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Signal.cpp
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175 lines (152 loc) · 4.07 KB
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#include "Signal.h"
Signal::Signal(Block block, Train *initialTrain, State initialState, int preCdsPin, int mainCdsPin, int signalPin) {
this->block = block;
this->existingTrain = initialTrain;
this->state = initialState;
this->preCds = new SchmidtTrigger(preCdsPin, 20, 10);
this->mainCds = new SchmidtTrigger(mainCdsPin, 20, 10);
this->signalPin = signalPin;
restricted = false;
pinMode(preCdsPin, INPUT);
pinMode(mainCdsPin, INPUT);
pinMode(signalPin, OUTPUT);
}
Signal::Signal() {
}
Train* Signal::getTrain() {
return existingTrain;
}
Signal::State Signal::getState() {
return state;
}
void Signal::setNextSignal(Signal *nextSignal) {
this->nextSignal = nextSignal;
}
Signal* Signal::getNextSignal() {
return nextSignal;
}
void Signal::setApproaching() {
Serial.print(getBlock());
Serial.println(": change to approaching");
// the train is approaching to this signal
state = APPROACHING;
if (restricted || !nextSignal->canEnter(existingTrain)) {
// slow down the train for stop
if (Train::MIN_SPEED + 1 < existingTrain->getSpeed()) {
existingTrain->setSpeed(Train::MIN_SPEED + 1);
Serial.print("slow down train #");
Serial.println(existingTrain->getType());
}
}
}
void Signal::setPassing() {
Serial.print(getBlock());
Serial.println(": change to passing");
state = PASSING;
if (restricted || !nextSignal->canEnter(existingTrain)) {
// stop the train
existingTrain->restrict();
}
}
void Signal::setNoTrain() {
// the train leaves; clear this block
Serial.print(getBlock());
Serial.println(": change to no_train");
state = NO_TRAIN;
nextSignal->enter(existingTrain);
existingTrain = NULL;
}
boolean Signal::check() {
// check if the next train is approaching
const int pre = preCds->check();
const int main = mainCds->check();
if (pre == HIGH && main == LOW && state == RUNNING) {
setApproaching();
}
if (pre == HIGH && main == HIGH && state == APPROACHING) {
setPassing();
}
if (state == PASSING && pre == LOW && main == LOW && nextSignal->canEnter(existingTrain)) { // last condition for noise tolerant
setNoTrain();
}
// change the signal
if (restricted || !nextSignal->canEnter(existingTrain)) {
// lights red
color = RED;
if (existingTrain != NULL && state == PASSING && !existingTrain->isRestricted()) {
existingTrain->restrict();
}
} else {
// lights green
color = GREEN;
if (existingTrain != NULL && existingTrain->isRestricted()) {
existingTrain->release();
}
}
digitalWrite(signalPin, color);
// boolean stateChanged = state != previousState;
boolean stateChanged = state != previousState || lastPre != pre || lastMain != main;
lastPre = pre;
lastMain = main;
if (stateChanged) print(pre, main);
// save current state for next check()
previousState = state;
return stateChanged;
}
int Signal::getColor() {
return color;
}
void Signal::print(int preCds, int mainCds) {
Serial.print("Sig");
Serial.print(block);
Serial.print("=(");
Serial.print(mainCds);
Serial.print(preCds);
Serial.print(",");
Serial.print(state);
Serial.print(",");
if (existingTrain == NULL) {
Serial.print("NULL");
} else {
existingTrain->print();
}
Serial.println(")");
}
void Signal::restrict() {
restricted = true;
/*
if (existingTrain != NULL && !existingTrain->isRestricted()) {
existingTrain->restrict();
}
*/
}
void Signal::release() {
restricted = false;
if (nextSignal->canEnter(existingTrain) && existingTrain != NULL && existingTrain->isRestricted()) {
existingTrain->release();
}
}
boolean Signal::printTrainIfExists() {
if (existingTrain != NULL) {
existingTrain->print();
return true;
} else {
return false;
}
}
boolean Signal::canEnter(Train *train) {
return existingTrain == NULL;
}
boolean Signal::enter(Train *train) {
if (canEnter(train)) {
existingTrain = train;
existingTrain->setPos(getBlock());
state = RUNNING;
return true;
} else {
return false;
}
}
Block Signal::getBlock() {
return block;
}