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Cheats.cs
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648 lines (615 loc) · 28.5 KB
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using BepInEx.Logging;
using Pigeon.Movement;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Text.RegularExpressions;
using UnityEngine;
namespace MenuMod2
{
public static class Cheats
{
public static ManualLogSource Logger = MenuMod2.Logger;
public static int previousAirJumps = 0;
public static float previousAirJumpSpeed = 0;
public static bool god = false;
public static bool sprintFast = false;
public static bool superJump = false;
public static bool airJump = false;
public static List<MissionModifier> forcedModifiers = new List<MissionModifier>();
public static void giveAllUpgrades(MM2Button b = null)
{
foreach (var gear in Global.Instance.AllGear)
{
var gearInfo = gear.Info;
foreach (var upgrade in gearInfo.Upgrades)
{
if (upgrade.UpgradeType != Upgrade.Type.Invalid && upgrade.UpgradeType != Upgrade.Type.Cosmetic)
{
var iUpgrade = new UpgradeInstance(upgrade, gear);
PlayerData.CollectInstance(iUpgrade, PlayerData.UnlockFlags.Hidden);
iUpgrade.Unlock(true);
}
}
}
SendTextChatMessageToClient("All upgrades for weapons are added silently.");
}
public static void giveAllCosmetics(MM2Button b = null)
{
const string debugPattern = @"(_test_|_dev_|_wip|debug|temp|placeholder|todo|_old|_backup|_copy|\.skinasset$|^test_)";
//TODO: this are not all cosmetics items available, we are missing Gun Crab - Roacher (for playing demo before release, I would exclude it)
//and Gun Crab - Eyes since they are excluded from
foreach (var gear in Global.Instance.AllGear)
{
var gearInfo = gear.Info;
foreach (var upgrade in gearInfo.Upgrades)
{
if (upgrade.UpgradeType != Upgrade.Type.Cosmetic ||
upgrade.ExcludeFromWorldPool != false ||
Regex.IsMatch(upgrade.Name, debugPattern, RegexOptions.IgnoreCase))
continue;
var iUpgrade = new UpgradeInstance(upgrade, gear);
PlayerData.CollectInstance(iUpgrade, PlayerData.UnlockFlags.Hidden);
iUpgrade.Unlock(true);
}
}
foreach (var gear in Global.Instance.Characters)
{
var gearInfo = gear.Info;
foreach (var upgrade in gearInfo.Upgrades)
{
if (upgrade.UpgradeType != Upgrade.Type.Cosmetic ||
Regex.IsMatch(upgrade.Name, debugPattern, RegexOptions.IgnoreCase))
continue;
var iUpgrade = new UpgradeInstance(upgrade, gear);
PlayerData.CollectInstance(iUpgrade, PlayerData.UnlockFlags.Hidden);
iUpgrade.Unlock(true);
}
}
SendTextChatMessageToClient("All cosmetics for characters and weapons are added silently.");
}
public static void giveMissingUpgrades(MM2Button b = null)
{
foreach (var gear in Global.Instance.AllGear)
{
var gearInfo = gear.Info;
foreach (var upgrade in gearInfo.Upgrades)
{
var iUpgrade = new UpgradeInstance(upgrade, gear);
if ((upgrade.UpgradeType == Upgrade.Type.Invalid || upgrade.UpgradeType == Upgrade.Type.Cosmetic) || (PlayerData.GetUnlockedInstances(upgrade) != null && PlayerData.GetUnlockedInstances(upgrade).Instances != null && PlayerData.GetUnlockedInstances(upgrade).Instances.Count > 0))
{
continue;
}
Logger.LogInfo($"Unlocking upgrade {upgrade.Name} for gear {gearInfo.Name}");
PlayerData.CollectInstance(iUpgrade, PlayerData.UnlockFlags.Hidden);
iUpgrade.Unlock(true);
}
}
SendTextChatMessageToClient("All missing upgrades are added silently.");
}
public static void giveUpgrade(Upgrade upgrade, IUpgradable gear, MM2Button b = null)
{
