalScale = new(floorTransform.LocalScale.X - sizeChangeSpeed * (float)deltaTime, floorTransform.LocalScale.Y, floorTransform.LocalScale.Z);
}
if (keyboard.IsPressed(Keyboard.Button.L))
{
floorTransform.LocalScale = new(floorTransform.LocalScale.X + sizeChangeSpeed * (float)deltaTime, floorTransform.LocalScale.Y, floorTransform.LocalScale.Z);
}
if (keyboard.IsPressed(Keyboard.Button.I))
{
floorTransform.LocalScale = new(floorTransform.LocalScale.X, floorTransform.LocalScale.Y, floorTransform.LocalScale.Z + sizeChangeSpeed * (float)deltaTime);
}
if (keyboard.IsPressed(Keyboard.Button.K))
{
floorTransform.LocalScale = new(floorTransform.LocalScale.X, floorTransform.LocalScale.Y, floorTransform.LocalScale.Z - sizeChangeSpeed * (float)deltaTime);
}
//reset ball
if (keyboard.WasPressed(Keyboard.Button.R))
{
ballBody.LinearVelocity = Vector3.Zero;
ballBody.AngularVelocity = Vector3.Zero;
Transform ballTransform = ballBody;
ballTransform.LocalPosition = new Vector3(0f, 4f, 0f) + floorTransform.LocalPosition;
}
//reset floor tilt
if (keyboard.WasPressed(Keyboard.Button.T))
{
floorTransform.LocalRotation = Quaternion.Identity;
}
}
if (world.TryGetFirst(out Mouse mouse))
{
//Vector2 screenPoint = camera.Destination.GetScreenPointFromPosition(mouse.Position);
Vector2 screenPoint = new(0.5f, 0.5f);
CameraMatrices cameraProjection = camera.Matrices;
(Vector3 origin, Vector3 direction) = cameraProjection.GetRayFromScreenPoint(screenPoint);
unsafe
{
RaycastRequest raycast = new(origin, direction, new(&RaycastHitCallback), 5f, (ulong)(deltaTime * 10000));
simulator.Broadcast(raycast);
}
if (mouse.WasPressed(Mouse.Button.RightButton))
{
//debug line
//Renderer startCube = new(world, sphereMesh, unlitMaterial, camera);
//((Entity)startCube).AddComponent(Color.Yellow);
//((Entity)startCube).AddComponent(new DestroyAfterTime(1f));
//Transform debugTransform = ((Entity)startCube).Become<Transform>();
//debugTransform.LocalPosition = origin;
//debugTransform.LocalScale = new(0.1f, 0.1f, 0.1f);
//
//Renderer endCube = new(world, sphereMesh, unlitMaterial, camera);
//((Entity)endCube).AddComponent(Color.Red);
//((Entity)endCube).AddComponent(new DestroyAfterTime(1f));
//Transform debugTransform2 = ((Entity)endCube).Become<Transform>();
//debugTransform2.LocalPosition = origin + direction;
//debugTransform2.LocalScale = new(0.1f, 0.1f, 0.1f);
Vector3 launchForce = Vector3.Normalize(cameraTransform.WorldForward + Vector3.UnitY * 0.2f) * 8f;
Body projectile = new(world, new SphereShape(0.5f), BodyType.Dynamic, launchForce);
Entity projectileEntity = projectile;
MeshRenderer projectileRenderer = projectileEntity.Become<MeshRenderer>();
projectileRenderer.Mesh = sphereMesh;
projectileRenderer.Material = unlitMaterial;
projectileRenderer.RenderMask = new LayerMask(1);
projectileEntity.AddComponent(Color.White);
projectileEntity.AddComponent(new DestroyAfterTime(5f));
Transform projectileTransform = projectile;
projectileTransform.LocalPosition = cameraTransform.WorldPosition;
projectileTransform.LocalScale = new(0.4f, 0.4f, 0.4f);
}
}
SharedFunctions.MoveCameraAround(world, cameraTransform, deltaTime, ref cameraPosition, ref cameraPitchYaw, new(1f, 1f));
SharedFunctions.DestroyTemporaryEntities(world, deltaTime);
return true;
}
[UnmanagedCallersOnly]
private unsafe static void RaycastHitCallback(RaycastHitCallback.Input input)
{
World world = input.world;
double deltaTime = input.request.userData / 10000.0;
ReadOnlySpan<RaycastHit> hits = input.Hits;
foreach (RaycastHit hit in hits)
{
uint entityHit = hit.entity;
ref Color color = ref world.TryGetComponent<Color>(entityHit, out bool contains);
if (contains)
{
float hue = color.Hue;
hue += 0.3f * (float)deltaTime;
while (hue > 1f)
{
hue -= 1f;
}
color.Hue = hue;
}
if (world.TryGetFirst(out Mouse mouse))
{
if (mouse.IsPressed(Mouse.Button.LeftButton))
{
Transform transform = Entity.Get<Transform>(world, hit.entity);
transform.LocalPosition -= hit.normal * (float)deltaTime * 4f;
}
}
}
}
}
}