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lightmaps_of_face refactor #202
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enhancementNew feature or requestNew feature or requestid_software.quakeQuake branch scriptQuake branch scriptrefactorrequires restructuring some backend stuffrequires restructuring some backend stuffvalve.sourceHalf-Life 2 branch scriptHalf-Life 2 branch script
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enhancementNew feature or requestNew feature or requestid_software.quakeQuake branch scriptQuake branch scriptrefactorrequires restructuring some backend stuffrequires restructuring some backend stuffvalve.sourceHalf-Life 2 branch scriptHalf-Life 2 branch script
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Todo: Research
Currently
id_software.quake&valve.sourcerely on a.lightmaps_of_facebranch methodThat branch method is stuck parsing a single lump
But lightmap texels can come from multiple sources
I want to be able to select a lump to pull lightmaps from in the
lightmapsmoduleWould be really cool to be able to compare different lightmaps visually
Gotta do this refactor to do that.
Lighting lumps
bspxDECOUPLED_LM(includes uv map?)LIGHTING_DIRLIGHTING_E5BGR9LMSTYLE16RBGLIGHTING(headerless.lit)id_software.quakeLIGHTINGvalve.sourceLIGHTINGLIGHTING_HDRAlso
.lit