var iUpgrade = new UpgradeInstance(upgrade, gear);
PlayerData.CollectInstance(iUpgrade);
iUpgrade.Unlock(true);
}
public static void printAllUpgradeStats(MM2Button b = null)
{
List<String> spawnPoolWhitelist = new List<String>();
spawnPoolWhitelist.Add("Broke1");
spawnPoolWhitelist.Add("Broke2");
spawnPoolWhitelist.Add("Broke3");
spawnPoolWhitelist.Add("Broke4");
spawnPoolWhitelist.Add("PrismEp");
spawnPoolWhitelist.Add("PrismEx");
spawnPoolWhitelist.Add("PrismR");
spawnPoolWhitelist.Add("PrismS");
List<Type> upgradePropertyBlacklist = new List<Type>();
upgradePropertyBlacklist.Add(typeof(UpgradeProperty_UpgradeFlag));
foreach (var gear in Global.Instance.AllGear)
{
GearInfo gearInfo = gear.Info;
if (gearInfo == null || !gearInfo.HasUpgradeGrid || gearInfo.Upgrades.Count() == 0) continue;
var gearName = gearInfo.Name;
MenuMod2.Logger.LogInfo($"Gear: {gearName}");
var allUpgrades = gearInfo.Upgrades;
if (allUpgrades == null || allUpgrades.Length == 0) continue;
foreach (var upgrade in allUpgrades)
{
if (upgrade.UpgradeType == Upgrade.Type.Invalid || upgrade.UpgradeType == Upgrade.Type.Cosmetic) continue;
if (upgrade.ExcludeFromWorldPool && !spawnPoolWhitelist.Contains(upgrade.APIName)) continue;
var cleanName = MenuMod2.CleanRichText(upgrade.Name);
var cleanDesc = MenuMod2.CleanRichText(upgrade.Description);
MenuMod2.Logger.LogInfo($"-\tUpgrade: {cleanName} [{upgrade.RarityName}] - {cleanDesc}");
var properties = upgrade.Properties;
if (properties.HasProperties == false) continue;
foreach (var property in properties)
{
if (upgradePropertyBlacklist.Contains(property.GetType())) continue;
MenuMod2.Logger.LogInfo($"-\t-\tProperty: {property}");
var propertyFields = property.GetType().GetFields(
System.Reflection.BindingFlags.Public |
System.Reflection.BindingFlags.NonPublic |
System.Reflection.BindingFlags.Instance |
System.Reflection.BindingFlags.DeclaredOnly);
LogFieldsRecursive(property);
}
}
}
void LogFieldsRecursive(object obj, string indent = "-\t-\t-\t", int depth = 0, int maxDepth = 10)
{
if (obj == null || depth > maxDepth)
return;
Type type = obj.GetType();
if (type.IsPrimitive || type == typeof(string) || type == typeof(Vector2) || type == typeof(Vector3) || type.IsEnum)
{
MenuMod2.Logger.LogInfo($"{indent}{type.Name} = {obj}");
return;
}
var fields = type.GetFields(System.Reflection.BindingFlags.Public | System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Instance | System.Reflection.BindingFlags.DeclaredOnly);
if (fields.Length == 0)
{
MenuMod2.Logger.LogInfo($"{indent}{type.Name} has no fields to log.");
return;
}
//Logger.LogInfo($"{indent}Found {fields.Length} fields in {type.Name}");
foreach (var field in fields)
{
object value = field.GetValue(obj);
if (value == null)
{
MenuMod2.Logger.LogInfo($"{indent}{field.Name} = null");
}
else
{
Type valueType = value.GetType();
if (valueType.IsPrimitive || valueType == typeof(string) || valueType == typeof(Vector2) || valueType == typeof(Vector3) || valueType.IsEnum)
{
MenuMod2.Logger.LogInfo($"{indent}{field.Name} = {value} ({valueType.Name})");
}
else
{
MenuMod2.Logger.LogInfo($"{indent}{field.Name} = {valueType.Name}");
LogFieldsRecursive(value, indent + "-\t", depth + 1, maxDepth);
}
}
}
}
}
public static void spawnObject(string name, MM2Button b = null)
{
Vector3 position = Player.LocalPlayer.gameObject.transform.position;
Vector3 lookDirection = Player.LocalPlayer.PlayerLook.Camera.transform.forward;
if (Physics.Raycast(position, lookDirection, out RaycastHit hit, 100000))
