The check simulator just uses final probabilities and thus the user doesn't know the damage taken from a failed combat check.
This will probably require extra methods added to the Distribution interface so that the full history of dice are stored, can be re-simulated, the results displayed including how much the check fell short. The way the specials are handled within distributions will probably have to change too.
The check simulator just uses final probabilities and thus the user doesn't know the damage taken from a failed combat check.
This will probably require extra methods added to the Distribution interface so that the full history of dice are stored, can be re-simulated, the results displayed including how much the check fell short. The way the specials are handled within distributions will probably have to change too.