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<html>
<head>
<title>Random generation</title>
<style type="text/css">
body
{
padding: 5px;
margin: 0;
}
canvas
{
background: gray;
display: block;
margin:0 auto;
}
</style>
</head>
<body>
<canvas id = "canvas" width = "500" height = "600"></canvas>
</body>
<script type="text/javascript">
var canvas = document.getElementById("canvas");
var ctx = canvas.getContext("2d");
document.addEventListener("keydown", update);
var lives=3;var flag=0;
var lineY=0;
function object (x,y,status,width,height,speed,oldObject) {
this.x = x;
this.y = y;
this.width = width;
this.height = height;
this.status = status;
this.speed = speed;
this.oldObject = oldObject;
}
var dy=2;
function whiteLines()
{
if(lineY<=600)
lineY=lineY+dy;
else
lineY=0;
var x;
var hundred=100;
for(x=0;x<5;x++)
drawWhiteLines(72.5,lineY+x*100,10,70);
for(x=1;x<=6;x++)
drawWhiteLines(72.5,lineY-(x*100),10,70);
for(x=0;x<5;x++)
drawWhiteLines(245.33333,lineY+x*100,10,70);
for(x=1;x<=6;x++)
drawWhiteLines(245.33333,lineY-(x*100),10,70);
for(x=0;x<5;x++)
drawWhiteLines(415.33333,lineY+x*100,10,70);
for(x=1;x<=6;x++)
drawWhiteLines(415.33333,lineY-(x*100),10,70);
}
function drawWhiteLines(x,y,width,height)
{
ctx.beginPath();
ctx.rect(x,y,width,height);
ctx.fillStyle="white";
ctx.fill();
}
function background()
{
ctx.beginPath();
ctx.rect(155,0,5,600);
ctx.fillStyle="yellow";
ctx.fill();
ctx.rect(162,0,5,600);
ctx.fill();
ctx.rect(325,0,5,600);
ctx.fill();
ctx.rect(332,0,5,600);
ctx.fill();
//ctx.fillStyle = "green";
ctx.closePath();
//ctx.fillStyle = "#00FF00";
whiteLines();
}
var obstacle = new object(40,0,true,70,120,5,true);
var car = new object(30,420,false,100,150,20,false);
var imgTag = new Image();
imgTag.src = "car1.png";
imgTag.onload = gamePlay;
var img= new Image();
img.src="enemycar.png";
var gameover=new Image();
gameover.src="gameover.jpg";
var nitro= new Image();
nitro.src="nitro.png";
var random = 0;
function obstacleGeneration(){
if(!obstacle.oldObject){
ctx.clearRect(obstacle.x,obstacle.y,obstacle.width,obstacle.height);
var random = Math.round(Math.random()*2);
flag=0;
///alert("hi");
obstacle.x = (30+170*random);
//y_coordinate = 0;
obstacle.status = true;
ctx.drawImage(img,obstacle.x,obstacle.y,obstacle.width,obstacle.height);
/*ctx.beginPath();
ctx.rect(obstacle.x,obstacle.y,obstacle.width,obstacle.height);//drawing the game space for the game
ctx.fillStyle = "#00FF00";
ctx.fill();
ctx.fillStyle = "#00FF00";
ctx.closePath();
obstacle.oldObject = true;
ctx.fillStyle = "#00FF00";
*/ }
}
function drawObstacle(){
if(obstacle.status){
ctx.beginPath();
/*ctx.rect(obstacle.x,obstacle.y,obstacle.width,obstacle.height);//drawing the game space for the game
ctx.fillStyle = "#00FF00";
ctx.fill();
ctx.fillStyle = "green";
ctx.closePath();
*/
ctx.drawImage(img,obstacle.x,obstacle.y,obstacle.width,obstacle.height);
}
else{
ctx.clearRect(obstacle.x,obstacle.y,obstacle.width,obstacle.height);