{
//SendTextChatMessageToClient($"Hit pos: {hit.point}");
GameObject gobject = MenuMod2.findObjectByName(name);
if (gobject == null)
{
return;
}
GameObject spawned = UnityEngine.Object.Instantiate(gobject);
spawned.transform.position = hit.point;
if (!FindValidSpawnPos(ref spawned))
{
SendTextChatMessageToClient("Could not find valid spawn position in look direction.");
return;
}
spawned.GetComponent<Unity.Netcode.NetworkObject>()?.Spawn(true);
}
else
{
SendTextChatMessageToClient("Invalid look position.");
}
}
public static void SendDebugTextChatMessage(MM2Button b = null)
{
MenuMod2.Logger.LogInfo("Sending test message to chat");
SendTextChatMessageToClient("Debug Message this message is very long, longer than the 128 char limit. does it show everything, or what happens. " +
"I dont' know untill I test it. But you'll know when you're reading this! \nDebug Message this message is very long, longer than the 128 " +
"char limit. does it show everything, or what happens. I dont' know untill I test it. But you'll know when you're reading this!");
}
public static void SendTextChatMessageToClient(string Message, MM2Button b = null)
{
Player.LocalPlayer.PlayerLook.AddTextChatMessage(Message, Player.LocalPlayer);
}
public static bool FindValidSpawnPos(ref GameObject obj, MM2Button b = null) //AI GENERATED
{
Vector3 startPos = obj.transform.position;
if (obj == null)
return false;
obj.SetActive(false); // Prevent interactions before placing
// Get combined bounds
Renderer[] renderers = obj.GetComponentsInChildren<Renderer>();
if (renderers.Length == 0)
{
Debug.LogWarning("No renderers found, cannot calculate bounds.");
UnityEngine.Object.Destroy(obj);
return false;
}
Bounds bounds = renderers[0].bounds;
foreach (var r in renderers)
bounds.Encapsulate(r.bounds);
Vector3 halfExtents = bounds.extents;
Quaternion rotation = obj.transform.rotation;
Vector3 offset = bounds.center - obj.transform.position;
Vector3 checkPosition = startPos;
const int maxAttempts = 100;
const float step = 1f;
for (int i = 0; i < maxAttempts; i++)
{
Vector3 testCenter = checkPosition + offset;
if (!Physics.CheckBox(testCenter, halfExtents, rotation))
{
obj.transform.position = checkPosition;
obj.SetActive(true);
return true;
}
checkPosition += Vector3.up * step;
}
Debug.LogWarning("No valid spawn position found. Destroying object.");
UnityEngine.Object.Destroy(obj);
return false;
}
public static void toggleGod(MM2Button button = null)
{
if (god)
{
Player.LocalPlayer.SetMaxHealth(37.5f);
MethodInfo setHealthClient = typeof(Player).GetMethod("SetHealth_Client", BindingFlags.NonPublic | BindingFlags.Instance);
setHealthClient?.Invoke(Player.LocalPlayer, new object[] { 37.5f });
MethodInfo setHealthOwner = typeof(Player).GetMethod("SetHealth_Owner", BindingFlags.NonPublic | BindingFlags.Instance);
setHealthOwner?.Invoke(Player.LocalPlayer, new object[] { 37.5f });
god = false;
}
else
{
Player.LocalPlayer.SetMaxHealth(999999f);
MethodInfo setHealthClient = typeof(Player).GetMethod("SetHealth_Client", BindingFlags.NonPublic | BindingFlags.Instance);
setHealthClient?.Invoke(Player.LocalPlayer, new object[] { 999999f });
MethodInfo setHealthOwner = typeof(Player).GetMethod("SetHealth_Owner", BindingFlags.NonPublic | BindingFlags.Instance);
setHealthOwner?.Invoke(Player.LocalPlayer, new object[] { 999999f });
god = true;
}
if (button != null)
{
if (god)
{
button.changeColour(Color.green);
}
else
{
