I'm rendering a bunch of meshes and splats and I'm having trouble with Spark's recolor because it applies the change 1 or more frames late causing it to be noticeably out of sync with the color of the meshes.
I'm currently messing with custom shaders in Spark trying to force in a uniform that I can control to get instant recoloring, but I don't really want to have to maintain my own version of the shaders forever. Would it be possible for Spark to have a way to apply recolors in a frame-exact way? I've tried preUpdate: true but that doesn't seem to help me.
I'm rendering a bunch of meshes and splats and I'm having trouble with Spark's
recolorbecause it applies the change 1 or more frames late causing it to be noticeably out of sync with the color of the meshes.I'm currently messing with custom shaders in Spark trying to force in a uniform that I can control to get instant recoloring, but I don't really want to have to maintain my own version of the shaders forever. Would it be possible for Spark to have a way to apply recolors in a frame-exact way? I've tried
preUpdate: truebut that doesn't seem to help me.