obstacleGeneration();
}
}
function obstacleMovement(y,speed){
return y + speed;
}
function drawCar()
{
ctx.drawImage(imgTag, car.x, car.y);
}
function drawNitro()
{
ctx.drawImage(nitro,car.x+15,car.y+145,70,45);
}
function detect(obstacleX,obstacleY,obstacleW,obstacleH){
if(car.y<=obstacleY+obstacleH){
if(flag==0&&((car.x>=obstacleX)&&(car.x<=obstacleX+obstacleW))||((car.x+car.width>=obstacleX)&&(car.x+car.width<=obstacleX+obstacleW))){
{lives--;flag=1; obstacle.y=601;
if(lives==0)
{car.status=true; console.log(car.status); } }
}
if(flag==0&&(obstacleX>=car.x)&&(obstacleX+obstacleW<=car.x+car.width)){
{ lives--;flag=1; obstacle.y=601;
if(lives==0)
{car.status=true; console.log(car.status); } }
}
}
}
function changelane(direction)
{
if(direction=="right")
{if((car.x>=0)&&(car.x+150<=canvas.width-imgTag.width))
car.x +=170;}
else if(direction="left")
{if((car.x-150>=0)&&(car.x<=canvas.width-imgTag.width))
car.x-=170;}
}
function update(event)
{
if (event.keyCode == 37)
{
if((car.x-150>=0)&&(car.x<=canvas.width-imgTag.width))
car.x-=170;
}
if (event.keyCode == 39)
{
if((car.x>=0)&&(car.x+150<=canvas.width-imgTag.width))
car.x +=170;
}
}
document.addEventListener("keydown",keyDownHandler,false);
document.addEventListener("keyup",keyUpHandler,false);
var enterPress=false;
var nitroPress=false;
function keyDownHandler(e) {
if(e.keyCode==13) {
enterPress=true;
}
if(e.keyCode==78) {
nitroPress=true;
}
}
function keyUpHandler(e) {
if(e.keyCode==13) {
enterPress=false;
}
if(e.keyCode==13) {
nitroPress=false;
}
}
var nitropress=new Date();
var nitroend=new Date();
var flagtime=false;
function gamePlay(){
console.log(car.status);
if(!car.status){
ctx.clearRect(0,0,canvas.width,canvas.height);
background();
drawCar();
// console.log(obstacle.status +" "+ obstacle.x_coordinate+" "+obstacle.y_coordinate+" "+obstacle.oldObject);
if(nitroPress)
{ dy=4;
drawNitro();
if(!flagtime)
{nitropress=Date.now();
flagtime++;
}
}
nitroend=Date.now();
if(Math.floor(((nitroend-nitropress)/1000)%60)>2)
{ nitroPress=false;
dy=2;
ctx.clearRect(car.x+15,car.y+145,70,45);
flagtime=0;
}
if(obstacle.y>canvas.height){
obstacle.status = false;
obstacle.oldObject=false;
obstacle.y = 0;
//obstacleGeneration(obstacle.x_coordinate,obstacle.y_coordinate,obstacle.width,obstacle.height,obstacle.status);
}
obstacle.y = obstacleMovement(obstacle.y,obstacle.speed);
detect(obstacle.x,obstacle.y,obstacle.width,obstacle.height);
drawObstacle(obstacle.x,obstacle.y,obstacle.width,obstacle.height,obstacle.status);
}
else{
ctx.drawImage(gameover,130,80,250,180);
ctx.beginPath();
ctx.rect(130,260,250,100);
ctx.fill();
ctx.font="bold 25px serif";
ctx.fillStyle="green";
ctx.fillText("enter to start",153,280);
ctx.fillStyle="black";
ctx.closePath();
}
requestAnimationFrame(gamePlay);
ctx.fillStyle="black";
if(enterPress==true)
document.location.reload();
}
//obstacleGeneration();
gamePlay();
</script>
</html>