button.changeColour(Color.red);
}
}
}
public static void toggleSprintFast(MM2Button b = null)
{
if (sprintFast)
{
Player.LocalPlayer.DefaultMoveSpeed = 10;
sprintFast = false;
}
else
{
Player.LocalPlayer.DefaultMoveSpeed = 100;
sprintFast = true;
}
if (b != null)
{
if (sprintFast)
{
b.changeColour(Color.green);
}
else
{
b.changeColour(Color.red);
}
}
}
public static void toggleSuperJump(MM2Button b = null)
{
if (superJump)
{
FieldInfo field = typeof(Player).GetField("jumpSpeed", BindingFlags.NonPublic | BindingFlags.Instance);
field.SetValue(Player.LocalPlayer, 14f);
superJump = false;
}
else
{
FieldInfo field = typeof(Player).GetField("jumpSpeed", BindingFlags.NonPublic | BindingFlags.Instance);
field.SetValue(Player.LocalPlayer, 100f);
superJump = true;
}
if (b != null)
{
if (superJump)
{
b.changeColour(Color.green);
}
else
{
b.changeColour(Color.red);
}
}
}
public static void setGod(bool enabled, MM2Button b = null)
{
if (enabled)
{
Player.LocalPlayer.SetMaxHealth(999999f);
MethodInfo setHealthClient = typeof(Player).GetMethod("SetHealth_Client", BindingFlags.NonPublic | BindingFlags.Instance);
setHealthClient?.Invoke(Player.LocalPlayer, new object[] { 999999f });
MethodInfo setHealthOwner = typeof(Player).GetMethod("SetHealth_Owner", BindingFlags.NonPublic | BindingFlags.Instance);
setHealthOwner?.Invoke(Player.LocalPlayer, new object[] { 999999f });
}
else
{
Player.LocalPlayer.SetMaxHealth(37.5f);
MethodInfo setHealthClient = typeof(Player).GetMethod("SetHealth_Client", BindingFlags.NonPublic | BindingFlags.Instance);
setHealthClient?.Invoke(Player.LocalPlayer, new object[] { 37.5f });
MethodInfo setHealthOwner = typeof(Player).GetMethod("SetHealth_Owner", BindingFlags.NonPublic | BindingFlags.Instance);
setHealthOwner?.Invoke(Player.LocalPlayer, new object[] { 37.5f });
}
}
public static void setSprintFast(bool enabled, MM2Button b = null)
{
if (enabled)
{
Player.LocalPlayer.DefaultMoveSpeed = 100;
}
else
{
Player.LocalPlayer.DefaultMoveSpeed = 10;
}
}
public static void setSuperJump(bool enabled, MM2Button b = null)
{
if (enabled)
{
FieldInfo field = typeof(Player).GetField("jumpSpeed", BindingFlags.NonPublic | BindingFlags.Instance);
field.SetValue(Player.LocalPlayer, 100f);
}
else
{
FieldInfo field = typeof(Player).GetField("jumpSpeed", BindingFlags.NonPublic | BindingFlags.Instance);
field.SetValue(Player.LocalPlayer, 14f);
}
}
public static void setAirJump(bool enabled, MM2Button b = null) // TODO BROKEN
{
if (enabled)
{
FieldInfo airJumps = typeof(Player).GetField("airJumps", BindingFlags.NonPublic | BindingFlags.Instance);
FieldInfo airJumpSpeed = typeof(Player).GetField("airJumpSpeed", BindingFlags.NonPublic | BindingFlags.Instance);
if ((int)airJumps.GetValue(Player.LocalPlayer) != 100)
previousAirJumps = (int)airJumps.GetValue(Player.LocalPlayer);
if ((int)airJumpSpeed.GetValue(Player.LocalPlayer) != 100)
previousAirJumpSpeed = (float)airJumpSpeed.GetValue(Player.LocalPlayer);
airJumps.SetValue(Player.LocalPlayer, 100);
FieldInfo jumpSpeed = typeof(Player).GetField("jumpSpeed", BindingFlags.NonPublic | BindingFlags.Instance);
airJumpSpeed.SetValue(Player.LocalPlayer, jumpSpeed.GetValue(Player.LocalPlayer));
}
else
{
FieldInfo field = typeof(Player).GetField("airJumps", BindingFlags.NonPublic | BindingFlags.Instance);
field.SetValue(Player.LocalPlayer, previousAirJumps);
FieldInfo airJumpSpeed = typeof(Player).GetField("airJumpSpeed", BindingFlags.NonPublic | BindingFlags.Instance);
