Description
Add a bridge tool that returns an AnimMontage's notifies and notify-states (class, trigger time, duration, track) and its composite sections (name, start time, next-section links) and slot tracks. These are private UPROPERTYs not exposed to Python (montage 'notifies', 'composite_sections', 'slot_anim_tracks' all fail with reflection errors), so there is currently no way to verify whether a duplicated/retargeted montage preserved the notifies that gameplay logic relies on for combo-window / input-window timing.
Use Case
Diagnosing why a montage-driven combo chain stops advancing after the first hit when the montage assets and data references all appear correct; need to confirm whether combo-window notifies survived montage duplication.
Description
Add a bridge tool that returns an AnimMontage's notifies and notify-states (class, trigger time, duration, track) and its composite sections (name, start time, next-section links) and slot tracks. These are private UPROPERTYs not exposed to Python (montage 'notifies', 'composite_sections', 'slot_anim_tracks' all fail with reflection errors), so there is currently no way to verify whether a duplicated/retargeted montage preserved the notifies that gameplay logic relies on for combo-window / input-window timing.
Use Case
Diagnosing why a montage-driven combo chain stops advancing after the first hit when the montage assets and data references all appear correct; need to confirm whether combo-window notifies survived montage duplication.