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Make recolor update on the same frame #390

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@peterreeves

I'm rendering a bunch of meshes and splats and I'm having trouble with Spark's recolor because it applies the change 1 or more frames late causing it to be noticeably out of sync with the color of the meshes.

I'm currently messing with custom shaders in Spark trying to force in a uniform that I can control to get instant recoloring, but I don't really want to have to maintain my own version of the shaders forever. Would it be possible for Spark to have a way to apply recolors in a frame-exact way? I've tried preUpdate: true but that doesn't seem to help me.

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