field.SetValue(Player.LocalPlayer, previousAirJumpSpeed);
}
}
public static void enemySpawning(bool enabled, MM2Button b = null)
{
if (enabled)
EnemyManager.Instance.EnableSpawning();
else
EnemyManager.Instance.DisableSpawning();
}
public static MM2Button toggleSpawning(MM2Button b = null)
{
FieldInfo field = typeof(EnemyManager).GetField("enableAmbientWave", BindingFlags.NonPublic | BindingFlags.Instance);
if ((bool)field.GetValue(EnemyManager.Instance))
{
EnemyManager.Instance.DisableSpawning();
if (b != null)
{
b.changeColour(Color.red);
}
}
else
{
EnemyManager.Instance.EnableSpawning();
if (b != null)
{
b.changeColour(Color.green);
}
}
return b;
}
public static void killAllEnemies(MM2Button b = null)
{
EnemyManager.Instance.KillAllEnemies_Server();
}
public static void spawnSwarm(int size, MM2Button b = null)
{
EnemyManager.Instance.SpawnSwarm_ServerRpc(size);
}
public static void toggleForceModifier(MissionModifier modifier, MM2Button b = null)
{
if (forcedModifiers.Contains(modifier))
{
forcedModifiers.Remove(modifier);
if (b != null)
{
b.changePrefix("");
b.changeColour(Color.white);
}
Logger.LogDebug($"Removed forced modifier: {modifier.ModifierName}");
}
else
{
forcedModifiers.Add(modifier);
if (b != null)
{
b.changePrefix("* ");
b.changeColour(Color.green);
}
Logger.LogDebug($"Added forced modifier: {modifier.ModifierName}");
}
}
public static void cleanUpParts(MM2Button b = null)
{
List<EnemyPart> enemyParts = GameObject.FindObjectsOfType<EnemyPart>().ToList();
foreach (var part in enemyParts)
{
part.Kill(DamageFlags.Despawn);
}
}
public static void cleanUpCollectables(MM2Button b = null)
{
List<ClientCollectable> collectables = GameObject.FindObjectsOfType<ClientCollectable>().ToList();
foreach (var part in collectables)
{
part.DespawnTrackedObject();
}
}
public static void collectGear(IUpgradable gear, MM2Button b = null)
{
PlayerData.CollectGear(gear);
PlayerData.GetGearData(gear).Collect();
if (b != null)
{
b.changeColour(Color.yellow);
}
}
public static void unlockGear(IUpgradable gear, MM2Button b = null)
{
PlayerData.UnlockGear(gear);
PlayerData.GetGearData(gear).Unlock();
if (b != null)
{
b.changeColour(Color.green);
}
}
public static void loadMission(Mission mission, WorldRegion region, MM2Button b = null)
{
//public MissionData(int seed, Mission mission, WorldRegion region, string scene, MissionContainer container)
MissionData missionData = new MissionData(MissionManager.MissionSeed, mission, region, region.SceneNames[0], Global.Instance.DefaultMissionContainer); // TODO fix random seed
DropPod.SetMission(missionData);
}
public static void giveAllResoruces(MM2Button b = null)
{
var allResources = Global.Instance.PlayerResources;
foreach (var resource in allResources)
{
PlayerData.Instance.AddResource(resource, resource.Max);
}
}
public static void levelUpAllWeapons(int level, MM2Button b = null)
{
var allGear = Global.Instance.AllGear;
MenuMod2.Logger.LogDebug($"found {allGear.Length} gear items to level up.");
foreach (var gear in allGear)
{
levelUpWeapon(gear, level);
}
}
public static void levelUpWeapon(IUpgradable gear, int level, MM2Button b = null)
{
MenuMod2.Logger.LogInfo($"Leveling up {gear.Info.Name} to level {level}");
var gearData = PlayerData.GetGearData(gear);
if (gearData.IsUnlocked)
{
var levelField = gearData.GetType().GetField("level", BindingFlags.NonPublic | BindingFlags.Instance);
int currentLevel = (int)levelField.GetValue(gearData);
