Skip to content

Latest commit

 

History

History
52 lines (39 loc) · 1.67 KB

File metadata and controls

52 lines (39 loc) · 1.67 KB

Data

Abstraction of data fetching and data sources.

Requesting data with addresses

Entities with the IsDataRequest component imply that the entity wants to fetch bytes from the address requested, within the timeout specified:

using World world = new();
DataRequest request = new(world, "Assets/text.txt");

//after work is done to load it

Assert.That(request.IsLoaded, Is.True);
ReadOnlySpan<byte> utf8Bytes = request.GetBytes();
Assert.That(new ASCIIText256(utf8Bytes).ToString(), Is.EqualTo("Hello, World!"));

Address mechanisms

  • Can use the * as a wildcard, for skipping text until the next matching character
  • Can refer to embedded resources with file system like paths

Embedded resources

If a project contains embedded resources, and are mean't to be findable with an address. They need to be registered with the EmbeddedResourceRegistry. This can be done manually, or automatically with IEmbeddedResource types and the EmbeddedResourceRegistryLoader:

public readonly struct TextAsset : IEmbeddedResource
{
    readonly Address IEmbeddedResource.Address => "Assets/text.txt";
}

static void Main() 
{
    EmbeddedResourceRegistryLoader.Load();
}

Sources

By default, the minimum source expected to be available are entities with the IsDataSource component. These are wrapped around in the DataSource type.

DataSource source = new(world, "Assets/text.txt");
source.WriteUTF8("Hello, World!");

Systems that implement fetching are encouraged to implement loading from other sources too, as to not limit it to just entities. The data-systems implementation project is an example of this.