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script.js
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141 lines (120 loc) · 3.43 KB
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document.addEventListener('DOMContentLoaded', () => {
const board = document.getElementById('game-board');
const scoreDisplay = document.getElementById('score');
const statusDisplay = document.getElementById('status');
const upButton = document.getElementById('upButton');
const downButton = document.getElementById('downButton');
const leftButton = document.getElementById('leftButton');
const rightButton = document.getElementById('rightButton');
const pauseButton = document.getElementById('pauseButton');
let snake = [{ row: 0, col: 0 }];
let direction = 'right';
let food = generateFood();
let score = 0;
let isPaused = false;
function generateFood() {
const row = Math.floor(Math.random() * 20);
const col = Math.floor(Math.random() * 20);
return { row, col };
}
function draw() {
board.innerHTML = '';
for (let row = 0; row < 20; row++) {
for (let col = 0; col < 20; col++) {
const cell = document.createElement('div');
cell.classList.add('cell');
if (snake.some(s => s.row === row && s.col === col)) {
cell.classList.add('snake');
} else if (food.row === row && food.col === col) {
cell.classList.add('food');
}
board.appendChild(cell);
}
}
scoreDisplay.textContent = `Score: ${score}`;
statusDisplay.textContent = isPaused ? 'Game Paused' : 'Game Running';
}
function move() {
if (isPaused) {
return;
}
const head = { ...snake[0] };
switch (direction) {
case 'up':
head.row--;
break;
case 'down':
head.row++;
break;
case 'left':
head.col--;
break;
case 'right':
head.col++;
break;
}
snake.unshift(head);
if (head.row === food.row && head.col === food.col) {
food = generateFood();
score++;
} else {
snake.pop();
}
checkCollision();
}
function checkCollision() {
const head = snake[0];
// Check collision with walls
if (head.row < 0 || head.row >= 20 || head.col < 0 || head.col >= 20) {
gameOver();
}
// Check collision with itself
if (snake.slice(1).some(s => s.row === head.row && s.col === head.col)) {
gameOver();
}
}
function gameOver() {
alert(`Game Over! Your score is ${score}`);
// Restart the game
snake = [{ row: 0, col: 0 }];
direction = 'right';
food = generateFood();
score = 0;
isPaused = false;
}
function handleButtonClick(buttonDirection) {
if (!isPaused) {
direction = buttonDirection;
}
}
function togglePause() {
isPaused = !isPaused;
}
document.addEventListener('keydown', (event) => {
if (!isPaused) {
switch (event.key) {
case 'ArrowUp':
direction = 'up';
break;
case 'ArrowDown':
direction = 'down';
break;
case 'ArrowLeft':
direction = 'left';
break;
case 'ArrowRight':
direction = 'right';
break;
}
}
});
upButton.addEventListener('click', () => handleButtonClick('up'));
downButton.addEventListener('click', () => handleButtonClick('down'));
leftButton.addEventListener('click', () => handleButtonClick('left'));
rightButton.addEventListener('click', () => handleButtonClick('right'));
pauseButton.addEventListener('click', togglePause);
setInterval(() => {
move();
draw();
}, 200);
});