levelField.SetValue(gearData, Math.Max(level, currentLevel));
}
}
public static void setAllCharictersToLevel(int level, MM2Button b = null)
{
var allCharicters = Global.Instance.Characters;
MenuMod2.Logger.LogDebug($"found {allCharicters.Length} characters to set level for.");
foreach (var employee in allCharicters)
{
MenuMod2.Logger.LogInfo($"Setting level for {employee.name} to {level}");
var employeeData = PlayerData.GetGearData(employee);
if (employeeData.IsUnlocked)
{
var levelField = employeeData.GetType().GetField("level", BindingFlags.NonPublic | BindingFlags.Instance);
int currentLevel = (int)levelField.GetValue(employeeData);
levelField.SetValue(employeeData, Math.Max(level, currentLevel));
}
}
}
public static void giveAllSkills(MM2Button b = null)
{
var allCharicters = Global.Instance.Characters;
MenuMod2.Logger.LogDebug($"found {allCharicters.Length} characters to unlock skills for.");
//var allSkillTrees = allCharicters.Select(c => c.SkillTree).ToList();
foreach (var employee in allCharicters)
{
MenuMod2.Logger.LogDebug($"Unlocking all skills for {employee.name}");
var skillTree = employee.SkillTree;
SkillTreeUpgradeUI[] upgrades = skillTree.GetComponentsInChildren<SkillTreeUpgradeUI>();
foreach (var upgrade in upgrades)
{
MenuMod2.Logger.LogInfo($"Unlocking skill {upgrade.Upgrade.Name} for {employee.name}");
UpgradeInstance upgradeInstance = PlayerData.CollectInstance(employee, upgrade.Upgrade, PlayerData.UnlockFlags.None);
upgradeInstance.Seed = upgrade.Upgrade.ID;
upgradeInstance.Unlock(false);
PlayerData instance = PlayerData.Instance;
int totalSkillPointsSpent = instance.TotalSkillPointsSpent;
instance.TotalSkillPointsSpent = totalSkillPointsSpent + 1;
skillTree.Refresh();
}
}
}
public static void unlockLockedSkills(MM2Button b = null)
{
var allCharicters = Global.Instance.Characters;
MenuMod2.Logger.LogDebug($"found {allCharicters.Length} characters to unlock skills for.");
//var allSkillTrees = allCharicters.Select(c => c.SkillTree).ToList();
foreach (var employee in allCharicters)
{
MenuMod2.Logger.LogDebug($"Unlocking all skills for {employee.name}");
var skillTree = employee.SkillTree;
SkillTreeUpgradeUI[] upgrades = skillTree.GetComponentsInChildren<SkillTreeUpgradeUI>();
foreach (var upgrade in upgrades)
{
if (PlayerData.GetUpgradeInfo(employee, upgrade.Upgrade).TotalInstancesCollected > 0)
{
MenuMod2.Logger.LogInfo($"Skill {upgrade.Upgrade.Name} is already unlocked for {employee.name}");
continue;
}
MenuMod2.Logger.LogInfo($"Unlocking skill {upgrade.Upgrade.Name} for {employee.name}");
UpgradeInstance upgradeInstance = PlayerData.CollectInstance(employee, upgrade.Upgrade, PlayerData.UnlockFlags.None);
upgradeInstance.Seed = upgrade.Upgrade.ID;
upgradeInstance.Unlock(false);
PlayerData instance = PlayerData.Instance;
int totalSkillPointsSpent = instance.TotalSkillPointsSpent;
instance.TotalSkillPointsSpent = totalSkillPointsSpent + 1;
skillTree.Refresh();
}
}
}
public static void spawnEnemy(EnemyClass enemyClass, Vector3 pos = default, MM2Button b = null)
{
if (pos == default)
{
EnemyManager.Instance.SpawnEnemy_Server(enemyClass);
return;
}
EnemyManager.Instance.SpawnEnemy_Server(pos, enemyClass);
}
public static void spawnEnemy(EnemyClassGroup enemyClassGroup, Vector3 pos = default, MM2Button b = null)
{
if (pos == default)
{
EnemyManager.Instance.SpawnEnemy_Server(enemyClassGroup);
return;
}
EnemyManager.Instance.SpawnEnemy_Server(pos, enemyClassGroup);
}
}
}