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check simulator does not show damage #16

@sizezero

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@sizezero

The check simulator just uses final probabilities and thus the user doesn't know the damage taken from a failed combat check.

This will probably require extra methods added to the Distribution interface so that the full history of dice are stored, can be re-simulated, the results displayed including how much the check fell short. The way the specials are handled within distributions will probably have to change too.

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